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Diffstat (limited to 'source/blender/compositor/realtime_compositor/COM_domain.hh')
-rw-r--r-- | source/blender/compositor/realtime_compositor/COM_domain.hh | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/source/blender/compositor/realtime_compositor/COM_domain.hh b/source/blender/compositor/realtime_compositor/COM_domain.hh new file mode 100644 index 00000000000..54d712f7578 --- /dev/null +++ b/source/blender/compositor/realtime_compositor/COM_domain.hh @@ -0,0 +1,166 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#pragma once + +#include <cstdint> + +#include "BLI_float3x3.hh" +#include "BLI_math_vec_types.hh" + +namespace blender::realtime_compositor { + +/* Possible interpolations to use when realizing an input result of some domain on another domain. + * See the RealizationOptions struct for more information. */ +enum class Interpolation : uint8_t { + Nearest, + Bilinear, + Bicubic, +}; + +/* ------------------------------------------------------------------------------------------------ + * Realization Options + * + * The options that describe how an input result prefer to be realized on some other domain. This + * is used by the Realize On Domain Operation to identify the appropriate method of realization. + * See the Domain class for more information. */ +struct RealizationOptions { + /* The interpolation method that should be used when performing realization. Since realizing a + * result involves projecting it on a different domain, which in turn, involves sampling the + * result at arbitrary locations, the interpolation identifies the method used for computing the + * value at those arbitrary locations. */ + Interpolation interpolation = Interpolation::Nearest; + /* If true, the result will be repeated infinitely along the horizontal axis when realizing the + * result. If false, regions outside of bounds of the result along the horizontal axis will be + * filled with zeros. */ + bool repeat_x = false; + /* If true, the result will be repeated infinitely along the vertical axis when realizing the + * result. If false, regions outside of bounds of the result along the vertical axis will be + * filled with zeros. */ + bool repeat_y = false; +}; + +/* ------------------------------------------------------------------------------------------------ + * Domain + * + * The compositor is designed in such a way as to allow compositing in an infinite virtual + * compositing space. Consequently, any result of an operation is not only represented by its image + * output, but also by its transformation in that virtual space. The transformation of the result + * together with the dimension of its image is stored and represented by a Domain. In the figure + * below, two results of different domains are illustrated on the virtual compositing space. One of + * the results is centered in space with an image dimension of 800px × 600px, and the other result + * is scaled down and translated such that it lies in the upper right quadrant of the space with an + * image dimension of 800px × 400px. The position of the domain is in pixel space, and the domain + * is considered centered if it has an identity transformation. Note that both results have the + * same resolution, but occupy different areas of the virtual compositing space. + * + * y + * ^ + * 800px x 600px | + * .---------------------|---------------------. + * | | 800px x 600px | + * | | .-------------. | + * | | | | | + * | | '-------------' | + * ------|---------------------|---------------------|------> x + * | | | + * | | | + * | | | + * | | | + * '---------------------|---------------------' + * | + * + * By default, results have domains of identity transformations, that is, they are centered in + * space, but a transformation operation like the rotate, translate, or transform operations will + * adjust the transformation to make the result reside somewhere different in space. The domain of + * a single value result is irrelevant and always set to an identity domain. + * + * An operation is typically only concerned about a subset of the virtual compositing space, this + * subset is represented by a domain which is called the Operation Domain. It follows that before + * the operation itself is executed, inputs will typically be realized on the operation domain to + * be in the same domain and have the same dimension as that of the operation domain. This process + * is called Domain Realization and is implemented using an operation called the Realize On Domain + * Operation. Realization involves projecting the result onto the target domain, copying the area + * of the result that intersects the target domain, and filling the rest with zeros or repetitions + * of the result depending on the realization options that can be set by the user. Consequently, + * operations can generally expect their inputs to have the same dimension and can operate on them + * directly and transparently. For instance, if an operation takes both results illustrated in + * the figure above, and the operation has an operation domain that matches the bigger domain, the + * result with the bigger domain will not need to be realized because it already has a domain that + * matches that of the operation domain, but the result with the smaller domain will have to be + * realized into a new result that has the same domain as the domain of the bigger result. Assuming + * no repetition, the output of the realization will be an all zeros image with dimension 800px × + * 600px with a small scaled version of the smaller result copied into the upper right quadrant of + * the image. The following figure illustrates the realization process on a different set of + * results + * + * Realized Result + * +-------------+ +-------------+ + * | Operation | | | + * | Domain | | Zeros | + * | | ----> | | + * +-----|-----+ | |-----+ | + * | | C | | | C | | + * | +-----|-------+ +-----'-------+ + * | Domain Of | + * | Input | + * +-----------+ + * + * An operation can operate in an arbitrary operation domain, but in most cases, the operation + * domain is inferred from the inputs of the operation. In particular, one of the inputs is said to + * be the Domain Input of the operation and the operation domain is inferred from its domain. It + * follows that this particular input will not need realization, because it already has the correct + * domain. The domain input selection mechanism is as follows. Each of the inputs are assigned a + * value by the developer called the Domain Priority, the domain input is then chosen as the + * non-single value input with the highest domain priority, zero being the highest priority. See + * Operation::compute_domain for more information. + * + * The aforementioned logic for operation domain computation is only a default that works for most + * cases, but an operation can override the compute_domain method to implement a different logic. + * For instance, output nodes have an operation domain the same size as the viewport and with an + * identity transformation, their operation domain doesn't depend on the inputs at all. + * + * For instance, a filter operation has two inputs, a factor and a color, the latter of which is + * assigned a domain priority of 0 and the former is assigned a domain priority of 1. If the color + * input is not a single value input, then the color input is considered to be the domain input of + * the operation and the operation domain is computed to be the same domain as the color input, + * because it has the highest priority. It follows that if the factor input has a different domain + * than the computed domain of the operation, it will be projected and realized on it to have the + * same domain as described above. On the other hand, if the color input is a single value input, + * then the factor input is considered to be the domain input and the operation domain will be the + * same as the domain of the factor input, because it has the second highest domain priority. + * Finally, if both inputs are single value inputs, the operation domain will be an identity domain + * and is irrelevant, because the output will be a domain-less single value. */ +class Domain { + public: + /* The size of the domain in pixels. */ + int2 size; + /* The 2D transformation of the domain defining its translation in pixels, rotation, and scale in + * the virtual compositing space. */ + float3x3 transformation; + /* The options that describe how this domain prefer to be realized on some other domain. See the + * RealizationOptions struct for more information. */ + RealizationOptions realization_options; + + public: + /* A size only constructor that sets the transformation to identity. */ + Domain(int2 size); + + Domain(int2 size, float3x3 transformation); + + /* Transform the domain by the given transformation. This effectively pre-multiply the given + * transformation by the current transformation of the domain. */ + void transform(const float3x3 &input_transformation); + + /* Returns a domain of size 1x1 and an identity transformation. */ + static Domain identity(); +}; + +/* Compare the size and transformation of the domain. The realization_options are not compared + * because they only describe the method of realization on another domain, which is not technically + * a property of the domain itself. */ +bool operator==(const Domain &a, const Domain &b); + +/* Inverse of the above equality operator. */ +bool operator!=(const Domain &a, const Domain &b); + +} // namespace blender::realtime_compositor |