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Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.cc')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc641
1 files changed, 472 insertions, 169 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 1d18d6def8d..7de3c169737 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -62,6 +62,7 @@ extern "C" {
#include "DNA_node_types.h"
#include "DNA_particle_types.h"
#include "DNA_object_types.h"
+#include "DNA_lightprobe_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
@@ -72,7 +73,6 @@ extern "C" {
#include "BKE_animsys.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
-#include "BKE_depsgraph.h"
#include "BKE_effect.h"
#include "BKE_fcurve.h"
#include "BKE_idcode.h"
@@ -103,6 +103,7 @@ extern "C" {
#include "DEG_depsgraph_build.h"
#include "intern/builder/deg_builder.h"
+#include "intern/eval/deg_eval_copy_on_write.h"
#include "intern/nodes/deg_node.h"
#include "intern/nodes/deg_node_component.h"
#include "intern/nodes/deg_node_id.h"
@@ -127,7 +128,9 @@ static void modifier_walk(void *user_data,
{
BuilderWalkUserData *data = (BuilderWalkUserData *)user_data;
if (*obpoin) {
- data->builder->build_object(NULL, *obpoin);
+ data->builder->build_object(NULL,
+ *obpoin,
+ DEG_ID_LINKED_INDIRECTLY);
}
}
@@ -140,11 +143,19 @@ void constraint_walk(bConstraint * /*con*/,
if (*idpoin) {
ID *id = *idpoin;
if (GS(id->name) == ID_OB) {
- data->builder->build_object(NULL, (Object *)id);
+ data->builder->build_object(NULL,
+ (Object *)id,
+ DEG_ID_LINKED_INDIRECTLY);
}
}
}
+void free_copy_on_write_datablock(void *id_v)
+{
+ ID *id = (ID *)id_v;
+ deg_free_copy_on_write_datablock(id);
+}
+
} /* namespace */
/* ************ */
@@ -155,17 +166,51 @@ void constraint_walk(bConstraint * /*con*/,
DepsgraphNodeBuilder::DepsgraphNodeBuilder(Main *bmain, Depsgraph *graph)
: bmain_(bmain),
graph_(graph),
- scene_(NULL)
+ scene_(NULL),
+ cow_id_hash_(NULL)
{
}
DepsgraphNodeBuilder::~DepsgraphNodeBuilder()
{
+ if (cow_id_hash_ != NULL) {
+ BLI_ghash_free(cow_id_hash_, NULL, free_copy_on_write_datablock);
+ }
}
-IDDepsNode *DepsgraphNodeBuilder::add_id_node(ID *id)
+IDDepsNode *DepsgraphNodeBuilder::add_id_node(ID *id, bool do_tag)
{
- return graph_->add_id_node(id, id->name);
+ if (!DEG_depsgraph_use_copy_on_write()) {
+ return graph_->add_id_node(id, do_tag);
+ }
+ IDDepsNode *id_node = NULL;
+ ID *id_cow = (ID *)BLI_ghash_lookup(cow_id_hash_, id);
+ if (id_cow != NULL) {
+ /* TODO(sergey): Is it possible to lookup and pop element from GHash
+ * at the same time?
+ */
+ BLI_ghash_remove(cow_id_hash_, id, NULL, NULL);
+ }
+ id_node = graph_->add_id_node(id, do_tag, id_cow);
+ /* Currently all ID nodes are supposed to have copy-on-write logic.
+ *
+ * NOTE: Zero number of components indicates that ID node was just created.
+ */
+ if (BLI_ghash_size(id_node->components) == 0) {
+ ComponentDepsNode *comp_cow =
+ id_node->add_component(DEG_NODE_TYPE_COPY_ON_WRITE);
+ OperationDepsNode *op_cow = comp_cow->add_operation(
+ function_bind(deg_evaluate_copy_on_write, _1, graph_, id_node),
+ DEG_OPCODE_COPY_ON_WRITE,
+ "", -1);
+ graph_->operations.push_back(op_cow);
+ }
+ return id_node;
+}
+
+IDDepsNode *DepsgraphNodeBuilder::find_id_node(ID *id)
+{
+ return graph_->find_id_node(id);
}
TimeSourceDepsNode *DepsgraphNodeBuilder::add_time_source()
@@ -276,6 +321,32 @@ OperationDepsNode *DepsgraphNodeBuilder::find_operation_node(
return find_operation_node(id, comp_type, "", opcode, name, name_tag);
}
+ID *DepsgraphNodeBuilder::get_cow_id(const ID *id_orig) const
+{
+ return graph_->get_cow_id(id_orig);
+}
+
+ID *DepsgraphNodeBuilder::ensure_cow_id(ID *id_orig)
+{
+ if (id_orig->tag & LIB_TAG_COPY_ON_WRITE) {
+ /* ID is already remapped to copy-on-write. */
+ return id_orig;
+ }
+ IDDepsNode *id_node = add_id_node(id_orig, false);
+ return id_node->id_cow;
+}
+
+ID *DepsgraphNodeBuilder::expand_cow_id(IDDepsNode *id_node)
+{
+ return deg_expand_copy_on_write_datablock(graph_, id_node, this, true);
+}
+
+ID *DepsgraphNodeBuilder::expand_cow_id(ID *id_orig)
+{
+ IDDepsNode *id_node = add_id_node(id_orig);
+ return expand_cow_id(id_node);
+}
+
/* **** Build functions for entity nodes **** */
void DepsgraphNodeBuilder::begin_build() {
@@ -295,52 +366,116 @@ void DepsgraphNodeBuilder::begin_build() {
}
}
FOREACH_NODETREE_END;
+
+ if (DEG_depsgraph_use_copy_on_write()) {
+ /* Store existing copy-on-write versions of datablock, so we can re-use
+ * them for new ID nodes.
