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Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes_layer.cc')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes_layer.cc | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_layer.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_layer.cc new file mode 100644 index 00000000000..b3a88d8ac4d --- /dev/null +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_layer.cc @@ -0,0 +1,125 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2013 Blender Foundation. + * All rights reserved. + * + * Original Author: Joshua Leung + * Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013) + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/depsgraph/intern/builder/deg_builder_nodes_layer.cc + * \ingroup depsgraph + * + * Methods for constructing depsgraph's nodes + */ + +#include "intern/builder/deg_builder_nodes.h" + +#include <stdio.h> +#include <stdlib.h> + +#include "MEM_guardedalloc.h" + +extern "C" { +#include "BLI_utildefines.h" + +#include "BKE_layer.h" + +#include "DNA_scene_types.h" + +#include "DEG_depsgraph.h" +#include "DEG_depsgraph_build.h" +} /* extern "C" */ + +#include "intern/builder/deg_builder.h" +#include "intern/eval/deg_eval_copy_on_write.h" +#include "intern/nodes/deg_node.h" +#include "intern/nodes/deg_node_component.h" +#include "intern/nodes/deg_node_operation.h" +#include "intern/depsgraph_types.h" +#include "intern/depsgraph_intern.h" +#include "util/deg_util_foreach.h" + +namespace DEG { + +void DepsgraphNodeBuilder::build_layer_collection(Scene *scene, + LayerCollection *layer_collection, + LayerCollectionState *state) +{ + /* TODO(sergey): This will attempt to create component for each collection. + * Harmless but could be optimized. + */ + ComponentDepsNode *comp = add_component_node(&scene->id, DEG_NODE_TYPE_LAYER_COLLECTIONS); + + add_operation_node(comp, + function_bind(BKE_layer_eval_layer_collection, + _1, + layer_collection, + state->parent), + DEG_OPCODE_SCENE_LAYER_EVAL, + layer_collection->scene_collection->name, + state->index); + ++state->index; + + /* Recurs into nested layer collections. */ + LayerCollection *parent = state->parent; + state->parent = layer_collection; + build_layer_collections(scene, &layer_collection->layer_collections, state); + state->parent = parent; +} + +void DepsgraphNodeBuilder::build_layer_collections(Scene *scene, + ListBase *layer_collections, + LayerCollectionState *state) +{ + LINKLIST_FOREACH (LayerCollection *, layer_collection, layer_collections) { + build_layer_collection(scene, layer_collection, state); + } +} + +void DepsgraphNodeBuilder::build_scene_layer_collections(Scene *scene) +{ +#ifdef WITH_COPY_ON_WRITE + /* Make sure we've got ID node, so we can get pointer to CoW datablock. */ + Scene *scene_cow = expand_cow_datablock(scene); +#else + Scene *scene_cow = scene; +#endif + + LayerCollectionState state; + state.index = 0; + LINKLIST_FOREACH (SceneLayer *, scene_layer, &scene_cow->render_layers) { + ComponentDepsNode *comp = add_component_node(&scene->id, DEG_NODE_TYPE_LAYER_COLLECTIONS); + + add_operation_node(comp, + function_bind(BKE_layer_eval_layer_collection_pre, _1, scene_cow, scene_layer), + DEG_OPCODE_SCENE_LAYER_INIT, + scene_layer->name); + add_operation_node(comp, + function_bind(BKE_layer_eval_layer_collection_post, _1, scene_layer), + DEG_OPCODE_SCENE_LAYER_DONE, + scene_layer->name); + + state.parent = NULL; + build_layer_collections(scene, &scene_layer->layer_collections, &state); + } +} + +} // namespace DEG |