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Diffstat (limited to 'source/blender/compositor/operations/COM_ViewerOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_ViewerOperation.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/compositor/operations/COM_ViewerOperation.cpp b/source/blender/compositor/operations/COM_ViewerOperation.cpp
index cf7bf3fdc9d..9278ddd6ead 100644
--- a/source/blender/compositor/operations/COM_ViewerOperation.cpp
+++ b/source/blender/compositor/operations/COM_ViewerOperation.cpp
@@ -44,30 +44,30 @@ ViewerOperation::ViewerOperation() : ViewerBaseOperation()
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_VALUE);
- this->imageInput = NULL;
- this->alphaInput = NULL;
+ this->m_imageInput = NULL;
+ this->m_alphaInput = NULL;
}
void ViewerOperation::initExecution()
{
// When initializing the tree during initial load the width and height can be zero.
- this->imageInput = getInputSocketReader(0);
- this->alphaInput = getInputSocketReader(1);
+ this->m_imageInput = getInputSocketReader(0);
+ this->m_alphaInput = getInputSocketReader(1);
ViewerBaseOperation::initExecution();
}
void ViewerOperation::deinitExecution()
{
- this->imageInput = NULL;
- this->alphaInput = NULL;
+ this->m_imageInput = NULL;
+ this->m_alphaInput = NULL;
ViewerBaseOperation::deinitExecution();
}
void ViewerOperation::executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer **memoryBuffers)
{
- float *buffer = this->outputBuffer;
- unsigned char *bufferDisplay = this->outputBufferDisplay;
+ float *buffer = this->m_outputBuffer;
+ unsigned char *bufferDisplay = this->m_outputBufferDisplay;
if (!buffer) return;
const int x1 = rect->xmin;
const int y1 = rect->ymin;
@@ -82,14 +82,14 @@ void ViewerOperation::executeRegion(rcti *rect, unsigned int tileNumber, MemoryB
for (y = y1; y < y2 && (!breaked); y++) {
for (x = x1; x < x2; x++) {
- imageInput->read(&(buffer[offset]), x, y, COM_PS_NEAREST, memoryBuffers);
- if (alphaInput != NULL) {
- alphaInput->read(alpha, x, y, COM_PS_NEAREST, memoryBuffers);
+ this->m_imageInput->read(&(buffer[offset]), x, y, COM_PS_NEAREST, memoryBuffers);
+ if (this->m_alphaInput != NULL) {
+ this->m_alphaInput->read(alpha, x, y, COM_PS_NEAREST, memoryBuffers);
buffer[offset + 3] = alpha[0];
}
/// @todo: linear conversion only when scene color management is selected, also check predivide.
- if (this->doColorManagement) {
- if (this->doColorPredivide) {
+ if (this->m_doColorManagement) {
+ if (this->m_doColorPredivide) {
linearrgb_to_srgb_predivide_v4(srgb, buffer + offset);
}
else {