+ */
+ cow_id_hash_ = BLI_ghash_ptr_new("Depsgraph id hash");
+ foreach (IDDepsNode *id_node, graph_->id_nodes) {
+ if (deg_copy_on_write_is_expanded(id_node->id_cow)) {
+ BLI_ghash_insert(cow_id_hash_,
+ id_node->id_orig,
+ id_node->id_cow);
+ id_node->id_cow = NULL;
+ }
+ }
+ }
+
+ GSET_FOREACH_BEGIN(OperationDepsNode *, op_node, graph_->entry_tags)
+ {
+ ComponentDepsNode *comp_node = op_node->owner;
+ IDDepsNode *id_node = comp_node->owner;
+
+ SavedEntryTag entry_tag;
+ entry_tag.id = id_node->id_orig;
+ entry_tag.component_type = comp_node->type;
+ entry_tag.opcode = op_node->opcode;
+ saved_entry_tags_.push_back(entry_tag);
+ };
+ GSET_FOREACH_END();
+
+ /* Make sure graph has no nodes left from previous state. */
+ graph_->clear_all_nodes();
+ graph_->operations.clear();
+ BLI_gset_clear(graph_->entry_tags, NULL);
+}
+
+void DepsgraphNodeBuilder::end_build()
+{
+ foreach (const SavedEntryTag& entry_tag, saved_entry_tags_) {
+ IDDepsNode *id_node = find_id_node(entry_tag.id);
+ if (id_node == NULL) {
+ continue;
+ }
+ ComponentDepsNode *comp_node =
+ id_node->find_component(entry_tag.component_type);
+ if (comp_node == NULL) {
+ continue;
+ }
+ OperationDepsNode *op_node = comp_node->find_operation(entry_tag.opcode);
+ if (op_node == NULL) {
+ continue;
+ }
+ op_node->tag_update(graph_);
+ }
}
-void DepsgraphNodeBuilder::build_group(Base *base, Group *group)
+void DepsgraphNodeBuilder::build_group(Group *group)
{
ID *group_id = &group->id;
if (group_id->tag & LIB_TAG_DOIT) {
return;
}
group_id->tag |= LIB_TAG_DOIT;
-
- BLI_LISTBASE_FOREACH (GroupObject *, go, &group->gobject) {
- build_object(base, go->ob);
+ /* Build group objects. */
+ BLI_LISTBASE_FOREACH (Base *, base, &group->view_layer->object_bases) {
+ build_object(NULL, base->object, DEG_ID_LINKED_INDIRECTLY);
}
+ /* Operation to evaluate the whole view layer.
+ *
+ * NOTE: We re-use DONE opcode even though the function does everything.
+ * This way we wouldn't need to worry about possible relations from DONE,
+ * regardless whether it's a group or scene or something else.
+ */
+ add_id_node(group_id);
+ Group *group_cow = get_cow_datablock(group);
+ add_operation_node(group_id,
+ DEG_NODE_TYPE_LAYER_COLLECTIONS,
+ function_bind(BKE_group_eval_view_layers,
+ _1,
+ group_cow),
+ DEG_OPCODE_VIEW_LAYER_DONE);
}
-void DepsgraphNodeBuilder::build_object(Base *base, Object *object)
+void DepsgraphNodeBuilder::build_object(Base *base,
+ Object *object,
+ eDepsNode_LinkedState_Type linked_state)
{
- const bool has_object = (object->id.tag & LIB_TAG_DOIT);
- IDDepsNode *id_node = (has_object)
- ? graph_->find_id_node(&object->id)
- : add_id_node(&object->id);
- /* Update node layers.
- * Do it for both new and existing ID nodes. This is so because several
- * bases might be sharing same object.
- */
- if (base != NULL) {
- id_node->layers |= base->lay;
- }
- if (object->type == OB_CAMERA) {
- /* Camera should always be updated, it used directly by viewport.
- *
- * TODO(sergey): Make it only for active scene camera.
- */
- id_node->layers |= (unsigned int)(-1);
- }
/* Skip rest of components if the ID node was already there. */
- if (has_object) {
+ if (object->id.tag & LIB_TAG_DOIT) {
+ IDDepsNode *id_node = find_id_node(&object->id);
+ /* We need to build some extra stuff if object becomes linked
+ * directly.
