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Diffstat (limited to 'source/blender/depsgraph/DEG_depsgraph.h')
-rw-r--r--source/blender/depsgraph/DEG_depsgraph.h88
1 files changed, 71 insertions, 17 deletions
diff --git a/source/blender/depsgraph/DEG_depsgraph.h b/source/blender/depsgraph/DEG_depsgraph.h
index 59b10b95d49..932a7c51286 100644
--- a/source/blender/depsgraph/DEG_depsgraph.h
+++ b/source/blender/depsgraph/DEG_depsgraph.h
@@ -65,6 +65,39 @@ struct Main;
struct PointerRNA;
struct PropertyRNA;
+struct Scene;
+struct SceneLayer;
+
+typedef enum eEvaluationMode {
+ DAG_EVAL_VIEWPORT = 0, /* evaluate for OpenGL viewport */
+ DAG_EVAL_PREVIEW = 1, /* evaluate for render with preview settings */
+ DAG_EVAL_RENDER = 2, /* evaluate for render purposes */
+} eEvaluationMode;
+
+/* Dependency graph evaluation context
+ *
+ * This structure stores all the local dependency graph data,
+ * which is needed for it's evaluation,
+ */
+typedef struct EvaluationContext {
+ eEvaluationMode mode;
+ float ctime;
+
+ struct SceneLayer *scene_layer;
+} EvaluationContext;
+
+/* DagNode->eval_flags */
+enum {
+ /* Regardless to curve->path animation flag path is to be evaluated anyway,
+ * to meet dependencies with such a things as curve modifier and other guys
+ * who're using curve deform, where_on_path and so.
+ */
+ DAG_EVAL_NEED_CURVE_PATH = 1,
+ /* Scene evaluation would need to have object's data on CPU,
+ * meaning no GPU shortcuts is allowed.
+ */
+ DAG_EVAL_NEED_CPU = 2,
+};
#ifdef __cplusplus
extern "C" {
@@ -107,25 +140,44 @@ void DEG_graph_on_visible_update(struct Main *bmain, struct Scene *scene);
/* Update all dependency graphs when visible scenes/layers changes. */
void DEG_on_visible_update(struct Main *bmain, const bool do_time);
-/* Tag node(s) associated with changed data for later updates */
-void DEG_graph_id_tag_update(struct Main *bmain,
- Depsgraph *graph,
- struct ID *id);
-void DEG_graph_data_tag_update(Depsgraph *graph, const struct PointerRNA *ptr);
-void DEG_graph_property_tag_update(Depsgraph *graph, const struct PointerRNA *ptr, const struct PropertyRNA *prop);
-
/* Tag given ID for an update in all the dependency graphs. */
-void DEG_id_tag_update(struct ID *id, short flag);
+enum {
+ /* Object transformation changed, corresponds to OB_RECALC_OB. */
+ DEG_TAG_TRANSFORM = (1 << 0),
+
+ /* Object geoemtry changed, corresponds to OB_RECALC_DATA. */
+ DEG_TAG_GEOMETRY = (1 << 1),
+
+ /* Time changed and animation is to be re-evaluated, OB_RECALC_TIME. */
+ DEG_TAG_TIME = (1 << 2),
+
+ /* Particle system changed. */
+ DEG_TAG_PSYSC_REDO = (1 << 3),
+ DEG_TAG_PSYS_RESET = (1 << 4),
+ DEG_TAG_PSYS_TYPE = (1 << 5),
+ DEG_TAG_PSYS_CHILD = (1 << 6),
+ DEG_TAG_PSYS_PHYS = (1 << 7),
+ DEG_TAG_PSYS = ((1 << 3) | (1 << 4) | (1 << 5) | (1 << 6) | (1 << 7)),
+
+ /* Update copy on write component without flushing down the road. */
+ DEG_TAG_COPY_ON_WRITE = (1 << 8),
+
+ /* Tag shading components for update.
+ * Only parameters of material changed).
+ */
+ DEG_TAG_SHADING_UPDATE = (1 << 9),
+};
+void DEG_id_tag_update(struct ID *id, int flag);
void DEG_id_tag_update_ex(struct Main *bmain,
struct ID *id,
- short flag);
+ int flag);
/* Tag given ID type for update.
*
* Used by all sort of render engines to quickly check if
* IDs of a given type need to be checked for update.
*/
-void DEG_id_type_tag(struct Main *bmain, short idtype);
+void DEG_id_type_tag(struct Main *bmain, short id_type);
void DEG_ids_clear_recalc(struct Main *bmain);
@@ -150,13 +202,18 @@ void DEG_ids_check_recalc(struct Main *bmain,
/* Evaluation Context ---------------------------- */
/* Create new evaluation context. */
-struct EvaluationContext *DEG_evaluation_context_new(int mode);
+struct EvaluationContext *DEG_evaluation_context_new(eEvaluationMode mode);
/* Initialize evaluation context.
* Used by the areas which currently overrides the context or doesn't have
* access to a proper one.
*/
-void DEG_evaluation_context_init(struct EvaluationContext *eval_ctx, int mode);
+void DEG_evaluation_context_init(struct EvaluationContext *eval_ctx,
+ eEvaluationMode mode);
+void DEG_evaluation_context_init_from_scene(struct EvaluationContext *eval_ctx,
+ struct Scene *scene,
+ struct SceneLayer *scene_layer,
+ eEvaluationMode mode);
/* Free evaluation context. */
void DEG_evaluation_context_free(struct EvaluationContext *eval_ctx);
@@ -170,16 +227,13 @@ void DEG_evaluation_context_free(struct EvaluationContext *eval_ctx);
void DEG_evaluate_on_framechange(struct EvaluationContext *eval_ctx,
struct Main *bmain,
Depsgraph *graph,
- float ctime,
- const unsigned int layer);
+ float ctime);
/* Data changed recalculation entry point.
* < context_type: context to perform evaluation for
- * < layers: visible layers bitmask to update the graph for
*/
void DEG_evaluate_on_refresh_ex(struct EvaluationContext *eval_ctx,
- Depsgraph *graph,
- const unsigned int layers);
+ Depsgraph *graph);
/* Data changed recalculation entry point.
* < context_type: context to perform evaluation for