diff options
Diffstat (limited to 'source/blender/compositor/operations/COM_SetVectorOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_SetVectorOperation.cpp | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_SetVectorOperation.cpp b/source/blender/compositor/operations/COM_SetVectorOperation.cpp new file mode 100644 index 00000000000..b9c8f4bc369 --- /dev/null +++ b/source/blender/compositor/operations/COM_SetVectorOperation.cpp @@ -0,0 +1,45 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Jeroen Bakker + * Monique Dewanchand + */ + +#include "COM_SetVectorOperation.h" +#include "COM_defines.h" + +SetVectorOperation::SetVectorOperation(): NodeOperation() { + this->addOutputSocket(COM_DT_VECTOR); +} + +void SetVectorOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { + outputValue[0] = this->x; + outputValue[1] = this->y; + outputValue[2] = this->z; + outputValue[3] = this->w; +} + +void SetVectorOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) { + if (preferredResolution[0] == 0 ||preferredResolution[1]==0) { + resolution[0] = COM_DEFAULT_RESOLUTION_WIDTH; + resolution[1] = COM_DEFAULT_RESOLUTION_HEIGHT; + } else { + resolution[0] = preferredResolution[0]; + resolution[1] = preferredResolution[1]; + } +} |