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Diffstat (limited to 'source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cc383
1 files changed, 383 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cc b/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cc
new file mode 100644
index 00000000000..909a2f73d25
--- /dev/null
+++ b/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cc
@@ -0,0 +1,383 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2011, Blender Foundation.
+ */
+
+#include "COM_VariableSizeBokehBlurOperation.h"
+#include "BLI_math.h"
+#include "COM_OpenCLDevice.h"
+
+#include "RE_pipeline.h"
+
+VariableSizeBokehBlurOperation::VariableSizeBokehBlurOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE); // do not resize the bokeh image.
+ this->addInputSocket(COM_DT_VALUE); // radius
+#ifdef COM_DEFOCUS_SEARCH
+ this->addInputSocket(COM_DT_COLOR,
+ COM_SC_NO_RESIZE); // inverse search radius optimization structure.
+#endif
+ this->addOutputSocket(COM_DT_COLOR);
+ this->setComplex(true);
+ this->setOpenCL(true);
+
+ this->m_inputProgram = nullptr;
+ this->m_inputBokehProgram = nullptr;
+ this->m_inputSizeProgram = nullptr;
+ this->m_maxBlur = 32.0f;
+ this->m_threshold = 1.0f;
+ this->m_do_size_scale = false;
+#ifdef COM_DEFOCUS_SEARCH
+ this->m_inputSearchProgram = NULL;
+#endif
+}
+
+void VariableSizeBokehBlurOperation::initExecution()
+{
+ this->m_inputProgram = getInputSocketReader(0);
+ this->m_inputBokehProgram = getInputSocketReader(1);
+ this->m_inputSizeProgram = getInputSocketReader(2);
+#ifdef COM_DEFOCUS_SEARCH
+ this->m_inputSearchProgram = getInputSocketReader(3);
+#endif
+ QualityStepHelper::initExecution(COM_QH_INCREASE);
+}
+struct VariableSizeBokehBlurTileData {
+ MemoryBuffer *color;
+ MemoryBuffer *bokeh;
+ MemoryBuffer *size;
+ int maxBlurScalar;
+};
+
+void *VariableSizeBokehBlurOperation::initializeTileData(rcti *rect)
+{
+ VariableSizeBokehBlurTileData *data = new VariableSizeBokehBlurTileData();
+ data->color = (MemoryBuffer *)this->m_inputProgram->initializeTileData(rect);
+ data->bokeh = (MemoryBuffer *)this->m_inputBokehProgram->initializeTileData(rect);
+ data->size = (MemoryBuffer *)this->m_inputSizeProgram->initializeTileData(rect);
+
+ rcti rect2;
+ this->determineDependingAreaOfInterest(
+ rect, (ReadBufferOperation *)this->m_inputSizeProgram, &rect2);
+
+ const float max_dim = MAX2(m_width, m_height);
+ const float scalar = this->m_do_size_scale ? (max_dim / 100.0f) : 1.0f;
+
+ data->maxBlurScalar = (int)(data->size->getMaximumValue(&rect2) * scalar);
+ CLAMP(data->maxBlurScalar, 1.0f, this->m_maxBlur);
+ return data;
+}
+
+void VariableSizeBokehBlurOperation::deinitializeTileData(rcti * /*rect*/, void *data)
+{
+ VariableSizeBokehBlurTileData *result = (VariableSizeBokehBlurTileData *)data;
+ delete result;
+}
+
+void VariableSizeBokehBlurOperation::executePixel(float output[4], int x, int y, void *data)
+{
+ VariableSizeBokehBlurTileData *tileData = (VariableSizeBokehBlurTileData *)data;
+ MemoryBuffer *inputProgramBuffer = tileData->color;
+ MemoryBuffer *inputBokehBuffer = tileData->bokeh;
+ MemoryBuffer *inputSizeBuffer = tileData->size;
+ float *inputSizeFloatBuffer = inputSizeBuffer->getBuffer();
+ float *inputProgramFloatBuffer = inputProgramBuffer->getBuffer();