+ */
+ if (id_node->linked_state == DEG_ID_LINKED_INDIRECTLY) {
+ build_object_flags(base, object, linked_state);
+ }
+ id_node->linked_state = max(id_node->linked_state, linked_state);
return;
}
object->id.tag |= LIB_TAG_DOIT;
+ /* Create ID node for object and begin init. */
+ IDDepsNode *id_node = add_id_node(&object->id);
+ id_node->linked_state = linked_state;
object->customdata_mask = 0;
+ /* Various flags, flushing from bases/collections. */
+ build_object_flags(base, object, linked_state);
/* Transform. */
build_object_transform(object);
/* Parent. */
if (object->parent != NULL) {
- build_object(NULL, object->parent);
+ build_object(NULL, object->parent, DEG_ID_LINKED_INDIRECTLY);
}
/* Modifiers. */
if (object->modifiers.first != NULL) {
@@ -374,12 +509,30 @@ void DepsgraphNodeBuilder::build_object(Base *base, Object *object)
/* Object that this is a proxy for. */
if (object->proxy) {
object->proxy->proxy_from = object;
- build_object(base, object->proxy);
+ build_object(NULL, object->proxy, DEG_ID_LINKED_INDIRECTLY);
}
/* Object dupligroup. */
if (object->dup_group != NULL) {
- build_group(base, object->dup_group);
+ build_group(object->dup_group);
+ }
+}
+
+void DepsgraphNodeBuilder::build_object_flags(
+ Base *base,
+ Object *object,
+ eDepsNode_LinkedState_Type linked_state)
+{
+ if (base == NULL) {
+ return;
}
+ /* TODO(sergey): Is this really best component to be used? */
+ Object *object_cow = get_cow_datablock(object);
+ const bool is_from_set = (linked_state == DEG_ID_LINKED_VIA_SET);
+ add_operation_node(&object->id,
+ DEG_NODE_TYPE_LAYER_COLLECTIONS,
+ function_bind(BKE_object_eval_flush_base_flags,
+ _1, object_cow, base, is_from_set),
+ DEG_OPCODE_OBJECT_BASE_FLAGS);
}
void DepsgraphNodeBuilder::build_object_data(Object *object)
@@ -388,9 +541,9 @@ void DepsgraphNodeBuilder::build_object_data(Object *object)
return;
}
IDDepsNode *id_node = graph_->find_id_node(&object->id);
- /* type-specific data... */
+ /* type-specific data. */
switch (object->type) {
- case OB_MESH: /* Geometry */
+ case OB_MESH:
case OB_CURVE:
case OB_FONT:
case OB_SURF:
@@ -421,6 +574,9 @@ void DepsgraphNodeBuilder::build_object_data(Object *object)
case OB_CAMERA:
build_camera(object);
break;
+ case OB_LIGHTPROBE:
+ build_lightprobe(object);
+ break;
default:
{
ID *obdata = (ID *)object->data;
@@ -435,39 +591,44 @@ void DepsgraphNodeBuilder::build_object_data(Object *object)
void DepsgraphNodeBuilder::build_object_transform(Object *object)
{
OperationDepsNode *op_node;
+ Scene *scene_cow = get_cow_datablock(scene_);
+ Object *ob_cow = get_cow_datablock(object);
/* local transforms (from transform channels - loc/rot/scale + deltas) */
op_node = add_operation_node(&object->id, DEG_NODE_TYPE_TRANSFORM,
- function_bind(BKE_object_eval_local_transform, _1, object),
+ function_bind(BKE_object_eval_local_transform,
+ _1,
+ ob_cow),
DEG_OPCODE_TRANSFORM_LOCAL);
op_node->set_as_entry();
/* object parent */
- if (object->parent) {
+ if (object->parent != NULL) {
add_operation_node(&object->id, DEG_NODE_TYPE_TRANSFORM,
- function_bind(BKE_object_eval_parent, _1, scene_, object),
+ function_bind(BKE_object_eval_parent,
+ _1,
+ scene_cow,
+ ob_cow),
DEG_OPCODE_TRANSFORM_PARENT);
}
/* object constraints */
- if (object->constraints.first) {
+ if (object->constraints.first != NULL) {
build_object_constraints(object);
}
- /* Temporary uber-update node, which does everything.
- * It is for the being we're porting old dependencies into the new system.
- * We'll get rid of this node as soon as all the granular update functions
- * are filled in.
- *
- * TODO(sergey): Get rid of this node.
- */
+ /* Rest of transformation update. */
add_operation_node(&object->id, DEG_NODE_TYPE_TRANSFORM,
- function_bind(BKE_object_eval_uber_transform, _1, object),
+ function_bind(BKE_object_eval_uber_transform,
+ _1,
+ ob_cow),
DEG_OPCODE_TRANSFORM_OBJECT_UBEREVAL);
/* object transform is done */
op_node = add_operation_node(&object->id, DEG_NODE_TYPE_TRANSFORM,
- function_bind(BKE_object_eval_done, _1, object),
+ function_bind(BKE_object_eval_done,
+ _1,
+ ob_cow),
DEG_OPCODE_TRANSFORM_FINAL);
op_node->set_as_exit();
}
@@ -493,7 +654,10 @@ void DepsgraphNodeBuilder::build_object_constraints(Object *object)
{
/* create node for constraint stack */
add_operation_node(&object->id, DEG_NODE_TYPE_TRANSFORM,
- function_bind(BKE_object_eval_constraints, _1, scene_, object),
+ function_bind(BKE_object_eval_constraints,
+ _1,
+ get_cow_datablock(scene_),
+ get_cow_datablock(object)),
DEG_OPCODE_TRANSFORM_CONSTRAINTS);
}
@@ -504,23 +668,34 @@ void DepsgraphNodeBuilder::build_object_constraints(Object *object)
void DepsgraphNodeBuilder::build_animdata(ID *id)
{
AnimData *adt = BKE_animdata_from_id(id);
-
- if (adt == NULL)
+ if (adt == NULL) {
return;
+ }
/* animation */
if (adt->action || adt->nla_tracks.first || adt->drivers.first) {
- // XXX: Hook up specific update callbacks for special properties which may need it...
