diff options
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.cc')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes.cc | 37 |
1 files changed, 2 insertions, 35 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc index 64ca5902136..37712296bdf 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc @@ -58,7 +58,6 @@ extern "C" { #include "DNA_lightprobe_types.h" #include "DNA_rigidbody_types.h" #include "DNA_scene_types.h" -#include "DNA_sequence_types.h" #include "DNA_sound_types.h" #include "DNA_speaker_types.h" #include "DNA_texture_types.h" @@ -90,8 +89,6 @@ extern "C" { #include "BKE_particle.h" #include "BKE_pointcache.h" #include "BKE_rigidbody.h" -#include "BKE_scene.h" -#include "BKE_sequencer.h" #include "BKE_shader_fx.h" #include "BKE_sound.h" #include "BKE_tracking.h" @@ -1563,42 +1560,12 @@ void DepsgraphNodeBuilder::build_sound(bSound *sound) if (built_map_.checkIsBuiltAndTag(sound)) { return; } - add_id_node(&sound->id); - bSound *sound_cow = get_cow_datablock(sound); - add_operation_node(&sound->id, - NodeType::AUDIO, - OperationCode::SOUND_EVAL, - function_bind(BKE_sound_evaluate, _1, bmain_, sound_cow)); + /* Placeholder so we can add relations and tag ID node for update. */ + add_operation_node(&sound->id, NodeType::AUDIO, OperationCode::SOUND_EVAL); build_animdata(&sound->id); build_parameters(&sound->id); } -void DepsgraphNodeBuilder::build_sequencer(Scene *scene) -{ - if (scene->ed == NULL) { - return; - } - Scene *scene_cow = get_cow_datablock(scene_); - add_operation_node(&scene->id, - NodeType::SEQUENCER, - OperationCode::SEQUENCES_EVAL, - function_bind(BKE_scene_eval_sequencer_sequences, _1, scene_cow)); - /* Make sure data for sequences is in the graph. */ - Sequence *seq; - SEQ_BEGIN (scene->ed, seq) { - if (seq->sound != NULL) { - build_sound(seq->sound); - } - /* TODO(sergey): Movie clip, scene, camera, mask. */ - } - SEQ_END; -} - -void DepsgraphNodeBuilder::build_scene_audio(Scene *scene) -{ - add_operation_node(&scene->id, NodeType::AUDIO, OperationCode::SOUND_EVAL); -} - /* **** ID traversal callbacks functions **** */ void DepsgraphNodeBuilder::modifier_walk(void *user_data, |