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Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations.cc')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc15
1 files changed, 4 insertions, 11 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 38e46ca95c6..cb43ef685d4 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -2542,17 +2542,10 @@ void DepsgraphRelationBuilder::build_nodetree(bNodeTree *ntree)
bNodeTree *group_ntree = (bNodeTree *)id;
build_nodetree(group_ntree);
ComponentKey group_output_key(&group_ntree->id, NodeType::NTREE_OUTPUT);
- /* The output of the current tree does not necessarily change when the output of the group
- * changed. The parent node group is currently explicitly tagged for update in
- * #ED_node_tree_propagate_change. In the future we could move this relation to the
- * depsgraph, but then the depsgraph has to do some more static analysis of the node tree to
- * see which groups the output actually depends on.
- *
- * Furthermore, shader nodes currently depend on relations being created from e.g. objects to
- * nodes. Geometry nodes do not depend on these relations, because they are explicitly
- * created by the modifier (which is the thing that actually depends on the objects). */
- const int relation_flag = (group_ntree->type == NTREE_SHADER) ? 0 : RELATION_FLAG_NO_FLUSH;
- add_relation(group_output_key, ntree_output_key, "Group Node", relation_flag);
+ /* This relation is not necessary in all cases (e.g. when the group node is not connected to
+ * the output). Currently, we lack the infrastructure to check for these cases efficiently.
+ * That can be added later. */
+ add_relation(group_output_key, ntree_output_key, "Group Node");
}
else {
BLI_assert_msg(0, "Unknown ID type used for node");