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Diffstat (limited to 'source/blender/compositor/operations/COM_TextureOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_TextureOperation.cpp41
1 files changed, 25 insertions, 16 deletions
diff --git a/source/blender/compositor/operations/COM_TextureOperation.cpp b/source/blender/compositor/operations/COM_TextureOperation.cpp
index 07316280bbc..e66cd57cb3f 100644
--- a/source/blender/compositor/operations/COM_TextureOperation.cpp
+++ b/source/blender/compositor/operations/COM_TextureOperation.cpp
@@ -25,15 +25,15 @@
#include "BLI_listbase.h"
#include "BLI_threads.h"
-TextureBaseOperation::TextureBaseOperation() : NodeOperation()
+TextureBaseOperation::TextureBaseOperation()
{
this->addInputSocket(COM_DT_VECTOR); // offset
this->addInputSocket(COM_DT_VECTOR); // size
- this->m_texture = NULL;
- this->m_inputSize = NULL;
- this->m_inputOffset = NULL;
- this->m_rd = NULL;
- this->m_pool = NULL;
+ this->m_texture = nullptr;
+ this->m_inputSize = nullptr;
+ this->m_inputOffset = nullptr;
+ this->m_rd = nullptr;
+ this->m_pool = nullptr;
this->m_sceneColorManage = false;
setComplex(true);
}
@@ -51,19 +51,20 @@ void TextureBaseOperation::initExecution()
this->m_inputOffset = getInputSocketReader(0);
this->m_inputSize = getInputSocketReader(1);
this->m_pool = BKE_image_pool_new();
- if (this->m_texture != NULL && this->m_texture->nodetree != NULL && this->m_texture->use_nodes) {
+ if (this->m_texture != nullptr && this->m_texture->nodetree != nullptr &&
+ this->m_texture->use_nodes) {
ntreeTexBeginExecTree(this->m_texture->nodetree);
}
NodeOperation::initExecution();
}
void TextureBaseOperation::deinitExecution()
{
- this->m_inputSize = NULL;
- this->m_inputOffset = NULL;
+ this->m_inputSize = nullptr;
+ this->m_inputOffset = nullptr;
BKE_image_pool_free(this->m_pool);
- this->m_pool = NULL;
- if (this->m_texture != NULL && this->m_texture->use_nodes && this->m_texture->nodetree != NULL &&
- this->m_texture->nodetree->execdata != NULL) {
+ this->m_pool = nullptr;
+ if (this->m_texture != nullptr && this->m_texture->use_nodes &&
+ this->m_texture->nodetree != nullptr && this->m_texture->nodetree->execdata != nullptr) {
ntreeTexEndExecTree(this->m_texture->nodetree->execdata);
}
NodeOperation::deinitExecution();
@@ -99,7 +100,7 @@ void TextureBaseOperation::executePixelSampled(float output[4],
float y,
PixelSampler sampler)
{
- TexResult texres = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
+ TexResult texres = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, nullptr};
float textureSize[4];
float textureOffset[4];
float vec[3];
@@ -114,7 +115,7 @@ void TextureBaseOperation::executePixelSampled(float output[4],
* interpolation and (b) in such configuration multitex() simply floor's the value
* which often produces artifacts.
*/
- if (m_texture != NULL && (m_texture->imaflag & TEX_INTERPOL) == 0) {
+ if (m_texture != nullptr && (m_texture->imaflag & TEX_INTERPOL) == 0) {
u += 0.5f / cx;
v += 0.5f / cy;
}
@@ -127,8 +128,16 @@ void TextureBaseOperation::executePixelSampled(float output[4],
vec[2] = textureSize[2] * textureOffset[2];
const int thread_id = WorkScheduler::current_thread_id();
- retval = multitex_ext(
- this->m_texture, vec, NULL, NULL, 0, &texres, thread_id, m_pool, m_sceneColorManage, false);
+ retval = multitex_ext(this->m_texture,
+ vec,
+ nullptr,
+ nullptr,
+ 0,
+ &texres,
+ thread_id,
+ m_pool,
+ m_sceneColorManage,
+ false);
if (texres.talpha) {
output[3] = texres.ta;