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Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc174
1 files changed, 174 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * Original Author: Joshua Leung
+ * Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013)
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc
+ * \ingroup depsgraph
+ *
+ * Methods for constructing depsgraph's nodes
+ */
+
+#include "intern/builder/deg_builder_nodes.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_blenlib.h"
+#include "BLI_string.h"
+
+extern "C" {
+#include "DNA_node_types.h"
+#include "DNA_layer_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_layer.h"
+#include "BKE_main.h"
+#include "BKE_node.h"
+} /* extern "C" */
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+
+#include "intern/builder/deg_builder.h"
+#include "intern/nodes/deg_node.h"
+#include "intern/nodes/deg_node_component.h"
+#include "intern/nodes/deg_node_operation.h"
+#include "intern/depsgraph_types.h"
+#include "intern/depsgraph_intern.h"
+#include "util/deg_util_foreach.h"
+
+namespace DEG {
+
+void DepsgraphNodeBuilder::build_layer_collections(ListBase *lb)
+{
+ const int restrict_flag = (graph_->mode == DAG_EVAL_VIEWPORT) ?
+ COLLECTION_RESTRICT_VIEW : COLLECTION_RESTRICT_RENDER;
+
+ for (LayerCollection *lc = (LayerCollection *)lb->first; lc; lc = lc->next) {
+ if (lc->collection->flag & restrict_flag) {
+ continue;
+ }
+ if ((lc->flag & LAYER_COLLECTION_EXCLUDE) == 0) {
+ build_collection(DEG_COLLECTION_OWNER_SCENE, lc->collection);
+ }
+ build_layer_collections(&lc->layer_collections);
+ }
+}
+
+void DepsgraphNodeBuilder::build_view_layer(
+ Scene *scene,
+ ViewLayer *view_layer,
+ eDepsNode_LinkedState_Type linked_state)
+{
+ view_layer_index_ = BLI_findindex(&scene->view_layers, view_layer);
+ BLI_assert(view_layer_index_ != -1);
+ /* Scene ID block. */
+ add_id_node(&scene->id);
+ /* Time source. */
+ add_time_source();
+ /* Setup currently building context. */
+ scene_ = scene;
+ view_layer_ = view_layer;
+ /* Get pointer to a CoW version of scene ID. */
+ Scene *scene_cow = get_cow_datablock(scene);
+ /* Scene objects. */
+ int select_color = 1;
+ /* NOTE: Base is used for function bindings as-is, so need to pass CoW base,
+ * but object is expected to be an original one. Hence we go into some
+ * tricks here iterating over the view layer.
+ */
+ int base_index = 0;
+ const int base_flag = (graph_->mode == DAG_EVAL_VIEWPORT) ?
+ BASE_VISIBLE_VIEWPORT : BASE_VISIBLE_RENDER;
+ LISTBASE_FOREACH(Base *, base, &view_layer->object_bases) {
+ /* object itself */
+ if (base->flag & base_flag) {
+ build_object(base_index, base->object, linked_state);
+ base->object->select_color = select_color++;
+ }
+ ++base_index;
+ }
+ build_layer_collections(&view_layer->layer_collections);
+ if (scene->camera != NULL) {
+ build_object(-1, scene->camera, DEG_ID_LINKED_INDIRECTLY);
+ }
+ /* Rigidbody. */
+ if (scene->rigidbody_world != NULL) {
+ build_rigidbody(scene);
+ }
+ /* Scene's animation and drivers. */
+ if (scene->adt != NULL) {
+ build_animdata(&scene->id);
+ }
+ /* World. */
+ if (scene->world != NULL) {
+ build_world(scene->world);
+ }
+ /* Compositor nodes */
+ if (scene->nodetree != NULL) {
+ build_compositor(scene);
+ }
+ /* Grease pencil. */
+ if (scene->gpd != NULL) {
+ build_gpencil(scene->gpd);
+ }
+ /* Cache file. */
+ LISTBASE_FOREACH (CacheFile *, cachefile, &bmain_->cachefiles) {
+ build_cachefile(cachefile);
+ }
+ /* Masks. */
+ LISTBASE_FOREACH (Mask *, mask, &bmain_->mask) {
+ build_mask(mask);
+ }
+ /* Movie clips. */
+ LISTBASE_FOREACH (MovieClip *, clip, &bmain_->movieclip) {
+ build_movieclip(clip);
+ }
+ /* Collections. */
+ add_operation_node(&scene->id,
+ DEG_NODE_TYPE_LAYER_COLLECTIONS,
+ function_bind(BKE_layer_eval_view_layer_indexed,
+ _1,
+ scene_cow,
+ view_layer_index_),
+ DEG_OPCODE_VIEW_LAYER_EVAL);
+ /* Parameters evaluation for scene relations mainly. */
+ add_operation_node(&scene->id,
+ DEG_NODE_TYPE_PARAMETERS,
+ NULL,
+ DEG_OPCODE_PLACEHOLDER,
+ "Scene Eval");
+ /* Build all set scenes. */
+ if (scene->set != NULL) {
+ ViewLayer *set_view_layer = BKE_view_layer_default_render(scene->set);
+ build_view_layer(scene->set, set_view_layer, DEG_ID_LINKED_VIA_SET);
+ }
+}
+
+} // namespace DEG