diff options
Diffstat (limited to 'source/blender/compositor/operations/COM_TextureOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_TextureOperation.cpp | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_TextureOperation.cpp b/source/blender/compositor/operations/COM_TextureOperation.cpp new file mode 100644 index 00000000000..1ca986f8893 --- /dev/null +++ b/source/blender/compositor/operations/COM_TextureOperation.cpp @@ -0,0 +1,100 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Jeroen Bakker + * Monique Dewanchand + */ + +#include "COM_TextureOperation.h" + +#include "BLI_listbase.h" +#include "DNA_scene_types.h" + +TextureBaseOperation::TextureBaseOperation(): NodeOperation() { + this->addInputSocket(COM_DT_VECTOR);//offset + this->addInputSocket(COM_DT_VECTOR);//size + this->texture = NULL; + this->inputSize = NULL; + this->inputOffset = NULL; +} +TextureOperation::TextureOperation() : TextureBaseOperation() { + this->addOutputSocket(COM_DT_COLOR); +} +TextureAlphaOperation::TextureAlphaOperation() : TextureBaseOperation() { + this->addOutputSocket(COM_DT_VALUE); +} + +void TextureBaseOperation::initExecution() { + this->inputOffset = getInputSocketReader(0); + this->inputSize = getInputSocketReader(1); +} +void TextureBaseOperation::deinitExecution() { + this->inputSize = NULL; + this->inputOffset = NULL; +} + +void TextureBaseOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) { + if (preferredResolution[0] == 0 || preferredResolution[1] == 0) { + resolution[0] = COM_DEFAULT_RESOLUTION_WIDTH; + resolution[1] = COM_DEFAULT_RESOLUTION_HEIGHT; + } else { + resolution[0] = preferredResolution[0]; + resolution[1] = preferredResolution[1]; + } +} + +void TextureAlphaOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { + TextureBaseOperation::executePixel(color, x, y, sampler, inputBuffers); + color[0] = color[3]; + color[1] = 0.0f; + color[2] = 0.0f; + color[3] = 0.0f; +} + +void TextureBaseOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { + TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL}; + float textureSize[4]; + float textureOffset[4]; + float vec[3]; + int retval; + const float cx = this->getWidth()/2; + const float cy = this->getHeight()/2; + const float u = (cx-x)/this->getWidth()*2; + const float v = (cy-y)/this->getHeight()*2; + + this->inputSize->read(textureSize, x, y, sampler, inputBuffers); + this->inputOffset->read(textureOffset, x, y, sampler, inputBuffers); + + vec[0]= textureSize[0]*(u + textureOffset[0]); + vec[1]= textureSize[1]*(v + textureOffset[1]); + vec[2]= textureSize[2]*textureOffset[2]; + + retval= multitex_ext(this->texture, vec, NULL, NULL, 0, &texres); + + if(texres.talpha) + color[3]= texres.ta; + else + color[3]= texres.tin; + + if((retval & TEX_RGB)) { + color[0]= texres.tr; + color[1]= texres.tg; + color[2]= texres.tb; + } + else color[0]= color[1]= color[2]= color[3]; +} |