diff options
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc new file mode 100644 index 00000000000..bcd4bc51448 --- /dev/null +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc @@ -0,0 +1,159 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2013 Blender Foundation. + * All rights reserved. + * + * Original Author: Joshua Leung + * Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013) + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc + * \ingroup depsgraph + * + * Methods for constructing depsgraph's nodes + */ + +#include "intern/builder/deg_builder_nodes.h" + +#include <stdio.h> +#include <stdlib.h> + +#include "MEM_guardedalloc.h" + +extern "C" { +#include "BLI_blenlib.h" +#include "BLI_string.h" +#include "BLI_utildefines.h" + +#include "DNA_node_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" + +#include "BKE_main.h" +#include "BKE_node.h" + +#include "DEG_depsgraph.h" +#include "DEG_depsgraph_build.h" +} /* extern "C" */ + +#include "intern/builder/deg_builder.h" +#include "intern/nodes/deg_node.h" +#include "intern/nodes/deg_node_component.h" +#include "intern/nodes/deg_node_operation.h" +#include "intern/depsgraph_types.h" +#include "intern/depsgraph_intern.h" +#include "util/deg_util_foreach.h" + +namespace DEG { + +void DepsgraphNodeBuilder::build_scene(Main *bmain, Scene *scene) +{ + /* LIB_TAG_DOIT is used to indicate whether node for given ID was already + * created or not. This flag is being set in add_id_node(), so functions + * shouldn't bother with setting it, they only might query this flag when + * needed. + */ + BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false); + /* XXX nested node trees are not included in tag-clearing above, + * so we need to do this manually. + */ + FOREACH_NODETREE(bmain, nodetree, id) { + if (id != (ID *)nodetree) + nodetree->id.tag &= ~LIB_TAG_DOIT; + } FOREACH_NODETREE_END + + /* scene ID block */ + add_id_node(&scene->id); + + /* timesource */ + add_time_source(NULL); + + /* build subgraph for set, and link this in... */ + // XXX: depending on how this goes, that scene itself could probably store its + // own little partial depsgraph? + if (scene->set) { + build_scene(bmain, scene->set); + } + + /* scene objects */ + LINKLIST_FOREACH (Base *, base, &scene->base) { + Object *ob = base->object; + + /* object itself */ + build_object(scene, base, ob); + + /* object that this is a proxy for */ + // XXX: the way that proxies work needs to be completely reviewed! + if (ob->proxy) { + ob->proxy->proxy_from = ob; + build_object(scene, base, ob->proxy); + } + + /* Object dupligroup. */ + if (ob->dup_group) { + build_group(scene, base, ob->dup_group); + } + } + + /* rigidbody */ + if (scene->rigidbody_world) { + build_rigidbody(scene); + } + + /* scene's animation and drivers */ + if (scene->adt) { + build_animdata(&scene->id); + } + + /* world */ + if (scene->world) { + build_world(scene->world); + } + + /* compo nodes */ + if (scene->nodetree) { + build_compositor(scene); + } + + /* sequencer */ + // XXX... + + /* grease pencil */ + if (scene->gpd) { + build_gpencil(scene->gpd); + } + + /* Cache file. */ + LINKLIST_FOREACH (CacheFile *, cachefile, &bmain->cachefiles) { + build_cachefile(cachefile); + } + + /* Masks. */ + LINKLIST_FOREACH (Mask *, mask, &bmain->mask) { + build_mask(mask); + } + + /* Movie clips. */ + LINKLIST_FOREACH (MovieClip *, clip, &bmain->movieclip) { + build_movieclip(clip); + } +} + +} // namespace DEG |