+ float readColor[4];
+ float bokeh[4];
+ float tempSize[4];
+ float multiplier_accum[4];
+ float color_accum[4];
+
+ const float max_dim = MAX2(m_width, m_height);
+ const float scalar = this->m_do_size_scale ? (max_dim / 100.0f) : 1.0f;
+ int maxBlurScalar = tileData->maxBlurScalar;
+
+ BLI_assert(inputBokehBuffer->getWidth() == COM_BLUR_BOKEH_PIXELS);
+ BLI_assert(inputBokehBuffer->getHeight() == COM_BLUR_BOKEH_PIXELS);
+
+#ifdef COM_DEFOCUS_SEARCH
+ float search[4];
+ this->m_inputSearchProgram->read(search,
+ x / InverseSearchRadiusOperation::DIVIDER,
+ y / InverseSearchRadiusOperation::DIVIDER,
+ NULL);
+ int minx = search[0];
+ int miny = search[1];
+ int maxx = search[2];
+ int maxy = search[3];
+#else
+ int minx = MAX2(x - maxBlurScalar, 0);
+ int miny = MAX2(y - maxBlurScalar, 0);
+ int maxx = MIN2(x + maxBlurScalar, (int)m_width);
+ int maxy = MIN2(y + maxBlurScalar, (int)m_height);
+#endif
+ {
+ inputSizeBuffer->readNoCheck(tempSize, x, y);
+ inputProgramBuffer->readNoCheck(readColor, x, y);
+
+ copy_v4_v4(color_accum, readColor);
+ copy_v4_fl(multiplier_accum, 1.0f);
+ float size_center = tempSize[0] * scalar;
+
+ const int addXStepValue = QualityStepHelper::getStep();
+ const int addYStepValue = addXStepValue;
+ const int addXStepColor = addXStepValue * COM_NUM_CHANNELS_COLOR;
+
+ if (size_center > this->m_threshold) {
+ for (int ny = miny; ny < maxy; ny += addYStepValue) {
+ float dy = ny - y;
+ int offsetValueNy = ny * inputSizeBuffer->getWidth();
+ int offsetValueNxNy = offsetValueNy + (minx);
+ int offsetColorNxNy = offsetValueNxNy * COM_NUM_CHANNELS_COLOR;
+ for (int nx = minx; nx < maxx; nx += addXStepValue) {
+ if (nx != x || ny != y) {
+ float size = MIN2(inputSizeFloatBuffer[offsetValueNxNy] * scalar, size_center);
+ if (size > this->m_threshold) {
+ float dx = nx - x;
+ if (size > fabsf(dx) && size > fabsf(dy)) {
+ float uv[2] = {
+ (float)(COM_BLUR_BOKEH_PIXELS / 2) +
+ (dx / size) * (float)((COM_BLUR_BOKEH_PIXELS / 2) - 1),
+ (float)(COM_BLUR_BOKEH_PIXELS / 2) +
+ (dy / size) * (float)((COM_BLUR_BOKEH_PIXELS / 2) - 1),
+ };
+ inputBokehBuffer->read(bokeh, uv[0], uv[1]);
+ madd_v4_v4v4(color_accum, bokeh, &inputProgramFloatBuffer[offsetColorNxNy]);
+ add_v4_v4(multiplier_accum, bokeh);
+ }
+ }
+ }
+ offsetColorNxNy += addXStepColor;
+ offsetValueNxNy += addXStepValue;
+ }
+ }
+ }
+
+ output[0] = color_accum[0] / multiplier_accum[0];
+ output[1] = color_accum[1] / multiplier_accum[1];
+ output[2] = color_accum[2] / multiplier_accum[2];
+ output[3] = color_accum[3] / multiplier_accum[3];
+
+ /* blend in out values over the threshold, otherwise we get sharp, ugly transitions */
+ if ((size_center > this->m_threshold) && (size_center < this->m_threshold * 2.0f)) {
+ /* factor from 0-1 */
+ float fac = (size_center - this->m_threshold) / this->m_threshold;
+ interp_v4_v4v4(output, readColor, output, fac);
+ }
+ }
+}
+
+void VariableSizeBokehBlurOperation::executeOpenCL(OpenCLDevice *device,
+ MemoryBuffer *outputMemoryBuffer,
+ cl_mem clOutputBuffer,
+ MemoryBuffer **inputMemoryBuffers,
+ std::list<cl_mem> *clMemToCleanUp,
+ std::list<cl_kernel> * /*clKernelsToCleanUp*/)
+{
+ cl_kernel defocusKernel = device->COM_clCreateKernel("defocusKernel", nullptr);
+
