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Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations.cc')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc18
1 files changed, 16 insertions, 2 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index a0f10e560fa..9b1d528ab37 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -76,6 +76,7 @@ extern "C" {
#include "BKE_fcurve.h"
#include "BKE_image.h"
#include "BKE_key.h"
+#include "BKE_layer.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_modifier.h"
@@ -2349,12 +2350,14 @@ void DepsgraphRelationBuilder::build_scene_sequencer(Scene *scene)
/* This is to support 3D audio. */
has_audio_strips = true;
}
- if (seq->type == SEQ_TYPE_SCENE && seq->flag & SEQ_SCENE_STRIPS) {
- if (seq->scene != NULL) {
+ if (seq->type == SEQ_TYPE_SCENE && seq->scene != NULL) {
+ if (seq->flag & SEQ_SCENE_STRIPS) {
build_scene_sequencer(seq->scene);
ComponentKey sequence_scene_audio_key(&seq->scene->id, NodeType::AUDIO);
add_relation(sequence_scene_audio_key, scene_audio_key, "Sequence Audio -> Scene Audio");
}
+ ViewLayer *sequence_view_layer = BKE_view_layer_default_render(seq->scene);
+ build_scene_speakers(seq->scene, sequence_view_layer);
}
/* TODO(sergey): Movie clip, camera, mask. */
}
@@ -2368,6 +2371,17 @@ void DepsgraphRelationBuilder::build_scene_audio(Scene * /*scene*/)
{
}
+void DepsgraphRelationBuilder::build_scene_speakers(Scene * /*scene*/, ViewLayer *view_layer)
+{
+ LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
+ Object *object = base->object;
+ if (object->type != OB_SPEAKER || !need_pull_base_into_graph(base)) {
+ continue;
+ }
+ build_object(NULL, base->object);
+ }
+}
+
void DepsgraphRelationBuilder::build_copy_on_write_relations()
{
for (IDNode *id_node : graph_->id_nodes) {