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Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.cc')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc38
1 files changed, 10 insertions, 28 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 7da3ab78575..51582508b6f 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -390,8 +390,6 @@ void DepsgraphNodeBuilder::begin_build()
* NOTE: This is split in two, a static function and a public method of the node builder, to allow
* the code to access the builder's data more easily. */
-/* `id_cow_self` is the user of `id_pointer`, see also `LibraryIDLinkCallbackData` struct
- * definition. */
int DepsgraphNodeBuilder::foreach_id_cow_detect_need_for_update_callback(ID *id_cow_self,
ID *id_pointer)
{
@@ -440,21 +438,18 @@ static int foreach_id_cow_detect_need_for_update_callback(LibraryIDLinkCallbackD
return builder->foreach_id_cow_detect_need_for_update_callback(id_cow_self, id);
}
-/* Check for IDs that need to be flushed (COW-updated) because the depsgraph itself created or
- * removed some of their evaluated dependencies.
- *
- * NOTE: Currently the only ID types that depsgraph may decide to not evaluate/generate COW
- * copies for, even though they are referenced by other data-blocks, are Collections and Objects
- * (through their various visibility flags, and the ones from LayerCollections too). However, this
- * code is kept generic as it makes it more future-proof, and optimization here would give
- * negligible performance improvements in typical cases.
- *
- * NOTE: This mechanism may also 'fix' some missing update tagging from non-depsgraph code in
- * some cases. This is slightly unfortunate (as it may hide issues in other parts of Blender
- * code), but cannot really be avoided currently.
- */
void DepsgraphNodeBuilder::update_invalid_cow_pointers()
{
+ /* NOTE: Currently the only ID types that depsgraph may decide to not evaluate/generate COW
+ * copies for, even though they are referenced by other data-blocks, are Collections and Objects
+ * (through their various visibility flags, and the ones from #LayerCollections too). However,
+ * this code is kept generic as it makes it more future-proof, and optimization here would give
+ * negligible performance improvements in typical cases.
+ *
+ * NOTE: This mechanism may also 'fix' some missing update tagging from non-depsgraph code in
+ * some cases. This is slightly unfortunate (as it may hide issues in other parts of Blender
+ * code), but cannot really be avoided currently. */
+
for (const IDNode *id_node : graph_->id_nodes) {
if (id_node->previously_visible_components_mask == 0) {
/* Newly added node/ID, no need to check it. */
@@ -1071,10 +1066,6 @@ void DepsgraphNodeBuilder::build_object_pointcache(Object *object)
});
}
-/**
- * Build graph nodes for AnimData block and any animated images used.
- * \param id: ID-Block which hosts the AnimData
- */
void DepsgraphNodeBuilder::build_animdata(ID *id)
{
/* Special handling for animated images/sequences. */
@@ -1128,9 +1119,6 @@ void DepsgraphNodeBuilder::build_animdata_nlastrip_targets(ListBase *strips)
}
}
-/**
- * Build graph nodes to update the current frame in image users.
- */
void DepsgraphNodeBuilder::build_animation_images(ID *id)
{
if (BKE_image_user_id_has_animation(id)) {
@@ -1152,12 +1140,6 @@ void DepsgraphNodeBuilder::build_action(bAction *action)
add_operation_node(&action->id, NodeType::ANIMATION, OperationCode::ANIMATION_EVAL);
}
-/**
- * Build graph node(s) for Driver
- * \param id: ID-Block that driver is attached to
- * \param fcu: Driver-FCurve
- * \param driver_index: Index in animation data drivers list
- */
void DepsgraphNodeBuilder::build_driver(ID *id, FCurve *fcurve, int driver_index)
{
/* Create data node for this driver */