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Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.h')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.h76
1 files changed, 67 insertions, 9 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
index f2154e58703..487b834bd07 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
@@ -33,16 +33,23 @@
#include "intern/builder/deg_builder_map.h"
#include "intern/depsgraph_types.h"
+#include "DEG_depsgraph.h"
+
struct Base;
+struct bArmature;
struct CacheFile;
+struct Camera;
struct bGPdata;
struct ListBase;
struct GHash;
struct ID;
struct Image;
struct FCurve;
-struct Group;
+struct Collection;
struct Key;
+struct Lamp;
+struct LayerCollection;
+struct LightProbe;
struct Main;
struct Material;
struct Mask;
@@ -50,9 +57,12 @@ struct MTex;
struct MovieClip;
struct bNodeTree;
struct Object;
+struct ParticleSettings;
+struct Probe;
struct bPoseChannel;
struct bConstraint;
struct Scene;
+struct Speaker;
struct Tex;
struct World;
@@ -71,9 +81,30 @@ struct DepsgraphNodeBuilder {
DepsgraphNodeBuilder(Main *bmain, Depsgraph *graph);
~DepsgraphNodeBuilder();
+ /* For given original ID get ID which is created by CoW system. */
+ ID *get_cow_id(const ID *id_orig) const;
+ /* Similar to above, but for the cases when there is no ID node we create
+ * one.
+ */
+ ID *ensure_cow_id(ID *id_orig);
+
+ /* Helper wrapper function which wraps get_cow_id with a needed type cast. */
+ template<typename T>
+ T *get_cow_datablock(const T *orig) const {
+ return (T *)get_cow_id(&orig->id);
+ }
+
+ /* For a given COW datablock get corresponding original one. */
+ template<typename T>
+ T *get_orig_datablock(const T *cow) const {
+ return (T *)cow->id.orig_id;
+ }
+
void begin_build();
+ void end_build();
IDDepsNode *add_id_node(ID *id);
+ IDDepsNode *find_id_node(ID *id);
TimeSourceDepsNode *add_time_source();
ComponentDepsNode *add_component_node(ID *id,
@@ -127,18 +158,34 @@ struct DepsgraphNodeBuilder {
int name_tag = -1);
void build_id(ID* id);
- void build_scene(Scene *scene);
- void build_group(Base *base, Group *group);
- void build_object(Base *base, Object *object);
+ void build_layer_collections(ListBase *lb);
+ void build_view_layer(Scene *scene,
+ ViewLayer *view_layer,
+ eDepsNode_LinkedState_Type linked_state);
+ void build_collection(eDepsNode_CollectionOwner owner_type,
+ Collection *collection);
+ void build_object(int base_index,
+ Object *object,
+ eDepsNode_LinkedState_Type linked_state);
+ void build_object_flags(int base_index,
+ Object *object,
+ eDepsNode_LinkedState_Type linked_state);
void build_object_data(Object *object);
+ void build_object_data_camera(Object *object);
+ void build_object_data_geometry(Object *object);
+ void build_object_data_geometry_datablock(ID *obdata);
+ void build_object_data_lamp(Object *object);
+ void build_object_data_lightprobe(Object *object);
+ void build_object_data_speaker(Object *object);
void build_object_transform(Object *object);
void build_object_constraints(Object *object);
void build_pose_constraints(Object *object, bPoseChannel *pchan, int pchan_index);
void build_rigidbody(Scene *scene);
void build_particles(Object *object);
+ void build_particle_settings(ParticleSettings *part);
void build_cloth(Object *object);
void build_animdata(ID *id);
- void build_driver(ID *id, FCurve *fcurve);
+ void build_driver(ID *id, FCurve *fcurve, int driver_index);
void build_driver_variables(ID *id, FCurve *fcurve);
void build_driver_id_property(ID *id, const char *rna_path);
void build_ik_pose(Object *object,
@@ -149,14 +196,13 @@ struct DepsgraphNodeBuilder {
bConstraint *con);
void build_rig(Object *object);
void build_proxy_rig(Object *object);
+ void build_armature(bArmature *armature);
void build_shapekeys(Key *key);
- void build_obdata_geom(Object *object);
- void build_camera(Object *object);
- void build_lamp(Object *object);
+ void build_camera(Camera *camera);
+ void build_lamp(Lamp *lamp);
void build_nodetree(bNodeTree *ntree);
void build_material(Material *ma);
void build_texture(Tex *tex);
- void build_texture_stack(MTex **texture_stack);
void build_image(Image *image);
void build_world(World *world);
void build_compositor(Scene *scene);
@@ -164,8 +210,17 @@ struct DepsgraphNodeBuilder {
void build_cachefile(CacheFile *cache_file);
void build_mask(Mask *mask);
void build_movieclip(MovieClip *clip);
+ void build_lightprobe(LightProbe *probe);
+ void build_speaker(Speaker *speaker);
protected:
+ struct SavedEntryTag {
+ ID *id;
+ eDepsNode_Type component_type;
+ eDepsOperation_Code opcode;
+ };
+ vector<SavedEntryTag> saved_entry_tags_;
+
struct BuilderWalkUserData {
DepsgraphNodeBuilder *builder;
};
@@ -186,7 +241,10 @@ protected:
/* State which demotes currently built entities. */
Scene *scene_;
+ ViewLayer *view_layer_;
+ int view_layer_index_;
+ GHash *cow_id_hash_;
BuilderMap built_map_;
};