+ (void) add_id_node(id);
+ ID *id_cow = get_cow_id(id);
- /* actions and NLA - as a single unit for now, as it gets complicated to schedule otherwise */
+ // XXX: Hook up specific update callbacks for special properties which
+ // may need it...
+
+ /* actions and NLA - as a single unit for now, as it gets complicated to
+ * schedule otherwise.
+ */
if ((adt->action) || (adt->nla_tracks.first)) {
/* create the node */
add_operation_node(id, DEG_NODE_TYPE_ANIMATION,
- function_bind(BKE_animsys_eval_animdata, _1, id),
- DEG_OPCODE_ANIMATION, id->name);
-
- // TODO: for each channel affected, we might also want to add some support for running RNA update callbacks on them
- // (which will be needed for proper handling of drivers later)
+ function_bind(BKE_animsys_eval_animdata,
+ _1,
+ id_cow),
+ DEG_OPCODE_ANIMATION,
+ id->name);
+
+ /* TODO: for each channel affected, we might also want to add some
+ * support for running RNA update callbacks on them
+ * (which will be needed for proper handling of drivers later)
+ */
}
/* drivers */
@@ -538,21 +713,28 @@ void DepsgraphNodeBuilder::build_animdata(ID *id)
*/
OperationDepsNode *DepsgraphNodeBuilder::build_driver(ID *id, FCurve *fcu)
{
+ ID *id_cow = get_cow_id(id);
+
/* Create data node for this driver */
/* TODO(sergey): Avoid creating same operation multiple times,
* in the future we need to avoid lookup of the operation as well
* and use some tagging magic instead.
*/
- OperationDepsNode *driver_op = find_operation_node(id,
- DEG_NODE_TYPE_PARAMETERS,
- DEG_OPCODE_DRIVER,
- fcu->rna_path ? fcu->rna_path : "",
- fcu->array_index);
+ OperationDepsNode *driver_op = find_operation_node(
+ id,
+ DEG_NODE_TYPE_PARAMETERS,
+ DEG_OPCODE_DRIVER,
+ fcu->rna_path ? fcu->rna_path : "",
+ fcu->array_index);
if (driver_op == NULL) {
+ /* TODO(sergey): Shall we use COW of fcu itself here? */
driver_op = add_operation_node(id,
DEG_NODE_TYPE_PARAMETERS,
- function_bind(BKE_animsys_eval_driver, _1, id, fcu),
+ function_bind(BKE_animsys_eval_driver,
+ _1,
+ id_cow,
+ fcu),
DEG_OPCODE_DRIVER,
fcu->rna_path ? fcu->rna_path : "",
fcu->array_index);
@@ -569,20 +751,19 @@ void DepsgraphNodeBuilder::build_world(World *world)
if (world_id->tag & LIB_TAG_DOIT) {
return;
}
-
+ /* Animation. */
build_animdata(world_id);
-
/* world itself */
add_operation_node(world_id,
- DEG_NODE_TYPE_PARAMETERS,
- NULL,
- DEG_OPCODE_PARAMETERS_EVAL);
-
+ DEG_NODE_TYPE_SHADING,
+ function_bind(BKE_world_eval,
+ _1,
+ get_cow_datablock(world)),
+ DEG_OPCODE_WORLD_UPDATE);
/* textures */
build_texture_stack(world->mtex);
-
/* world's nodetree */
- if (world->nodetree) {
+ if (world->nodetree != NULL) {
build_nodetree(world->nodetree);
}
}
@@ -591,55 +772,66 @@ void DepsgraphNodeBuilder::build_world(World *world)
void DepsgraphNodeBuilder::build_rigidbody(Scene *scene)
{
RigidBodyWorld *rbw = scene->rigidbody_world;
+ Scene *scene_cow = get_cow_datablock(scene);
/**
* Rigidbody Simulation Nodes
* ==========================
*
* There are 3 nodes related to Rigidbody Simulation:
- * 1) "Initialize/Rebuild World" - this is called sparingly, only when the simulation
- * needs to be rebuilt (mainly after file reload, or moving back to start frame)
- * 2) "Do Simulation" - perform a simulation step - interleaved between the evaluation
- * steps for clusters of objects (i.e. between those affected and/or not affected by
- * the sim for instance)
+ * 1) "Initialize/Rebuild World" - this is called sparingly, only when the
+ * simulation needs to be rebuilt (mainly after file reload, or moving
+ * back to start frame)
+ * 2) "Do Simulation" - perform a simulation step - interleaved between the
+ * evaluation steps for clusters of objects (i.e. between those affected
+ * and/or not affected by the sim for instance).
*
- * 3) "Pull Results" - grab the specific transforms applied for a specific object -
- * performed as part of object's transform-stack building
+ * 3) "Pull Results" - grab the specific transforms applied for a specific
+ * object - performed as part of object's transform-stack building.
