Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/compositor/operations/COM_ViewerOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_ViewerOperation.cc204
1 files changed, 204 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ViewerOperation.cc b/source/blender/compositor/operations/COM_ViewerOperation.cc
new file mode 100644
index 00000000000..025dde8e866
--- /dev/null
+++ b/source/blender/compositor/operations/COM_ViewerOperation.cc
@@ -0,0 +1,204 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2011, Blender Foundation.
+ */
+
+#include "COM_ViewerOperation.h"
+#include "BKE_image.h"
+#include "BKE_scene.h"
+#include "BLI_listbase.h"
+#include "BLI_math_color.h"
+#include "BLI_math_vector.h"
+#include "BLI_utildefines.h"
+#include "MEM_guardedalloc.h"
+#include "PIL_time.h"
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "IMB_colormanagement.h"
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+ViewerOperation::ViewerOperation()
+{
+ this->setImage(nullptr);
+ this->setImageUser(nullptr);
+ this->m_outputBuffer = nullptr;
+ this->m_depthBuffer = nullptr;
+ this->m_active = false;
+ this->m_doDepthBuffer = false;
+ this->m_viewSettings = nullptr;
+ this->m_displaySettings = nullptr;
+ this->m_useAlphaInput = false;
+
+ this->addInputSocket(COM_DT_COLOR);
+ this->addInputSocket(COM_DT_VALUE);
+ this->addInputSocket(COM_DT_VALUE);
+
+ this->m_imageInput = nullptr;
+ this->m_alphaInput = nullptr;
+ this->m_depthInput = nullptr;
+ this->m_rd = nullptr;
+ this->m_viewName = nullptr;
+}
+
+void ViewerOperation::initExecution()
+{
+ // When initializing the tree during initial load the width and height can be zero.
+ this->m_imageInput = getInputSocketReader(0);
+ this->m_alphaInput = getInputSocketReader(1);
+ this->m_depthInput = getInputSocketReader(2);
+ this->m_doDepthBuffer = (this->m_depthInput != nullptr);
+
+ if (isActiveViewerOutput()) {
+ initImage();
+ }
+}
+
+void ViewerOperation::deinitExecution()
+{
+ this->m_imageInput = nullptr;
+ this->m_alphaInput = nullptr;
+ this->m_depthInput = nullptr;
+ this->m_outputBuffer = nullptr;
+}
+
+void ViewerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
+{
+ float *buffer = this->m_outputBuffer;
+ float *depthbuffer = this->m_depthBuffer;
+ if (!buffer) {
+ return;
+ }
+ const int x1 = rect->xmin;
+ const int y1 = rect->ymin;
+ const int x2 = rect->xmax;
+ const int y2 = rect->ymax;
+ const int offsetadd = (this->getWidth() - (x2 - x1));
+ const int offsetadd4 = offsetadd * 4;
+ int offset = (y1 * this->getWidth() + x1);
+ int offset4 = offset * 4;
+ float alpha[4], depth[4];
+ int x;
+ int y;
+ bool breaked = false;
+
+ for (y = y1; y < y2 && (!breaked); y++) {
+ for (x = x1; x < x2; x++) {
+ this->m_imageInput->readSampled(&(buffer[offset4]), x, y, COM_PS_NEAREST);
+ if (this->m_useAlphaInput) {
+ this->m_alphaInput->readSampled(alpha, x, y, COM_PS_NEAREST);
+ buffer[offset4 + 3] = alpha[0];
+ }
+ this->m_depthInput->readSampled(depth, x, y, COM_PS_NEAREST);
+ depthbuffer[offset] = depth[0];
+
+ offset++;
+ offset4 += 4;
+ }
+ if (isBraked()) {
+ breaked = true;
+ }
+ offset += offsetadd;
+ offset4 += offsetadd4;
+ }
+ updateImage(rect);
+}
+
+void ViewerOperation::initImage()
+{
+ Image *ima = this->m_image;
+ ImageUser iuser = *this->m_imageUser;
+ void *lock;
+ ImBuf *ibuf;
+
+ /* make sure the image has the correct number of views */
+ if (ima && BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName)) {
+ BKE_image_ensure_viewer_views(this->m_rd, ima, this->m_imageUser);
+ }
+
+ BLI_thread_lock(LOCK_DRAW_IMAGE);
+
+ /* local changes to the original ImageUser */
+ iuser.multi_index = BKE_scene_multiview_view_id_get(this->m_rd, this->m_viewName);
+ ibuf = BKE_image_acquire_ibuf(ima, &iuser, &lock);
+
+ if (!ibuf) {
+ BLI_thread_unlock(LOCK_DRAW_IMAGE);
+ return;
+ }
+ if (ibuf->x != (int)getWidth() || ibuf->y != (int)getHeight()) {
+
+ imb_freerectImBuf(ibuf);
+ imb_freerectfloatImBuf(ibuf);
+ IMB_freezbuffloatImBuf(ibuf);
+ ibuf->x = getWidth();
+ ibuf->y = getHeight();
+ /* zero size can happen if no image buffers exist to define a sensible resolution */
+ if (ibuf->x > 0 && ibuf->y > 0) {
+ imb_addrectfloatImBuf(ibuf);
+ }
+ ImageTile *tile = BKE_image_get_tile(ima, 0);
+ tile->ok = IMA_OK_LOADED;
+
+ ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
+ }
+
+ if (m_doDepthBuffer) {
+ addzbuffloatImBuf(ibuf);
+ }
+
+ /* now we combine the input with ibuf */
+ this->m_outputBuffer = ibuf->rect_float;
+
+ /* needed for display buffer update */
+ this->m_ibuf = ibuf;
+
+ if (m_doDepthBuffer) {
+ this->m_depthBuffer = ibuf->zbuf_float;
+ }
+
+ BKE_image_release_ibuf(this->m_image, this->m_ibuf, lock);
+
+ BLI_thread_unlock(LOCK_DRAW_IMAGE);
+}
+
+void ViewerOperation::updateImage(rcti *rect)
+{
+ IMB_partial_display_buffer_update(this->m_ibuf,
+ this->m_outputBuffer,
+ nullptr,
+ getWidth(),
+ 0,
+ 0,
+ this->m_viewSettings,
+ this->m_displaySettings,
+ rect->xmin,
+ rect->ymin,
+ rect->xmax,
+ rect->ymax);
+ this->m_image->gpuflag |= IMA_GPU_REFRESH;
+ this->updateDraw();
+}
+
+CompositorPriority ViewerOperation::getRenderPriority() const
+{
+ if (this->isActiveViewerOutput()) {
+ return COM_PRIORITY_HIGH;
+ }
+
+ return COM_PRIORITY_LOW;
+}