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-rw-r--r--source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp2
-rw-r--r--source/blender/compositor/operations/COM_MaskOperation.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp b/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp
index 68b5af3089a..1578a805d1e 100644
--- a/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp
+++ b/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp
@@ -22,7 +22,7 @@
inline float colorbalance_lgg(float in, float lift_lgg, float gamma_inv, float gain)
{
/* 1:1 match with the sequencer with linear/srgb conversions, the conversion isnt pretty
- * but best keep it this way, sice testing for durian shows a similar calculation
+ * but best keep it this way, since testing for durian shows a similar calculation
* without lin/srgb conversions gives bad results (over-saturated shadows) with colors
* slightly below 1.0. some correction can be done but it ends up looking bad for shadows or
* lighter tones - campbell */
diff --git a/source/blender/compositor/operations/COM_MaskOperation.cpp b/source/blender/compositor/operations/COM_MaskOperation.cpp
index 0c9208fb6bb..88a3a5c535c 100644
--- a/source/blender/compositor/operations/COM_MaskOperation.cpp
+++ b/source/blender/compositor/operations/COM_MaskOperation.cpp
@@ -148,7 +148,7 @@ void MaskOperation::executePixelSampled(float output[4],
}
}
else {
- /* incase loop below fails */
+ /* In case loop below fails. */
output[0] = 0.0f;
for (unsigned int i = 0; i < this->m_rasterMaskHandleTot; i++) {