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Diffstat (limited to 'source/blender/compositor/realtime_compositor/CMakeLists.txt')
-rw-r--r--source/blender/compositor/realtime_compositor/CMakeLists.txt127
1 files changed, 126 insertions, 1 deletions
diff --git a/source/blender/compositor/realtime_compositor/CMakeLists.txt b/source/blender/compositor/realtime_compositor/CMakeLists.txt
index 90cbe0988ad..2402adcadaf 100644
--- a/source/blender/compositor/realtime_compositor/CMakeLists.txt
+++ b/source/blender/compositor/realtime_compositor/CMakeLists.txt
@@ -2,7 +2,7 @@
set(INC
.
- ./algorithms
+ algorithms
../../blenkernel
../../blenlib
../../gpu
@@ -68,4 +68,129 @@ set(LIB
bf_blenkernel
)
+set(GLSL_SRC
+ shaders/compositor_alpha_crop.glsl
+ shaders/compositor_bilateral_blur.glsl
+ shaders/compositor_blur.glsl
+ shaders/compositor_blur_variable_size.glsl
+ shaders/compositor_bokeh_image.glsl
+ shaders/compositor_box_mask.glsl
+ shaders/compositor_convert.glsl
+ shaders/compositor_despeckle.glsl
+ shaders/compositor_directional_blur.glsl
+ shaders/compositor_edge_filter.glsl
+ shaders/compositor_ellipse_mask.glsl
+ shaders/compositor_filter.glsl
+ shaders/compositor_flip.glsl
+ shaders/compositor_image_crop.glsl
+ shaders/compositor_morphological_distance.glsl
+ shaders/compositor_morphological_distance_feather.glsl
+ shaders/compositor_morphological_distance_threshold.glsl
+ shaders/compositor_morphological_step.glsl
+ shaders/compositor_normalize.glsl
+ shaders/compositor_parallel_reduction.glsl
+ shaders/compositor_projector_lens_distortion.glsl
+ shaders/compositor_realize_on_domain.glsl
+ shaders/compositor_screen_lens_distortion.glsl
+ shaders/compositor_set_alpha.glsl
+ shaders/compositor_split_viewer.glsl
+ shaders/compositor_symmetric_blur.glsl
+ shaders/compositor_symmetric_separable_blur.glsl
+ shaders/compositor_tone_map_photoreceptor.glsl
+ shaders/compositor_tone_map_simple.glsl
+
+ shaders/library/gpu_shader_compositor_alpha_over.glsl
+ shaders/library/gpu_shader_compositor_blur_common.glsl
+ shaders/library/gpu_shader_compositor_bright_contrast.glsl
+ shaders/library/gpu_shader_compositor_channel_matte.glsl
+ shaders/library/gpu_shader_compositor_chroma_matte.glsl
+ shaders/library/gpu_shader_compositor_color_balance.glsl
+ shaders/library/gpu_shader_compositor_color_correction.glsl
+ shaders/library/gpu_shader_compositor_color_matte.glsl
+ shaders/library/gpu_shader_compositor_color_spill.glsl
+ shaders/library/gpu_shader_compositor_color_to_luminance.glsl
+ shaders/library/gpu_shader_compositor_difference_matte.glsl
+ shaders/library/gpu_shader_compositor_distance_matte.glsl
+ shaders/library/gpu_shader_compositor_exposure.glsl
+ shaders/library/gpu_shader_compositor_gamma.glsl
+ shaders/library/gpu_shader_compositor_hue_correct.glsl
+ shaders/library/gpu_shader_compositor_hue_saturation_value.glsl
+ shaders/library/gpu_shader_compositor_invert.glsl
+ shaders/library/gpu_shader_compositor_luminance_matte.glsl
+ shaders/library/gpu_shader_compositor_main.glsl
+ shaders/library/gpu_shader_compositor_map_value.glsl
+ shaders/library/gpu_shader_compositor_normal.glsl
+ shaders/library/gpu_shader_compositor_posterize.glsl
+ shaders/library/gpu_shader_compositor_separate_combine.glsl
+ shaders/library/gpu_shader_compositor_set_alpha.glsl
+ shaders/library/gpu_shader_compositor_store_output.glsl
+ shaders/library/gpu_shader_compositor_texture_utilities.glsl
+ shaders/library/gpu_shader_compositor_type_conversion.glsl
+)
+
+set(GLSL_C)
+foreach(GLSL_FILE ${GLSL_SRC})
+ data_to_c_simple(${GLSL_FILE} GLSL_C)
+endforeach()
+
+blender_add_lib(bf_compositor_shaders "${GLSL_C}" "" "" "")
+
+list(APPEND LIB
+ bf_compositor_shaders
+)
+
+set(GLSL_SOURCE_CONTENT "")
+foreach(GLSL_FILE ${GLSL_SRC})
+ get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME)
+ string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME})
+ string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(datatoc_${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n")
+endforeach()
+
+set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_compositor_source_list.h")
+file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}")
+list(APPEND SRC ${glsl_source_list_file})
+list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR})
+
+target_include_directories(bf_compositor_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
+
+set(SRC_SHADER_CREATE_INFOS
+ shaders/infos/compositor_alpha_crop_info.hh
+ shaders/infos/compositor_bilateral_blur_info.hh
+ shaders/infos/compositor_blur_info.hh
+ shaders/infos/compositor_blur_variable_size_info.hh
+ shaders/infos/compositor_bokeh_image_info.hh
+ shaders/infos/compositor_box_mask_info.hh
+ shaders/infos/compositor_convert_info.hh
+ shaders/infos/compositor_despeckle_info.hh
+ shaders/infos/compositor_directional_blur_info.hh
+ shaders/infos/compositor_edge_filter_info.hh
+ shaders/infos/compositor_ellipse_mask_info.hh
+ shaders/infos/compositor_filter_info.hh
+ shaders/infos/compositor_flip_info.hh
+ shaders/infos/compositor_image_crop_info.hh
+ shaders/infos/compositor_morphological_distance_feather_info.hh
+ shaders/infos/compositor_morphological_distance_info.hh
+ shaders/infos/compositor_morphological_distance_threshold_info.hh
+ shaders/infos/compositor_morphological_step_info.hh
+ shaders/infos/compositor_normalize_info.hh
+ shaders/infos/compositor_parallel_reduction_info.hh
+ shaders/infos/compositor_projector_lens_distortion_info.hh
+ shaders/infos/compositor_realize_on_domain_info.hh
+ shaders/infos/compositor_screen_lens_distortion_info.hh
+ shaders/infos/compositor_set_alpha_info.hh
+ shaders/infos/compositor_split_viewer_info.hh
+ shaders/infos/compositor_symmetric_blur_info.hh
+ shaders/infos/compositor_symmetric_separable_blur_info.hh
+ shaders/infos/compositor_tone_map_photoreceptor_info.hh
+ shaders/infos/compositor_tone_map_simple_info.hh
+)
+
+set(SHADER_CREATE_INFOS_CONTENT "")
+foreach(DESCRIPTOR_FILE ${SRC_SHADER_CREATE_INFOS})
+ string(APPEND SHADER_CREATE_INFOS_CONTENT "#include \"${DESCRIPTOR_FILE}\"\n")
+endforeach()
+
+set(shader_create_info_list_file "${CMAKE_CURRENT_BINARY_DIR}/compositor_shader_create_info_list.hh")
+file(GENERATE OUTPUT ${shader_create_info_list_file} CONTENT "${SHADER_CREATE_INFOS_CONTENT}")
+
blender_add_lib(bf_realtime_compositor "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")