Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/compositor/operations/COM_SetVectorOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_SetVectorOperation.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_SetVectorOperation.h b/source/blender/compositor/operations/COM_SetVectorOperation.h
new file mode 100644
index 00000000000..c1f3c679b5b
--- /dev/null
+++ b/source/blender/compositor/operations/COM_SetVectorOperation.h
@@ -0,0 +1,68 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#ifndef _COM_SetVectorOperation_h
+#define _COM_SetVectorOperation_h
+#include "COM_NodeOperation.h"
+
+
+/**
+ * this program converts an input colour to an output value.
+ * it assumes we are in sRGB colour space.
+ */
+class SetVectorOperation : public NodeOperation {
+private:
+ float x;
+ float y;
+ float z;
+ float w;
+
+public:
+ /**
+ * Default constructor
+ */
+ SetVectorOperation();
+
+ const float getX() {return this->x;}
+ void setX(float value) {this->x = value;}
+ const float getY() {return this->y;}
+ void setY(float value) {this->y = value;}
+ const float getZ() {return this->z;}
+ void setZ(float value) {this->z = value;}
+ const float getW() {return this->w;}
+ void setW(float value) {this->w = value;}
+
+ /**
+ * the inner loop of this program
+ */
+ void executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
+
+ void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]);
+ const bool isSetOperation() const {return true;}
+
+ void setVector(float vector[3]) {
+ setX(vector[0]);
+ setY(vector[1]);
+ setZ(vector[2]);
+ }
+};
+#endif