+ cl_int step = this->getStep();
+ cl_int maxBlur;
+ cl_float threshold = this->m_threshold;
+
+ MemoryBuffer *sizeMemoryBuffer = this->m_inputSizeProgram->getInputMemoryBuffer(
+ inputMemoryBuffers);
+
+ const float max_dim = MAX2(m_width, m_height);
+ cl_float scalar = this->m_do_size_scale ? (max_dim / 100.0f) : 1.0f;
+
+ maxBlur = (cl_int)min_ff(sizeMemoryBuffer->getMaximumValue() * scalar, (float)this->m_maxBlur);
+
+ device->COM_clAttachMemoryBufferToKernelParameter(
+ defocusKernel, 0, -1, clMemToCleanUp, inputMemoryBuffers, this->m_inputProgram);
+ device->COM_clAttachMemoryBufferToKernelParameter(
+ defocusKernel, 1, -1, clMemToCleanUp, inputMemoryBuffers, this->m_inputBokehProgram);
+ device->COM_clAttachMemoryBufferToKernelParameter(
+ defocusKernel, 2, 4, clMemToCleanUp, inputMemoryBuffers, this->m_inputSizeProgram);
+ device->COM_clAttachOutputMemoryBufferToKernelParameter(defocusKernel, 3, clOutputBuffer);
+ device->COM_clAttachMemoryBufferOffsetToKernelParameter(defocusKernel, 5, outputMemoryBuffer);
+ clSetKernelArg(defocusKernel, 6, sizeof(cl_int), &step);
+ clSetKernelArg(defocusKernel, 7, sizeof(cl_int), &maxBlur);
+ clSetKernelArg(defocusKernel, 8, sizeof(cl_float), &threshold);
+ clSetKernelArg(defocusKernel, 9, sizeof(cl_float), &scalar);
+ device->COM_clAttachSizeToKernelParameter(defocusKernel, 10, this);
+
+ device->COM_clEnqueueRange(defocusKernel, outputMemoryBuffer, 11, this);
+}
+
+void VariableSizeBokehBlurOperation::deinitExecution()
+{
+ this->m_inputProgram = nullptr;
+ this->m_inputBokehProgram = nullptr;
+ this->m_inputSizeProgram = nullptr;
+#ifdef COM_DEFOCUS_SEARCH
+ this->m_inputSearchProgram = NULL;
+#endif
+}
+
+bool VariableSizeBokehBlurOperation::determineDependingAreaOfInterest(
+ rcti *input, ReadBufferOperation *readOperation, rcti *output)
+{
+ rcti newInput;
+ rcti bokehInput;
+
+ const float max_dim = MAX2(m_width, m_height);
+ const float scalar = this->m_do_size_scale ? (max_dim / 100.0f) : 1.0f;
+ int maxBlurScalar = this->m_maxBlur * scalar;
+
+ newInput.xmax = input->xmax + maxBlurScalar + 2;
+ newInput.xmin = input->xmin - maxBlurScalar + 2;
+ newInput.ymax = input->ymax + maxBlurScalar - 2;
+ newInput.ymin = input->ymin - maxBlurScalar - 2;
+ bokehInput.xmax = COM_BLUR_BOKEH_PIXELS;
+ bokehInput.xmin = 0;
+ bokehInput.ymax = COM_BLUR_BOKEH_PIXELS;
+ bokehInput.ymin = 0;
+
+ NodeOperation *operation = getInputOperation(2);
+ if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output)) {
+ return true;
+ }
+ operation = getInputOperation(1);
+ if (operation->determineDependingAreaOfInterest(&bokehInput, readOperation, output)) {
+ return true;
+ }
+#ifdef COM_DEFOCUS_SEARCH
+ rcti searchInput;
+ searchInput.xmax = (input->xmax / InverseSearchRadiusOperation::DIVIDER) + 1;
+ searchInput.xmin = (input->xmin / InverseSearchRadiusOperation::DIVIDER) - 1;
+ searchInput.ymax = (input->ymax / InverseSearchRadiusOperation::DIVIDER) + 1;
+ searchInput.ymin = (input->ymin / InverseSearchRadiusOperation::DIVIDER) - 1;
+ operation = getInputOperation(3);
+ if (operation->determineDependingAreaOfInterest(&searchInput, readOperation, output)) {
+ return true;
+ }
+#endif
+ operation = getInputOperation(0);
+ if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output)) {