*/
- /* create nodes ------------------------------------------------------------------------ */
- /* XXX: is this the right component, or do we want to use another one instead? */
+ /* Create nodes --------------------------------------------------------- */
+
+ /* XXX: is this the right component, or do we want to use another one
+ * instead?
+ */
/* init/rebuild operation */
- /*OperationDepsNode *init_node =*/ add_operation_node(&scene->id, DEG_NODE_TYPE_TRANSFORM,
- function_bind(BKE_rigidbody_rebuild_sim, _1, scene),
- DEG_OPCODE_RIGIDBODY_REBUILD);
+ /*OperationDepsNode *init_node =*/ add_operation_node(
+ &scene->id, DEG_NODE_TYPE_TRANSFORM,
+ function_bind(BKE_rigidbody_rebuild_sim, _1, scene_cow),
+ DEG_OPCODE_RIGIDBODY_REBUILD);
/* do-sim operation */
// XXX: what happens if we need to split into several groups?
- OperationDepsNode *sim_node = add_operation_node(&scene->id, DEG_NODE_TYPE_TRANSFORM,
- function_bind(BKE_rigidbody_eval_simulation, _1, scene),
- DEG_OPCODE_RIGIDBODY_SIM);
+ OperationDepsNode *sim_node = add_operation_node(
+ &scene->id, DEG_NODE_TYPE_TRANSFORM,
+ function_bind(BKE_rigidbody_eval_simulation, _1, scene_cow),
+ DEG_OPCODE_RIGIDBODY_SIM);
- /* XXX: For now, the sim node is the only one that really matters here. If any other
- * sims get added later, we may have to remove these hacks...
+ /* XXX: For now, the sim node is the only one that really matters here.
+ * If any other sims get added later, we may have to remove these hacks...
*/
sim_node->owner->entry_operation = sim_node;
sim_node->owner->exit_operation = sim_node;
-
/* objects - simulation participants */
if (rbw->group) {
- BLI_LISTBASE_FOREACH (GroupObject *, go, &rbw->group->gobject) {
- Object *object = go->ob;
+ BLI_LISTBASE_FOREACH (Base *, base, &rbw->group->view_layer->object_bases) {
+ Object *object = base->object;
if (!object || (object->type != OB_MESH))
continue;
/* 2) create operation for flushing results */
- /* object's transform component - where the rigidbody operation lives */
+ /* object's transform component - where the rigidbody operation
+ * lives. */
add_operation_node(&object->id, DEG_NODE_TYPE_TRANSFORM,
- function_bind(BKE_rigidbody_object_sync_transforms, _1, scene, object),
+ function_bind(
+ BKE_rigidbody_object_sync_transforms,
+ _1,
+ scene_cow,
+ get_cow_datablock(object)),
DEG_OPCODE_RIGIDBODY_TRANSFORM_COPY);
}
}
@@ -664,20 +856,33 @@ void DepsgraphNodeBuilder::build_particles(Object *object)
/* Component for all particle systems. */
ComponentDepsNode *psys_comp =
add_component_node(&object->id, DEG_NODE_TYPE_EVAL_PARTICLES);
+
+ /* TODO(sergey): Need to get COW of PSYS. */
+ Scene *scene_cow = get_cow_datablock(scene_);
+ Object *ob_cow = get_cow_datablock(object);
+
add_operation_node(psys_comp,
function_bind(BKE_particle_system_eval_init,
_1,
- scene_,
- object),
+ scene_cow,
+ ob_cow),
DEG_OPCODE_PARTICLE_SYSTEM_EVAL_INIT);
/* Build all particle systems. */
BLI_LISTBASE_FOREACH (ParticleSystem *, psys, &object->particlesystem) {
ParticleSettings *part = psys->part;
- /* Particle settings. */
- // XXX: what if this is used more than once!
- build_animdata(&part->id);
- /* This particle system evaluation. */
- // TODO: for now, this will just be a placeholder "ubereval" node
+ /* Build particle settings operations.
+ *
+ * NOTE: The call itself ensures settings are only build once.
+ */
+ build_particle_settings(part);
+ /* Update on particle settings change. */
+ add_operation_node(psys_comp,
+ function_bind(BKE_particle_system_settings_eval,
+ _1,
+ psys),
+ DEG_OPCODE_PARTICLE_SETTINGS_EVAL,
+ psys->name);
+ /* Particle system evaluation. */
add_operation_node(psys_comp,
NULL,
DEG_OPCODE_PARTICLE_SYSTEM_EVAL,
@@ -686,29 +891,53 @@ void DepsgraphNodeBuilder::build_particles(Object *object)
switch (part->ren_as) {
case PART_DRAW_OB:
if (part->dup_ob != NULL) {
- build_object(NULL, part->dup_ob);
+ build_object(NULL,
+ part->dup_ob,
+ DEG_ID_LINKED_INDIRECTLY);
}
break;
case PART_DRAW_GR:
if (part->dup_group != NULL) {
- build_group(NULL, part->dup_group);
+ build_group(part->dup_group);
}
break;
}
}
- /* pointcache */
- // TODO...
