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-rw-r--r--source/blender/compositor/realtime_compositor/intern/shader_operation.cc4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/compositor/realtime_compositor/intern/shader_operation.cc b/source/blender/compositor/realtime_compositor/intern/shader_operation.cc
index a097c81a4c5..5749d8c5f2e 100644
--- a/source/blender/compositor/realtime_compositor/intern/shader_operation.cc
+++ b/source/blender/compositor/realtime_compositor/intern/shader_operation.cc
@@ -481,6 +481,10 @@ void ShaderOperation::generate_code_for_inputs(GPUMaterial *material,
/* The attributes of the GPU material represents the inputs of the operation. */
ListBase attributes = GPU_material_attributes(material);
+ if (BLI_listbase_is_empty(&attributes)) {
+ return;
+ }
+
/* Add a texture sampler for each of the inputs with the same name as the attribute. */
LISTBASE_FOREACH (GPUMaterialAttribute *, attribute, &attributes) {
shader_create_info.sampler(0, ImageType::FLOAT_2D, attribute->name, Frequency::BATCH);