diff options
Diffstat (limited to 'source/blender/compositor/realtime_compositor/intern/conversion_operation.cc')
-rw-r--r-- | source/blender/compositor/realtime_compositor/intern/conversion_operation.cc | 64 |
1 files changed, 39 insertions, 25 deletions
diff --git a/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc b/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc index d6bf74ffbee..dd585aedec6 100644 --- a/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc +++ b/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc @@ -12,9 +12,9 @@ namespace blender::realtime_compositor { -/* ------------------------------------------------------------------------------------------------- - * Conversion Operation. - */ +/* -------------------------------------------------------------------- */ +/** \name Conversion Operation + * \{ */ void ConversionOperation::execute() { @@ -79,9 +79,11 @@ SimpleOperation *ConversionOperation::construct_if_needed(Context &context, return nullptr; } -/* ------------------------------------------------------------------------------------------------- - * Convert Float To Vector Operation. - */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Convert Float to Vector Operation + * \{ */ ConvertFloatToVectorOperation::ConvertFloatToVectorOperation(Context &context) : ConversionOperation(context) @@ -94,7 +96,7 @@ ConvertFloatToVectorOperation::ConvertFloatToVectorOperation(Context &context) void ConvertFloatToVectorOperation::execute_single(const Result &input, Result &output) { - output.set_vector_value(float3(input.get_float_value())); + output.set_vector_value(float4(float3(input.get_float_value()), 0.0f)); } GPUShader *ConvertFloatToVectorOperation::get_conversion_shader() const @@ -102,9 +104,11 @@ GPUShader *ConvertFloatToVectorOperation::get_conversion_shader() const return shader_manager().get("compositor_convert_float_to_vector"); } -/* ------------------------------------------------------------------------------------------------- - * Convert Float To Color Operation. - */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Convert Float to Color Operation + * \{ */ ConvertFloatToColorOperation::ConvertFloatToColorOperation(Context &context) : ConversionOperation(context) @@ -127,9 +131,11 @@ GPUShader *ConvertFloatToColorOperation::get_conversion_shader() const return shader_manager().get("compositor_convert_float_to_color"); } -/* ------------------------------------------------------------------------------------------------- - * Convert Color To Float Operation. - */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Convert Color to Float Operation + * \{ */ ConvertColorToFloatOperation::ConvertColorToFloatOperation(Context &context) : ConversionOperation(context) @@ -151,9 +157,11 @@ GPUShader *ConvertColorToFloatOperation::get_conversion_shader() const return shader_manager().get("compositor_convert_color_to_float"); } -/* ------------------------------------------------------------------------------------------------- - * Convert Color To Vector Operation. - */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Convert Color to Vector Operation + * \{ */ ConvertColorToVectorOperation::ConvertColorToVectorOperation(Context &context) : ConversionOperation(context) @@ -167,7 +175,7 @@ ConvertColorToVectorOperation::ConvertColorToVectorOperation(Context &context) void ConvertColorToVectorOperation::execute_single(const Result &input, Result &output) { float4 color = input.get_color_value(); - output.set_vector_value(float3(color)); + output.set_vector_value(float4(float3(color), 0.0f)); } GPUShader *ConvertColorToVectorOperation::get_conversion_shader() const @@ -175,9 +183,11 @@ GPUShader *ConvertColorToVectorOperation::get_conversion_shader() const return shader_manager().get("compositor_convert_color_to_vector"); } -/* ------------------------------------------------------------------------------------------------- - * Convert Vector To Float Operation. - */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Convert Vector to Float Operation + * \{ */ ConvertVectorToFloatOperation::ConvertVectorToFloatOperation(Context &context) : ConversionOperation(context) @@ -190,7 +200,7 @@ ConvertVectorToFloatOperation::ConvertVectorToFloatOperation(Context &context) void ConvertVectorToFloatOperation::execute_single(const Result &input, Result &output) { - float3 vector = input.get_vector_value(); + float4 vector = input.get_vector_value(); output.set_float_value((vector[0] + vector[1] + vector[2]) / 3.0f); } @@ -199,9 +209,11 @@ GPUShader *ConvertVectorToFloatOperation::get_conversion_shader() const return shader_manager().get("compositor_convert_vector_to_float"); } -/* ------------------------------------------------------------------------------------------------- - * Convert Vector To Color Operation. - */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Convert Vector to Color Operation + * \{ */ ConvertVectorToColorOperation::ConvertVectorToColorOperation(Context &context) : ConversionOperation(context) @@ -214,7 +226,7 @@ ConvertVectorToColorOperation::ConvertVectorToColorOperation(Context &context) void ConvertVectorToColorOperation::execute_single(const Result &input, Result &output) { - output.set_color_value(float4(input.get_vector_value(), 1.0f)); + output.set_color_value(float4(float3(input.get_vector_value()), 1.0f)); } GPUShader *ConvertVectorToColorOperation::get_conversion_shader() const @@ -222,4 +234,6 @@ GPUShader *ConvertVectorToColorOperation::get_conversion_shader() const return shader_manager().get("compositor_convert_vector_to_color"); } +/** \} */ + } // namespace blender::realtime_compositor |