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Diffstat (limited to 'source/blender/compositor/operations/COM_TextureOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_TextureOperation.h81
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diff --git a/source/blender/compositor/operations/COM_TextureOperation.h b/source/blender/compositor/operations/COM_TextureOperation.h
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+
+#ifndef _COM_TextureOperation_h
+#define _COM_TextureOperation_h
+
+#include "COM_NodeOperation.h"
+#include "DNA_scene_types.h"
+#include "DNA_texture_types.h"
+#include "BLI_listbase.h"
+extern "C" {
+ #include "RE_pipeline.h"
+ #include "RE_shader_ext.h"
+ #include "RE_render_ext.h"
+ #include "MEM_guardedalloc.h"
+}
+
+/**
+ * Base class for all renderlayeroperations
+ *
+ * @todo: rename to operation.
+ */
+class TextureBaseOperation : public NodeOperation {
+private:
+ Tex* texture;
+ SocketReader *inputSize;
+ SocketReader *inputOffset;
+
+protected:
+
+ /**
+ * Determine the output resolution. The resolution is retrieved from the Renderer
+ */
+ void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]);
+
+ /**
+ * Constructor
+ */
+ TextureBaseOperation();
+
+public:
+ void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
+
+ void setTexture(Tex* texture) {this->texture = texture;}
+ void initExecution();
+ void deinitExecution();
+};
+
+class TextureOperation:public TextureBaseOperation {
+public:
+ TextureOperation();
+
+};
+class TextureAlphaOperation:public TextureBaseOperation {
+public:
+ TextureAlphaOperation();
+ void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
+
+};
+
+#endif