diff options
Diffstat (limited to 'source/blender/compositor/realtime_compositor/intern/conversion_operation.cc')
-rw-r--r-- | source/blender/compositor/realtime_compositor/intern/conversion_operation.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc b/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc index 3743b9bba87..dd585aedec6 100644 --- a/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc +++ b/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc @@ -96,7 +96,7 @@ ConvertFloatToVectorOperation::ConvertFloatToVectorOperation(Context &context) void ConvertFloatToVectorOperation::execute_single(const Result &input, Result &output) { - output.set_vector_value(float3(input.get_float_value())); + output.set_vector_value(float4(float3(input.get_float_value()), 0.0f)); } GPUShader *ConvertFloatToVectorOperation::get_conversion_shader() const @@ -175,7 +175,7 @@ ConvertColorToVectorOperation::ConvertColorToVectorOperation(Context &context) void ConvertColorToVectorOperation::execute_single(const Result &input, Result &output) { float4 color = input.get_color_value(); - output.set_vector_value(float3(color)); + output.set_vector_value(float4(float3(color), 0.0f)); } GPUShader *ConvertColorToVectorOperation::get_conversion_shader() const @@ -200,7 +200,7 @@ ConvertVectorToFloatOperation::ConvertVectorToFloatOperation(Context &context) void ConvertVectorToFloatOperation::execute_single(const Result &input, Result &output) { - float3 vector = input.get_vector_value(); + float4 vector = input.get_vector_value(); output.set_float_value((vector[0] + vector[1] + vector[2]) / 3.0f); } @@ -226,7 +226,7 @@ ConvertVectorToColorOperation::ConvertVectorToColorOperation(Context &context) void ConvertVectorToColorOperation::execute_single(const Result &input, Result &output) { - output.set_color_value(float4(input.get_vector_value(), 1.0f)); + output.set_color_value(float4(float3(input.get_vector_value()), 1.0f)); } GPUShader *ConvertVectorToColorOperation::get_conversion_shader() const |