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Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.h')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.h80
1 files changed, 75 insertions, 5 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
index 2fa9ba01cc7..cc8ad08ea3b 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
@@ -32,6 +32,8 @@
#include "intern/depsgraph_types.h"
+#include "DEG_depsgraph.h" /* used for DEG_depsgraph_use_copy_on_write() */
+
struct Base;
struct CacheFile;
struct bGPdata;
@@ -42,6 +44,7 @@ struct Image;
struct FCurve;
struct Group;
struct Key;
+struct LayerCollection;
struct Main;
struct Material;
struct Mask;
@@ -49,6 +52,8 @@ struct MTex;
struct MovieClip;
struct bNodeTree;
struct Object;
+struct ParticleSettings;
+struct Probe;
struct bPoseChannel;
struct bConstraint;
struct Scene;
@@ -70,9 +75,45 @@ struct DepsgraphNodeBuilder {
DepsgraphNodeBuilder(Main *bmain, Depsgraph *graph);
~DepsgraphNodeBuilder();
+ /* For given original ID get ID which is created by CoW system. */
+ ID *get_cow_id(const ID *id_orig) const;
+ /* Similar to above, but for the cases when there is no ID node we create
+ * one.
+ */
+ ID *ensure_cow_id(ID *id_orig);
+
+ /* Helper wrapper function which wraps get_cow_id with a needed type cast. */
+ template<typename T>
+ T *get_cow_datablock(const T *orig) const {
+ return (T *)get_cow_id(&orig->id);
+ }
+
+ /* Get fully expanded (ready for use) copy-on-write datablock for the given
+ * original datablock.
+ */
+ ID *expand_cow_id(IDDepsNode *id_node);
+ ID *expand_cow_id(ID *id_orig);
+ template<typename T>
+ T *expand_cow_datablock(T *orig) {
+ return (T *)expand_cow_id(&orig->id);
+ }
+
+ /* For a given COW datablock get corresponding original one. */
+ template<typename T>
+ T *get_orig_datablock(const T *cow) const {
+ if (DEG_depsgraph_use_copy_on_write()) {
+ return (T *)cow->id.orig_id;
+ }
+ else {
+ return (T *)cow;
+ }
+ }
+
void begin_build();
+ void end_build();
- IDDepsNode *add_id_node(ID *id);
+ IDDepsNode *add_id_node(ID *id, bool do_tag = true);
+ IDDepsNode *find_id_node(ID *id);
TimeSourceDepsNode *add_time_source();
ComponentDepsNode *add_component_node(ID *id,
@@ -118,15 +159,23 @@ struct DepsgraphNodeBuilder {
const char *name = "",
int name_tag = -1);
- void build_scene(Scene *scene);
- void build_group(Base *base, Group *group);
- void build_object(Base *base, Object *object);
+ void build_view_layer(Scene *scene,
+ ViewLayer *view_layer,
+ eDepsNode_LinkedState_Type linked_state);
+ void build_group(Group *group);
+ void build_object(Base *base,
+ Object *object,
+ eDepsNode_LinkedState_Type linked_state);
+ void build_object_flags(Base *base,
+ Object *object,
+ eDepsNode_LinkedState_Type linked_state);
void build_object_data(Object *object);
void build_object_transform(Object *object);
void build_object_constraints(Object *object);
void build_pose_constraints(Object *object, bPoseChannel *pchan);
void build_rigidbody(Scene *scene);
void build_particles(Object *object);
+ void build_particle_settings(ParticleSettings *part);
void build_cloth(Object *object);
void build_animdata(ID *id);
OperationDepsNode *build_driver(ID *id, FCurve *fcurve);
@@ -153,14 +202,35 @@ struct DepsgraphNodeBuilder {
void build_cachefile(CacheFile *cache_file);
void build_mask(Mask *mask);
void build_movieclip(MovieClip *clip);
-
+ void build_lightprobe(Object *object);
+
+ struct LayerCollectionState {
+ int index;
+ LayerCollection *parent;
+ };
+ void build_layer_collection(ID *owner_id,
+ LayerCollection *layer_collection,
+ LayerCollectionState *state);
+ void build_layer_collections(ID *owner_id,
+ ListBase *layer_collections,
+ LayerCollectionState *state);
+ void build_view_layer_collections(ID *owner_id, ViewLayer *view_layer);
protected:
+ struct SavedEntryTag {
+ ID *id;
+ eDepsNode_Type component_type;
+ eDepsOperation_Code opcode;
+ };
+ vector<SavedEntryTag> saved_entry_tags_;
+
/* State which never changes, same for the whole builder time. */
Main *bmain_;
Depsgraph *graph_;
/* State which demotes currently built entities. */
Scene *scene_;
+
+ GHash *cow_id_hash_;
};
} // namespace DEG