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Diffstat (limited to 'source/blender/compositor/operations/COM_TextureOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_TextureOperation.cpp100
1 files changed, 100 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_TextureOperation.cpp b/source/blender/compositor/operations/COM_TextureOperation.cpp
new file mode 100644
index 00000000000..1ca986f8893
--- /dev/null
+++ b/source/blender/compositor/operations/COM_TextureOperation.cpp
@@ -0,0 +1,100 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_TextureOperation.h"
+
+#include "BLI_listbase.h"
+#include "DNA_scene_types.h"
+
+TextureBaseOperation::TextureBaseOperation(): NodeOperation() {
+ this->addInputSocket(COM_DT_VECTOR);//offset
+ this->addInputSocket(COM_DT_VECTOR);//size
+ this->texture = NULL;
+ this->inputSize = NULL;
+ this->inputOffset = NULL;
+}
+TextureOperation::TextureOperation() : TextureBaseOperation() {
+ this->addOutputSocket(COM_DT_COLOR);
+}
+TextureAlphaOperation::TextureAlphaOperation() : TextureBaseOperation() {
+ this->addOutputSocket(COM_DT_VALUE);
+}
+
+void TextureBaseOperation::initExecution() {
+ this->inputOffset = getInputSocketReader(0);
+ this->inputSize = getInputSocketReader(1);
+}
+void TextureBaseOperation::deinitExecution() {
+ this->inputSize = NULL;
+ this->inputOffset = NULL;
+}
+
+void TextureBaseOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) {
+ if (preferredResolution[0] == 0 || preferredResolution[1] == 0) {
+ resolution[0] = COM_DEFAULT_RESOLUTION_WIDTH;
+ resolution[1] = COM_DEFAULT_RESOLUTION_HEIGHT;
+ } else {
+ resolution[0] = preferredResolution[0];
+ resolution[1] = preferredResolution[1];
+ }
+}
+
+void TextureAlphaOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ TextureBaseOperation::executePixel(color, x, y, sampler, inputBuffers);
+ color[0] = color[3];
+ color[1] = 0.0f;
+ color[2] = 0.0f;
+ color[3] = 0.0f;
+}
+
+void TextureBaseOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
+ float textureSize[4];
+ float textureOffset[4];
+ float vec[3];
+ int retval;
+ const float cx = this->getWidth()/2;
+ const float cy = this->getHeight()/2;
+ const float u = (cx-x)/this->getWidth()*2;
+ const float v = (cy-y)/this->getHeight()*2;
+
+ this->inputSize->read(textureSize, x, y, sampler, inputBuffers);
+ this->inputOffset->read(textureOffset, x, y, sampler, inputBuffers);
+
+ vec[0]= textureSize[0]*(u + textureOffset[0]);
+ vec[1]= textureSize[1]*(v + textureOffset[1]);
+ vec[2]= textureSize[2]*textureOffset[2];
+
+ retval= multitex_ext(this->texture, vec, NULL, NULL, 0, &texres);
+
+ if(texres.talpha)
+ color[3]= texres.ta;
+ else
+ color[3]= texres.tin;
+
+ if((retval & TEX_RGB)) {
+ color[0]= texres.tr;
+ color[1]= texres.tg;
+ color[2]= texres.tb;
+ }
+ else color[0]= color[1]= color[2]= color[3];
+}