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Diffstat (limited to 'source/blender/compositor/operations/COM_SplitViewerOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_SplitViewerOperation.cpp102
1 files changed, 102 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_SplitViewerOperation.cpp b/source/blender/compositor/operations/COM_SplitViewerOperation.cpp
new file mode 100644
index 00000000000..f9000cc63da
--- /dev/null
+++ b/source/blender/compositor/operations/COM_SplitViewerOperation.cpp
@@ -0,0 +1,102 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_SplitViewerOperation.h"
+#include "COM_SocketConnection.h"
+#include "BLI_listbase.h"
+#include "DNA_scene_types.h"
+#include "BKE_image.h"
+#include "BLI_utildefines.h"
+#include "BLI_math_color.h"
+#include "BLI_math_vector.h"
+
+extern "C" {
+ #include "MEM_guardedalloc.h"
+ #include "IMB_imbuf.h"
+ #include "IMB_imbuf_types.h"
+}
+
+
+SplitViewerOperation::SplitViewerOperation() : ViewerBaseOperation() {
+ this->addInputSocket(COM_DT_COLOR);
+ this->addInputSocket(COM_DT_COLOR);
+ this->image1Input = NULL;
+ this->image2Input = NULL;
+}
+
+void SplitViewerOperation::initExecution() {
+ // When initializing the tree during initial load the width and height can be zero.
+ this->image1Input = getInputSocketReader(0);
+ this->image2Input = getInputSocketReader(1);
+ ViewerBaseOperation::initExecution();
+}
+
+void SplitViewerOperation::deinitExecution() {
+ this->image1Input = NULL;
+ this->image2Input = NULL;
+ ViewerBaseOperation::deinitExecution();
+}
+
+
+void SplitViewerOperation::executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer** memoryBuffers) {
+ float* buffer = this->outputBuffer;
+ unsigned char* bufferDisplay = this->outputBufferDisplay;
+
+ if (!buffer) return;
+ int x1 = rect->xmin;
+ int y1 = rect->ymin;
+ int x2 = rect->xmax;
+ int y2 = rect->ymax;
+ int offset = (y1*this->getWidth() + x1 ) * 4;
+ int x;
+ int y;
+ int perc = xSplit?this->splitPercentage*getWidth()/100.0f:this->splitPercentage*getHeight()/100.0f;
+ for (y = y1 ; y < y2 ; y++) {
+ for (x = x1 ; x < x2 ; x++) {
+ bool image1;
+ float srgb[4];
+ image1 = xSplit?x>perc:y>perc;
+ if (image1) {
+ image1Input->read(&(buffer[offset]), x, y, COM_PS_NEAREST, memoryBuffers);
+ } else {
+ image2Input->read(&(buffer[offset]), x, y, COM_PS_NEAREST, memoryBuffers);
+ }
+ /// @todo: linear conversion only when scene color management is selected, also check predivide.
+ if (this->doColorManagement) {
+ if(this->doColorPredivide) {
+ linearrgb_to_srgb_predivide_v4(srgb, buffer+offset);
+ } else {
+ linearrgb_to_srgb_v4(srgb, buffer+offset);
+ }
+ } else {
+ copy_v4_v4(srgb, buffer+offset);
+ }
+
+ F4TOCHAR4(srgb, bufferDisplay+offset);
+
+ offset +=4;
+ }
+ offset += (this->getWidth()-(x2-x1))*4;
+ }
+ updateImage(rect);
+}
+