+ /* TODO(sergey): Do we need a point cache operations here? */
+}
+
+void DepsgraphNodeBuilder::build_particle_settings(ParticleSettings *part) {
+ ID *part_id = &part->id;
+ if (part_id->tag & LIB_TAG_DOIT) {
+ return;
+ }
+ part_id->tag |= LIB_TAG_DOIT;
+ /* Animation data. */
+ build_animdata(part_id);
+ /* Parameters change. */
+ add_operation_node(part_id,
+ DEG_NODE_TYPE_PARAMETERS,
+ NULL,
+ DEG_OPCODE_PARTICLE_SETTINGS_EVAL);
+ add_operation_node(part_id,
+ DEG_NODE_TYPE_PARAMETERS,
+ function_bind(BKE_particle_system_settings_recalc_clear,
+ _1,
+ part),
+ DEG_OPCODE_PARTICLE_SETTINGS_RECALC_CLEAR);
}
void DepsgraphNodeBuilder::build_cloth(Object *object)
{
+ Scene *scene_cow = get_cow_datablock(scene_);
+ Object *object_cow = get_cow_datablock(object);
add_operation_node(&object->id,
DEG_NODE_TYPE_CACHE,
function_bind(BKE_object_eval_cloth,
_1,
- scene_,
- object),
+ scene_cow,
+ object_cow),
DEG_OPCODE_GEOMETRY_CLOTH_MODIFIER);
}
@@ -726,8 +955,9 @@ void DepsgraphNodeBuilder::build_shapekeys(Key *key)
// XXX: what happens if the datablock is shared!
void DepsgraphNodeBuilder::build_obdata_geom(Object *object)
{
- ID *obdata = (ID *)object->data;
OperationDepsNode *op_node;
+ Scene *scene_cow = get_cow_datablock(scene_);
+ Object *object_cow = get_cow_datablock(object);
/* TODO(sergey): This way using this object's properties as driver target
* works fine.
@@ -751,8 +981,8 @@ void DepsgraphNodeBuilder::build_obdata_geom(Object *object)
DEG_NODE_TYPE_GEOMETRY,
function_bind(BKE_object_eval_uber_data,
_1,
- scene_,
- object),
+ scene_cow,
+ object_cow),
DEG_OPCODE_GEOMETRY_UBEREVAL);
op_node->set_as_exit();
@@ -773,10 +1003,21 @@ void DepsgraphNodeBuilder::build_obdata_geom(Object *object)
}
/* materials */
- for (int a = 1; a <= object->totcol; a++) {
- Material *ma = give_current_material(object, a);
- if (ma != NULL) {
- build_material(ma);
+ if (object->totcol != 0) {
+ if (object->type == OB_MESH) {
+ add_operation_node(&object->id,
+ DEG_NODE_TYPE_SHADING,
+ function_bind(BKE_object_eval_update_shading,
+ _1,
+ object_cow),
+ DEG_OPCODE_SHADING);
+ }
+
+ for (int a = 1; a <= object->totcol; a++) {
+ Material *ma = give_current_material(object, a);
+ if (ma != NULL) {
+ build_material(ma);
+ }
}
}
@@ -785,9 +1026,14 @@ void DepsgraphNodeBuilder::build_obdata_geom(Object *object)
// add geometry collider relations
}
+ ID *obdata = (ID *)object->data;
if (obdata->tag & LIB_TAG_DOIT) {
return;
}
+ obdata->tag |= LIB_TAG_DOIT;
+ /* Make sure we've got an ID node before requesting CoW pointer. */
+ (void) add_id_node((ID *)obdata);
+ ID *obdata_cow = get_cow_id(obdata);
/* ShapeKeys */
Key *key = BKE_key_from_object(object);
@@ -810,7 +1056,7 @@ void DepsgraphNodeBuilder::build_obdata_geom(Object *object)
DEG_NODE_TYPE_GEOMETRY,
function_bind(BKE_mesh_eval_geometry,
_1,
- (Mesh *)obdata),
+ (Mesh *)obdata_cow),
DEG_OPCODE_PLACEHOLDER,
"Geometry Eval");
op_node->set_as_entry();
@@ -827,9 +1073,10 @@ void DepsgraphNodeBuilder::build_obdata_geom(Object *object)
/* metaball evaluation operations */
op_node = add_operation_node(obdata,
DEG_NODE_TYPE_GEOMETRY,
- function_bind(BKE_mball_eval_geometry,
- _1,
- (MetaBall *)obdata),
+ function_bind(
+ BKE_mball_eval_geometry,
+ _1,
+ (MetaBall *)obdata_cow),
DEG_OPCODE_PLACEHOLDER,
"Geometry Eval");
}
@@ -854,23 +1101,22 @@ void DepsgraphNodeBuilder::build_obdata_geom(Object *object)
DEG_NODE_TYPE_GEOMETRY,
function_bind(BKE_curve_eval_geometry,
_1,
- (Curve *)obdata),
+ (Curve *)obdata_cow),
DEG_OPCODE_PLACEHOLDER,
"Geometry Eval");
op_node->set_as_entry();
-
/* Make sure objects used for bevel.taper are in the graph.
* NOTE: This objects might be not linked to the scene.