+ return true;
+ }
+ return false;
+}
+
+#ifdef COM_DEFOCUS_SEARCH
+// InverseSearchRadiusOperation
+InverseSearchRadiusOperation::InverseSearchRadiusOperation()
+{
+ this->addInputSocket(COM_DT_VALUE, COM_SC_NO_RESIZE); // radius
+ this->addOutputSocket(COM_DT_COLOR);
+ this->setComplex(true);
+ this->m_inputRadius = NULL;
+}
+
+void InverseSearchRadiusOperation::initExecution()
+{
+ this->m_inputRadius = this->getInputSocketReader(0);
+}
+
+void *InverseSearchRadiusOperation::initializeTileData(rcti *rect)
+{
+ MemoryBuffer *data = new MemoryBuffer(COM_DT_COLOR, rect);
+ float *buffer = data->getBuffer();
+ int x, y;
+ int width = this->m_inputRadius->getWidth();
+ int height = this->m_inputRadius->getHeight();
+ float temp[4];
+ int offset = 0;
+ for (y = rect->ymin; y < rect->ymax; y++) {
+ for (x = rect->xmin; x < rect->xmax; x++) {
+ int rx = x * DIVIDER;
+ int ry = y * DIVIDER;
+ buffer[offset] = MAX2(rx - m_maxBlur, 0);
+ buffer[offset + 1] = MAX2(ry - m_maxBlur, 0);
+ buffer[offset + 2] = MIN2(rx + DIVIDER + m_maxBlur, width);
+ buffer[offset + 3] = MIN2(ry + DIVIDER + m_maxBlur, height);
+ offset += 4;
+ }
+ }
+ // for (x = rect->xmin; x < rect->xmax ; x++) {
+ // for (y = rect->ymin; y < rect->ymax ; y++) {
+ // int rx = x * DIVIDER;
+ // int ry = y * DIVIDER;
+ // float radius = 0.0f;
+ // float maxx = x;
+ // float maxy = y;
+
+ // for (int x2 = 0 ; x2 < DIVIDER ; x2 ++) {
+ // for (int y2 = 0 ; y2 < DIVIDER ; y2 ++) {
+ // this->m_inputRadius->read(temp, rx+x2, ry+y2, COM_PS_NEAREST);
+ // if (radius < temp[0]) {
+ // radius = temp[0];
+ // maxx = x2;
+ // maxy = y2;
+ // }
+ // }
+ // }
+ // int impactRadius = ceil(radius / DIVIDER);
+ // for (int x2 = x - impactRadius ; x2 < x + impactRadius ; x2 ++) {
+ // for (int y2 = y - impactRadius ; y2 < y + impactRadius ; y2 ++) {
+ // data->read(temp, x2, y2);
+ // temp[0] = MIN2(temp[0], maxx);
+ // temp[1] = MIN2(temp[1], maxy);
+ // temp[2] = MAX2(temp[2], maxx);
+ // temp[3] = MAX2(temp[3], maxy);
+ // data->writePixel(x2, y2, temp);
+ // }
+ // }
+ // }
+ // }
+ return data;
+}
+
+void InverseSearchRadiusOperation::executePixelChunk(float output[4], int x, int y, void *data)
+{
+ MemoryBuffer *buffer = (MemoryBuffer *)data;
+ buffer->readNoCheck(output, x, y);
+}
+
+void InverseSearchRadiusOperation::deinitializeTileData(rcti *rect, void *data)
+{
+ if (data) {
+ MemoryBuffer *mb = (MemoryBuffer *)data;
+ delete mb;
+ }
+}
+
+void InverseSearchRadiusOperation::deinitExecution()
+{
+ this->m_inputRadius = NULL;
+}
+
+void InverseSearchRadiusOperation::determineResolution(unsigned int resolution[2],
+ unsigned int preferredResolution[2])
+{
+ NodeOperation::determineResolution(resolution, preferredResolution);
+ resolution[0] = resolution[0] / DIVIDER;
+ resolution[1] = resolution[1] / DIVIDER;
+}
+
+bool InverseSearchRadiusOperation::determineDependingAreaOfInterest(
+ rcti *input, ReadBufferOperation *readOperation, rcti *output)
+{
+ rcti newRect;
+ newRect.ymin = input->ymin * DIVIDER - m_maxBlur;
+ newRect.ymax = input->ymax * DIVIDER + m_maxBlur;
+ newRect.xmin = input->xmin * DIVIDER - m_maxBlur;
+ newRect.xmax = input->xmax * DIVIDER + m_maxBlur;
+ return NodeOperation::determineDependingAreaOfInterest(&newRect, readOperation, output);
+}
+#endif