diff options
Diffstat (limited to 'source/blender/compositor/operations/COM_SetVectorOperation.h')
-rw-r--r-- | source/blender/compositor/operations/COM_SetVectorOperation.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_SetVectorOperation.h b/source/blender/compositor/operations/COM_SetVectorOperation.h new file mode 100644 index 00000000000..c1f3c679b5b --- /dev/null +++ b/source/blender/compositor/operations/COM_SetVectorOperation.h @@ -0,0 +1,68 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Jeroen Bakker + * Monique Dewanchand + */ + +#ifndef _COM_SetVectorOperation_h +#define _COM_SetVectorOperation_h +#include "COM_NodeOperation.h" + + +/** + * this program converts an input colour to an output value. + * it assumes we are in sRGB colour space. + */ +class SetVectorOperation : public NodeOperation { +private: + float x; + float y; + float z; + float w; + +public: + /** + * Default constructor + */ + SetVectorOperation(); + + const float getX() {return this->x;} + void setX(float value) {this->x = value;} + const float getY() {return this->y;} + void setY(float value) {this->y = value;} + const float getZ() {return this->z;} + void setZ(float value) {this->z = value;} + const float getW() {return this->w;} + void setW(float value) {this->w = value;} + + /** + * the inner loop of this program + */ + void executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); + + void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]); + const bool isSetOperation() const {return true;} + + void setVector(float vector[3]) { + setX(vector[0]); + setY(vector[1]); + setZ(vector[2]); + } +}; +#endif |