*/
Curve *cu = (Curve *)obdata;
if (cu->bevobj != NULL) {
- build_object(NULL, cu->bevobj);
+ build_object(NULL, cu->bevobj, DEG_ID_LINKED_INDIRECTLY);
}
if (cu->taperobj != NULL) {
- build_object(NULL, cu->taperobj);
+ build_object(NULL, cu->taperobj, DEG_ID_LINKED_INDIRECTLY);
}
if (object->type == OB_FONT && cu->textoncurve != NULL) {
- build_object(NULL, cu->textoncurve);
+ build_object(NULL, cu->textoncurve, DEG_ID_LINKED_INDIRECTLY);
}
break;
}
@@ -882,7 +1128,7 @@ void DepsgraphNodeBuilder::build_obdata_geom(Object *object)
DEG_NODE_TYPE_GEOMETRY,
function_bind(BKE_lattice_eval_geometry,
_1,
- (Lattice *)obdata),
+ (Lattice *)obdata_cow),
DEG_OPCODE_PLACEHOLDER,
"Geometry Eval");
op_node->set_as_entry();
@@ -899,12 +1145,28 @@ void DepsgraphNodeBuilder::build_obdata_geom(Object *object)
DEG_NODE_TYPE_PARAMETERS,
NULL,
DEG_OPCODE_PARAMETERS_EVAL);
+
+ /* Batch cache. */
+ add_operation_node(obdata,
+ DEG_NODE_TYPE_BATCH_CACHE,
+ function_bind(BKE_object_data_select_update,
+ _1,
+ obdata_cow),
+ DEG_OPCODE_GEOMETRY_SELECT_UPDATE);
}
/* Cameras */
void DepsgraphNodeBuilder::build_camera(Object *object)
{
- /* TODO: Link scene-camera links in somehow... */
+ /* Object itself. */
+ add_operation_node(&object->id,
+ DEG_NODE_TYPE_PARAMETERS,
+ NULL,
+ DEG_OPCODE_PARAMETERS_EVAL,
+ "Camera Parameters");
+
+ /* Object data. */
+ /* TODO: Link scene-camera links in somehow. */
Camera *cam = (Camera *)object->data;
ID *camera_id = &cam->id;
if (camera_id->tag & LIB_TAG_DOIT) {
@@ -917,17 +1179,19 @@ void DepsgraphNodeBuilder::build_camera(Object *object)
DEG_NODE_TYPE_PARAMETERS,
NULL,
DEG_OPCODE_PARAMETERS_EVAL);
-
- if (cam->dof_ob != NULL) {
- /* TODO(sergey): For now parametrs are on object level. */
- add_operation_node(&object->id, DEG_NODE_TYPE_PARAMETERS, NULL,
- DEG_OPCODE_PLACEHOLDER, "Camera DOF");
- }
}
/* Lamps */
void DepsgraphNodeBuilder::build_lamp(Object *object)
{
+ /* Object itself. */
+ add_operation_node(&object->id,
+ DEG_NODE_TYPE_PARAMETERS,
+ NULL,
+ DEG_OPCODE_PARAMETERS_EVAL,
+ "Lamp Parameters");
+
+ /* Object data. */
Lamp *la = (Lamp *)object->data;
ID *lamp_id = &la->id;
if (lamp_id->tag & LIB_TAG_DOIT) {
@@ -936,7 +1200,6 @@ void DepsgraphNodeBuilder::build_lamp(Object *object)
build_animdata(&la->id);
- /* TODO(sergey): Is it really how we're supposed to work with drivers? */
add_operation_node(lamp_id,
DEG_NODE_TYPE_PARAMETERS,
NULL,
@@ -953,22 +1216,30 @@ void DepsgraphNodeBuilder::build_lamp(Object *object)
void DepsgraphNodeBuilder::build_nodetree(bNodeTree *ntree)
{
- if (!ntree)
+ if (ntree == NULL) {
return;
-
+ }
/* nodetree itself */
ID *ntree_id = &ntree->id;
- OperationDepsNode *op_node;
-
+ add_id_node(ntree_id);
+ bNodeTree *ntree_cow = get_cow_datablock(ntree);
+ /* Animation, */
build_animdata(ntree_id);
-
- /* Parameters for drivers. */
- op_node = add_operation_node(ntree_id,
- DEG_NODE_TYPE_PARAMETERS,
- NULL,
- DEG_OPCODE_PARAMETERS_EVAL);
- op_node->set_as_exit();
-
+ /* Shading update. */
+ add_operation_node(ntree_id,
+ DEG_NODE_TYPE_SHADING,
+ NULL,
+ DEG_OPCODE_MATERIAL_UPDATE);
+ /* NOTE: We really pass original and CoW node trees here, this is how the
+ * callback works. Ideally we need to find a better way for that.
