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Diffstat (limited to 'source/blender/compositor/operations/COM_TextureOperation.h')
-rw-r--r-- | source/blender/compositor/operations/COM_TextureOperation.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_TextureOperation.h b/source/blender/compositor/operations/COM_TextureOperation.h new file mode 100644 index 00000000000..a545a5eea97 --- /dev/null +++ b/source/blender/compositor/operations/COM_TextureOperation.h @@ -0,0 +1,81 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Jeroen Bakker + * Monique Dewanchand + */ + + +#ifndef _COM_TextureOperation_h +#define _COM_TextureOperation_h + +#include "COM_NodeOperation.h" +#include "DNA_scene_types.h" +#include "DNA_texture_types.h" +#include "BLI_listbase.h" +extern "C" { + #include "RE_pipeline.h" + #include "RE_shader_ext.h" + #include "RE_render_ext.h" + #include "MEM_guardedalloc.h" +} + +/** + * Base class for all renderlayeroperations + * + * @todo: rename to operation. + */ +class TextureBaseOperation : public NodeOperation { +private: + Tex* texture; + SocketReader *inputSize; + SocketReader *inputOffset; + +protected: + + /** + * Determine the output resolution. The resolution is retrieved from the Renderer + */ + void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]); + + /** + * Constructor + */ + TextureBaseOperation(); + +public: + void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); + + void setTexture(Tex* texture) {this->texture = texture;} + void initExecution(); + void deinitExecution(); +}; + +class TextureOperation:public TextureBaseOperation { +public: + TextureOperation(); + +}; +class TextureAlphaOperation:public TextureBaseOperation { +public: + TextureAlphaOperation(); + void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); + +}; + +#endif |