diff options
Diffstat (limited to 'source/blender/compositor/operations/COM_SetColorOperation.h')
-rw-r--r-- | source/blender/compositor/operations/COM_SetColorOperation.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_SetColorOperation.h b/source/blender/compositor/operations/COM_SetColorOperation.h new file mode 100644 index 00000000000..13d4bc21392 --- /dev/null +++ b/source/blender/compositor/operations/COM_SetColorOperation.h @@ -0,0 +1,64 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Jeroen Bakker + * Monique Dewanchand + */ + +#ifndef _COM_SetColorOperation_h +#define _COM_SetColorOperation_h +#include "COM_NodeOperation.h" + + +/** + * this program converts an input colour to an output value. + * it assumes we are in sRGB colour space. + */ +class SetColorOperation : public NodeOperation { +private: + float channel1; + float channel2; + float channel3; + float channel4; + +public: + /** + * Default constructor + */ + SetColorOperation(); + + const float getChannel1() {return this->channel1;} + void setChannel1(float value) {this->channel1 = value;} + const float getChannel2() {return this->channel2;} + void setChannel2(float value) {this->channel2 = value;} + const float getChannel3() {return this->channel3;} + void setChannel3(float value) {this->channel3 = value;} + const float getChannel4() {return this->channel4;} + void setChannel4(float value) {this->channel4 = value;} + void setChannels(float value[4]) {this->channel1 = value[0];this->channel2 = value[1];this->channel3 = value[2];this->channel4 = value[3];} + + /** + * the inner loop of this program + */ + void executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); + + void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]); + const bool isSetOperation() const {return true;} + +}; +#endif |