diff options
Diffstat (limited to 'source/blender/compositor/operations')
4 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp index d570424cb69..c3fc632c05d 100644 --- a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp +++ b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp @@ -128,7 +128,7 @@ void FastGaussianBlurOperation::IIR_gauss(MemoryBuffer *src, float sigma, unsign if ((xy < 1) || (xy > 3)) xy = 3; // XXX The YVV macro defined below explicitly expects sources of at least 3x3 pixels, - // so just skiping blur along faulty direction if src's def is below that limit! + // so just skipping blur along faulty direction if src's def is below that limit! if (src_width < 3) xy &= ~1; if (src_height < 3) xy &= ~2; if (xy < 1) return; diff --git a/source/blender/compositor/operations/COM_ScaleOperation.cpp b/source/blender/compositor/operations/COM_ScaleOperation.cpp index b498b359144..ff6b2438e9b 100644 --- a/source/blender/compositor/operations/COM_ScaleOperation.cpp +++ b/source/blender/compositor/operations/COM_ScaleOperation.cpp @@ -201,7 +201,7 @@ bool ScaleAbsoluteOperation::determineDependingAreaOfInterest(rcti *input, ReadB } -// Absolute fixed siez +// Absolute fixed size ScaleFixedSizeOperation::ScaleFixedSizeOperation() : BaseScaleOperation() { this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE); diff --git a/source/blender/compositor/operations/COM_SunBeamsOperation.cpp b/source/blender/compositor/operations/COM_SunBeamsOperation.cpp index 40f2ee226ae..fc3dc6acca0 100644 --- a/source/blender/compositor/operations/COM_SunBeamsOperation.cpp +++ b/source/blender/compositor/operations/COM_SunBeamsOperation.cpp @@ -141,7 +141,7 @@ struct BufferLineAccumulator { /** * Perform the actual accumulation along a ray segment from source to pt. - * Only pixels withing dist_min..dist_max contribute. + * Only pixels within dist_min..dist_max contribute. * * The loop runs backwards(!) over the primary sector space axis u, i.e. increasing distance to pt. * After each step it decrements v by dv < 1, adding a buffer shift when necessary. diff --git a/source/blender/compositor/operations/COM_VectorBlurOperation.cpp b/source/blender/compositor/operations/COM_VectorBlurOperation.cpp index d14d745d049..76550bf4119 100644 --- a/source/blender/compositor/operations/COM_VectorBlurOperation.cpp +++ b/source/blender/compositor/operations/COM_VectorBlurOperation.cpp @@ -761,7 +761,7 @@ void zbuf_accumulate_vecblur( } /* blend with a falloff. this fixes the ugly effect you get with - * a fast moving object. then it looks like a solid object overlayed + * a fast moving object. then it looks like a solid object overlaid * over a very transparent moving version of itself. in reality, the * whole object should become transparent if it is moving fast, be * we don't know what is behind it so we don't do that. this hack |