+ */
+ add_operation_node(ntree_id,
+ DEG_NODE_TYPE_SHADING_PARAMETERS,
+ function_bind(BKE_nodetree_shading_params_eval,
+ _1,
+ ntree_cow,
+ ntree),
+ DEG_OPCODE_MATERIAL_UPDATE);
/* nodetree's nodes... */
BLI_LISTBASE_FOREACH (bNode *, bnode, &ntree->nodes) {
ID *id = bnode->id;
@@ -986,7 +1257,7 @@ void DepsgraphNodeBuilder::build_nodetree(bNodeTree *ntree)
build_image((Image *)id);
}
else if (id_type == ID_OB) {
- build_object(NULL, (Object *)id);
+ build_object(NULL, (Object *)id, DEG_ID_LINKED_INDIRECTLY);
}
else if (id_type == ID_SCE) {
/* Scenes are used by compositor trees, and handled by render
@@ -1011,36 +1282,40 @@ void DepsgraphNodeBuilder::build_nodetree(bNodeTree *ntree)
}
/* Recursively build graph for material */
-void DepsgraphNodeBuilder::build_material(Material *ma)
+void DepsgraphNodeBuilder::build_material(Material *material)
{
- ID *ma_id = &ma->id;
- if (ma_id->tag & LIB_TAG_DOIT) {
+ ID *material_id = &material->id;
+ if (material_id->tag & LIB_TAG_DOIT) {
return;
}
-
- add_operation_node(ma_id, DEG_NODE_TYPE_SHADING, NULL,
- DEG_OPCODE_PLACEHOLDER, "Material Update");
-
- /* material animation */
- build_animdata(ma_id);
-
- /* textures */
- build_texture_stack(ma->mtex);
-
- /* material's nodetree */
- build_nodetree(ma->nodetree);
+ material_id->tag |= LIB_TAG_DOIT;
+ /* Material itself. */
+ add_id_node(material_id);
+ Material *material_cow = get_cow_datablock(material);
+ /* Shading update. */
+ add_operation_node(material_id,
+ DEG_NODE_TYPE_SHADING,
+ function_bind(BKE_material_eval,
+ _1,
+ material_cow),
+ DEG_OPCODE_MATERIAL_UPDATE);
+ /* Material animation. */
+ build_animdata(material_id);
+ /* Textures. */
+ build_texture_stack(material->mtex);
+ /* Material's nodetree. */
+ build_nodetree(material->nodetree);
}
/* Texture-stack attached to some shading datablock */
void DepsgraphNodeBuilder::build_texture_stack(MTex **texture_stack)
{
- int i;
-
/* for now assume that all texture-stacks have same number of max items */
- for (i = 0; i < MAX_MTEX; i++) {
+ for (int i = 0; i < MAX_MTEX; i++) {
MTex *mtex = texture_stack[i];
- if (mtex && mtex->tex)
+ if (mtex && mtex->tex) {
build_texture(mtex->tex);
+ }
}
}
@@ -1085,7 +1360,9 @@ void DepsgraphNodeBuilder::build_compositor(Scene *scene)
// XXX: component type undefined!
//graph->get_node(&scene->id, NULL, DEG_NODE_TYPE_COMPOSITING, NULL);
- /* for now, nodetrees are just parameters; compositing occurs in internals of renderer... */
+ /* for now, nodetrees are just parameters; compositing occurs in internals
+ * of renderer...
+ */
add_component_node(&scene->id, DEG_NODE_TYPE_PARAMETERS);
build_nodetree(scene->nodetree);
}
@@ -1117,29 +1394,55 @@ void DepsgraphNodeBuilder::build_cachefile(CacheFile *cache_file)
void DepsgraphNodeBuilder::build_mask(Mask *mask)
{
ID *mask_id = &mask->id;
+ Mask *mask_cow = get_cow_datablock(mask);
/* F-Curve based animation. */
build_animdata(mask_id);
/* Animation based on mask's shapes. */
add_operation_node(mask_id,
DEG_NODE_TYPE_ANIMATION,
- function_bind(BKE_mask_eval_animation, _1, mask),
+ function_bind(BKE_mask_eval_animation, _1, mask_cow),
DEG_OPCODE_MASK_ANIMATION);
/* Final mask evaluation. */
add_operation_node(mask_id,
DEG_NODE_TYPE_PARAMETERS,
- function_bind(BKE_mask_eval_update, _1, mask),
+ function_bind(BKE_mask_eval_update, _1, mask_cow),
DEG_OPCODE_MASK_EVAL);
}
-void DepsgraphNodeBuilder::build_movieclip(MovieClip *clip) {
+void DepsgraphNodeBuilder::build_movieclip(MovieClip *clip)
+{
ID *clip_id = &clip->id;
+ MovieClip *clip_cow = get_cow_datablock(clip);
/* Animation. */
build_animdata(clip_id);
/* Movie clip evaluation. */
add_operation_node(clip_id,
DEG_NODE_TYPE_PARAMETERS,
- function_bind(BKE_movieclip_eval_update, _1, clip),
+ function_bind(BKE_movieclip_eval_update, _1, clip_cow),
DEG_OPCODE_MOVIECLIP_EVAL);
}
+void DepsgraphNodeBuilder::build_lightprobe(Object *object)
+{
+ LightProbe *probe = (LightProbe *)object->data;
+ ID *probe_id = &probe->id;
+ if (probe_id->tag & LIB_TAG_DOIT) {
+ return;
+ }
+ probe_id->tag |= LIB_TAG_DOIT;
+ /* Placeholder so we can add relations and tag ID node for update. */
+ add_operation_node(probe_id,
+ DEG_NODE_TYPE_PARAMETERS,
+ NULL,
+ DEG_OPCODE_PLACEHOLDER,
+ "LightProbe Eval");
+ add_operation_node(&object->id,
+ DEG_NODE_TYPE_PARAMETERS,
+ NULL,
+ DEG_OPCODE_PLACEHOLDER,
+ "LightProbe Eval");
+
+ build_animdata(probe_id);
+}
+
} // namespace DEG