diff options
Diffstat (limited to 'source/blender/compositor/operations/COM_ViewerOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_ViewerOperation.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/compositor/operations/COM_ViewerOperation.cpp b/source/blender/compositor/operations/COM_ViewerOperation.cpp index cf7bf3fdc9d..9278ddd6ead 100644 --- a/source/blender/compositor/operations/COM_ViewerOperation.cpp +++ b/source/blender/compositor/operations/COM_ViewerOperation.cpp @@ -44,30 +44,30 @@ ViewerOperation::ViewerOperation() : ViewerBaseOperation() this->addInputSocket(COM_DT_COLOR); this->addInputSocket(COM_DT_VALUE); - this->imageInput = NULL; - this->alphaInput = NULL; + this->m_imageInput = NULL; + this->m_alphaInput = NULL; } void ViewerOperation::initExecution() { // When initializing the tree during initial load the width and height can be zero. - this->imageInput = getInputSocketReader(0); - this->alphaInput = getInputSocketReader(1); + this->m_imageInput = getInputSocketReader(0); + this->m_alphaInput = getInputSocketReader(1); ViewerBaseOperation::initExecution(); } void ViewerOperation::deinitExecution() { - this->imageInput = NULL; - this->alphaInput = NULL; + this->m_imageInput = NULL; + this->m_alphaInput = NULL; ViewerBaseOperation::deinitExecution(); } void ViewerOperation::executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer **memoryBuffers) { - float *buffer = this->outputBuffer; - unsigned char *bufferDisplay = this->outputBufferDisplay; + float *buffer = this->m_outputBuffer; + unsigned char *bufferDisplay = this->m_outputBufferDisplay; if (!buffer) return; const int x1 = rect->xmin; const int y1 = rect->ymin; @@ -82,14 +82,14 @@ void ViewerOperation::executeRegion(rcti *rect, unsigned int tileNumber, MemoryB for (y = y1; y < y2 && (!breaked); y++) { for (x = x1; x < x2; x++) { - imageInput->read(&(buffer[offset]), x, y, COM_PS_NEAREST, memoryBuffers); - if (alphaInput != NULL) { - alphaInput->read(alpha, x, y, COM_PS_NEAREST, memoryBuffers); + this->m_imageInput->read(&(buffer[offset]), x, y, COM_PS_NEAREST, memoryBuffers); + if (this->m_alphaInput != NULL) { + this->m_alphaInput->read(alpha, x, y, COM_PS_NEAREST, memoryBuffers); buffer[offset + 3] = alpha[0]; } /// @todo: linear conversion only when scene color management is selected, also check predivide. - if (this->doColorManagement) { - if (this->doColorPredivide) { + if (this->m_doColorManagement) { + if (this->m_doColorPredivide) { linearrgb_to_srgb_predivide_v4(srgb, buffer + offset); } else { |