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-rw-r--r--source/blender/compositor/operations/COM_MovieClipOperation.cc2
-rw-r--r--source/blender/compositor/realtime_compositor/intern/shader_operation.cc4
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/compositor/operations/COM_MovieClipOperation.cc b/source/blender/compositor/operations/COM_MovieClipOperation.cc
index d7cf41cf422..b62d972e807 100644
--- a/source/blender/compositor/operations/COM_MovieClipOperation.cc
+++ b/source/blender/compositor/operations/COM_MovieClipOperation.cc
@@ -74,7 +74,7 @@ void MovieClipBaseOperation::execute_pixel_sampled(float output[4],
zero_v4(output);
}
else if (ibuf->rect == nullptr && ibuf->rect_float == nullptr) {
- /* Happens for multilayer exr, i.e. */
+ /* Happens for multi-layer EXR, i.e. */
zero_v4(output);
}
else {
diff --git a/source/blender/compositor/realtime_compositor/intern/shader_operation.cc b/source/blender/compositor/realtime_compositor/intern/shader_operation.cc
index 931d417acad..a097c81a4c5 100644
--- a/source/blender/compositor/realtime_compositor/intern/shader_operation.cc
+++ b/source/blender/compositor/realtime_compositor/intern/shader_operation.cc
@@ -225,8 +225,8 @@ void ShaderOperation::declare_operation_input(DInputSocket input_socket,
/* Add a new GPU attribute representing an input to the GPU material. Instead of using the
* attribute directly, we link it to an appropriate set function and use its output link instead.
- * This is needed because the gputype member of the attribute is only initialized if it is linked
- * to a GPU node. */
+ * This is needed because the `gputype` member of the attribute is only initialized if it is
+ * linked to a GPU node. */
GPUNodeLink *attribute_link;
GPU_link(material,
get_set_function_name(input_descriptor.type),