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Diffstat (limited to 'source/blender/depsgraph/DEG_depsgraph_build.h')
-rw-r--r--source/blender/depsgraph/DEG_depsgraph_build.h43
1 files changed, 27 insertions, 16 deletions
diff --git a/source/blender/depsgraph/DEG_depsgraph_build.h b/source/blender/depsgraph/DEG_depsgraph_build.h
index c029d203574..94cba833096 100644
--- a/source/blender/depsgraph/DEG_depsgraph_build.h
+++ b/source/blender/depsgraph/DEG_depsgraph_build.h
@@ -50,17 +50,22 @@ extern "C" {
/* Graph Building -------------------------------- */
-/* Build depsgraph for the given scene, and dump results in given graph container. */
+/** Build depsgraph for the given scene layer, and dump results in given graph container. */
void DEG_graph_build_from_view_layer(struct Depsgraph *graph);
-/* Build depsgraph for all objects (so also invisible ones) in the given view layer. */
+/**
+ * Build depsgraph for all objects (so also invisible ones) in the given view layer.
+ */
void DEG_graph_build_for_all_objects(struct Depsgraph *graph);
-/* Special version of builder which produces dependency graph suitable for the render pipeline.
- * It will contain sequencer and compositor (if needed) and all their dependencies. */
+/**
+ * Special version of builder which produces dependency graph suitable for the render pipeline.
+ * It will contain sequencer and compositor (if needed) and all their dependencies.
+ */
void DEG_graph_build_for_render_pipeline(struct Depsgraph *graph);
-/* Builds minimal dependency graph for compositor preview.
+/**
+ * Builds minimal dependency graph for compositor preview.
*
* Note that compositor editor might have pinned node tree, which is different from scene's node
* tree.
@@ -69,18 +74,19 @@ void DEG_graph_build_for_compositor_preview(struct Depsgraph *graph, struct bNod
void DEG_graph_build_from_ids(struct Depsgraph *graph, struct ID **ids, const int num_ids);
-/* Tag relations from the given graph for update. */
+/** Tag relations from the given graph for update. */
void DEG_graph_tag_relations_update(struct Depsgraph *graph);
-/* Create or update relations in the specified graph. */
+/** Create or update relations in the specified graph. */
void DEG_graph_relations_update(struct Depsgraph *graph);
-/* Tag all relations in the database for update. */
+/** Tag all relations in the database for update. */
void DEG_relations_tag_update(struct Main *bmain);
/* Add Dependencies ----------------------------- */
-/* Handle for components to define their dependencies from callbacks.
+/**
+ * Handle for components to define their dependencies from callbacks.
* This is generated by the depsgraph and passed to dependency callbacks
* as a symbolic reference to the current DepsNode.
* All relations will be defined in reference to that node.
@@ -159,23 +165,28 @@ void DEG_add_object_cache_relation(struct DepsNodeHandle *handle,
struct CacheFile *cache_file,
eDepsObjectComponentType component,
const char *description);
-/* Adds relation from DEG_OPCODE_GENERIC_DATABLOCK_UPDATE of a given ID.
- * Is used for such entities as textures and images. */
+/**
+ * Adds relation from #DEG_OPCODE_GENERIC_DATABLOCK_UPDATE of a given ID.
+ * Is used for such entities as textures and images.
+ */
void DEG_add_generic_id_relation(struct DepsNodeHandle *node_handle,
struct ID *id,
const char *description);
-/* Special function which is used from modifiers' updateDepsgraph() callback
+/**
+ * Special function which is used from modifiers' #updateDepsgraph() callback
* to indicate that the modifier needs to know transformation of the object
* which that modifier belongs to.
* This function will take care of checking which operation is required to
- * have transformation for the modifier, taking into account possible simulation
- * solvers. */
+ * have transformation for the modifier, taking into account possible simulation solvers.
+ */
void DEG_add_modifier_to_transform_relation(struct DepsNodeHandle *node_handle,
const char *description);
-/* Adds relations from the given component of a given object to the given node
- * handle AND the component to the point cache component of the node's ID. */
+/**
+ * Adds relations from the given component of a given object to the given node
+ * handle AND the component to the point cache component of the node's ID.
+ */
void DEG_add_object_pointcache_relation(struct DepsNodeHandle *node_handle,
struct Object *object,
eDepsObjectComponentType component,