diff options
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc new file mode 100644 index 00000000000..4ca19f4e14f --- /dev/null +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc @@ -0,0 +1,174 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2013 Blender Foundation. + * All rights reserved. + * + * Original Author: Joshua Leung + * Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013) + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc + * \ingroup depsgraph + * + * Methods for constructing depsgraph's nodes + */ + +#include "intern/builder/deg_builder_nodes.h" + +#include <stdio.h> +#include <stdlib.h> + +#include "MEM_guardedalloc.h" + +#include "BLI_utildefines.h" +#include "BLI_blenlib.h" +#include "BLI_string.h" + +extern "C" { +#include "DNA_node_types.h" +#include "DNA_layer_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" + +#include "BKE_layer.h" +#include "BKE_main.h" +#include "BKE_node.h" +} /* extern "C" */ + +#include "DEG_depsgraph.h" +#include "DEG_depsgraph_build.h" + +#include "intern/builder/deg_builder.h" +#include "intern/nodes/deg_node.h" +#include "intern/nodes/deg_node_component.h" +#include "intern/nodes/deg_node_operation.h" +#include "intern/depsgraph_types.h" +#include "intern/depsgraph_intern.h" +#include "util/deg_util_foreach.h" + +namespace DEG { + +void DepsgraphNodeBuilder::build_view_layer( + Scene *scene, + ViewLayer *view_layer, + eDepsNode_LinkedState_Type linked_state) +{ + /* Scene ID block. */ + add_id_node(&scene->id); + /* Time source. */ + add_time_source(); + /* Setup currently building context. */ + scene_ = scene; + /* Expand Scene Cow datablock to get proper pointers to bases. */ + Scene *scene_cow; + ViewLayer *view_layer_cow; + if (DEG_depsgraph_use_copy_on_write()) { + /* NOTE: We need to create ID nodes for all objects coming from bases, + * otherwise remapping will not replace objects with their CoW versions + * for CoW bases. + */ + BLI_LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) { + Object *object = base->object; + add_id_node(&object->id, false); + } + /* Create ID node for nested ID of nodetree as well, otherwise remapping + * will not work correct either. + */ + if (scene->nodetree != NULL) { + add_id_node(&scene->nodetree->id, false); + } + /* Make sure we've got ID node, so we can get pointer to CoW datablock. + */ + scene_cow = expand_cow_datablock(scene); + view_layer_cow = (ViewLayer *)BLI_findstring( + &scene_cow->view_layers, + view_layer->name, + offsetof(ViewLayer, name)); + } + else { + scene_cow = scene; + view_layer_cow = view_layer; + } + /* Scene objects. */ + int select_color = 1; + /* NOTE: Base is used for function bindings as-is, so need to pass CoW base, + * but object is expected to be an original one. Hence we go into some + * tricks here iterating over the view layer. + */ + for (Base *base_orig = (Base *)view_layer->object_bases.first, + *base_cow = (Base *)view_layer_cow->object_bases.first; + base_orig != NULL; + base_orig = base_orig->next, base_cow = base_cow->next) + { + /* object itself */ + build_object(base_cow, base_orig->object, linked_state); + base_orig->object->select_color = select_color++; + } + if (scene->camera != NULL) { + build_object(NULL, scene->camera, DEG_ID_LINKED_INDIRECTLY); + } + /* Rigidbody. */ + if (scene->rigidbody_world != NULL) { + build_rigidbody(scene); + } + /* Scene's animation and drivers. */ + if (scene->adt != NULL) { + build_animdata(&scene->id); + } + /* World. */ + if (scene->world != NULL) { + build_world(scene->world); + } + /* Compositor nodes */ + if (scene->nodetree != NULL) { + build_compositor(scene); + } + /* Grease pencil. */ + if (scene->gpd != NULL) { + build_gpencil(scene->gpd); + } + /* Cache file. */ + BLI_LISTBASE_FOREACH (CacheFile *, cachefile, &bmain_->cachefiles) { + build_cachefile(cachefile); + } + /* Masks. */ + BLI_LISTBASE_FOREACH (Mask *, mask, &bmain_->mask) { + build_mask(mask); + } + /* Movie clips. */ + BLI_LISTBASE_FOREACH (MovieClip *, clip, &bmain_->movieclip) { + build_movieclip(clip); + } + /* Collections. */ + build_view_layer_collections(&scene->id, view_layer_cow); + /* Parameters evaluation for scene relations mainly. */ + add_operation_node(&scene->id, + DEG_NODE_TYPE_PARAMETERS, + NULL, + DEG_OPCODE_PLACEHOLDER, + "Scene Eval"); + /* Build all set scenes. */ + if (scene->set != NULL) { + ViewLayer *set_view_layer = BKE_view_layer_from_scene_get(scene->set); + build_view_layer(scene->set, set_view_layer, DEG_ID_LINKED_VIA_SET); + } +} + +} // namespace DEG |