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Diffstat (limited to 'source/blender/compositor/operations/COM_TonemapOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_TonemapOperation.cc124
1 files changed, 124 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_TonemapOperation.cc b/source/blender/compositor/operations/COM_TonemapOperation.cc
index 6bfacb0c75d..20da468eeb1 100644
--- a/source/blender/compositor/operations/COM_TonemapOperation.cc
+++ b/source/blender/compositor/operations/COM_TonemapOperation.cc
@@ -17,6 +17,8 @@
*/
#include "COM_TonemapOperation.h"
+#include "COM_ExecutionSystem.h"
+
#include "BLI_math.h"
#include "BLI_utildefines.h"
@@ -153,4 +155,126 @@ void TonemapOperation::deinitializeTileData(rcti * /*rect*/, void * /*data*/)
/* pass */
}
+void TonemapOperation::get_area_of_interest(const int input_idx,
+ const rcti &UNUSED(output_area),
+ rcti &r_input_area)
+{
+ BLI_assert(input_idx == 0);
+ NodeOperation *operation = getInputOperation(input_idx);
+ r_input_area.xmin = 0;
+ r_input_area.ymin = 0;
+ r_input_area.xmax = operation->getWidth();
+ r_input_area.ymax = operation->getHeight();
+}
+
+struct Luminance {
+ float sum;
+ float color_sum[3];
+ float log_sum;
+ float min;
+ float max;
+ int num_pixels;
+};
+
+static Luminance calc_area_luminance(const MemoryBuffer *input, const rcti &area)
+{
+ Luminance lum = {0};
+ for (const float *elem : input->get_buffer_area(area)) {
+ const float lu = IMB_colormanagement_get_luminance(elem);
+ lum.sum += lu;
+ add_v3_v3(lum.color_sum, elem);
+ lum.log_sum += logf(MAX2(lu, 0.0f) + 1e-5f);
+ lum.max = MAX2(lu, lum.max);
+ lum.min = MIN2(lu, lum.min);
+ lum.num_pixels++;
+ }
+ return lum;
+}
+
+void TonemapOperation::update_memory_buffer_started(MemoryBuffer *UNUSED(output),
+ const rcti &UNUSED(area),
+ Span<MemoryBuffer *> inputs)
+{
+ if (this->m_cachedInstance == nullptr) {
+ Luminance lum = {0};
+ const MemoryBuffer *input = inputs[0];
+ exec_system_->execute_work<Luminance>(
+ input->get_rect(),
+ [=](const rcti &split) { return calc_area_luminance(input, split); },
+ lum,
+ [](Luminance &join, const Luminance &chunk) {
+ join.sum += chunk.sum;
+ add_v3_v3(join.color_sum, chunk.color_sum);
+ join.log_sum += chunk.log_sum;
+ join.max = MAX2(join.max, chunk.max);
+ join.min = MIN2(join.min, chunk.min);
+ join.num_pixels += chunk.num_pixels;
+ });
+
+ AvgLogLum *avg = new AvgLogLum();
+ avg->lav = lum.sum / lum.num_pixels;
+ mul_v3_v3fl(avg->cav, lum.color_sum, 1.0f / lum.num_pixels);
+ const float max_log = log((double)lum.max + 1e-5);
+ const float min_log = log((double)lum.min + 1e-5);
+ const float avg_log = lum.log_sum / lum.num_pixels;
+ avg->auto_key = (max_log > min_log) ? ((max_log - avg_log) / (max_log - min_log)) : 1.0f;
+ const float al = exp((double)avg_log);
+ avg->al = (al == 0.0f) ? 0.0f : (this->m_data->key / al);
+ avg->igm = (this->m_data->gamma == 0.0f) ? 1 : (1.0f / this->m_data->gamma);
+ this->m_cachedInstance = avg;
+ }
+}
+
+void TonemapOperation::update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs)
+{
+ AvgLogLum *avg = m_cachedInstance;
+ const float igm = avg->igm;
+ const float offset = this->m_data->offset;
+ for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
+ copy_v4_v4(it.out, it.in(0));
+ mul_v3_fl(it.out, avg->al);
+ float dr = it.out[0] + offset;
+ float dg = it.out[1] + offset;
+ float db = it.out[2] + offset;
+ it.out[0] /= ((dr == 0.0f) ? 1.0f : dr);
+ it.out[1] /= ((dg == 0.0f) ? 1.0f : dg);
+ it.out[2] /= ((db == 0.0f) ? 1.0f : db);
+ if (igm != 0.0f) {
+ it.out[0] = powf(MAX2(it.out[0], 0.0f), igm);
+ it.out[1] = powf(MAX2(it.out[1], 0.0f), igm);
+ it.out[2] = powf(MAX2(it.out[2], 0.0f), igm);
+ }
+ }
+}
+
+void PhotoreceptorTonemapOperation::update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs)
+{
+ AvgLogLum *avg = m_cachedInstance;
+ NodeTonemap *ntm = this->m_data;
+ const float f = expf(-this->m_data->f);
+ const float m = (ntm->m > 0.0f) ? ntm->m : (0.3f + 0.7f * powf(avg->auto_key, 1.4f));
+ const float ic = 1.0f - ntm->c;
+ const float ia = 1.0f - ntm->a;
+ for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
+ copy_v4_v4(it.out, it.in(0));
+ const float L = IMB_colormanagement_get_luminance(it.out);
+ float I_l = it.out[0] + ic * (L - it.out[0]);
+ float I_g = avg->cav[0] + ic * (avg->lav - avg->cav[0]);
+ float I_a = I_l + ia * (I_g - I_l);
+ it.out[0] /= (it.out[0] + powf(f * I_a, m));
+ I_l = it.out[1] + ic * (L - it.out[1]);
+ I_g = avg->cav[1] + ic * (avg->lav - avg->cav[1]);
+ I_a = I_l + ia * (I_g - I_l);
+ it.out[1] /= (it.out[1] + powf(f * I_a, m));
+ I_l = it.out[2] + ic * (L - it.out[2]);
+ I_g = avg->cav[2] + ic * (avg->lav - avg->cav[2]);
+ I_a = I_l + ia * (I_g - I_l);
+ it.out[2] /= (it.out[2] + powf(f * I_a, m));
+ }
+}
+
} // namespace blender::compositor