diff options
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations.cc')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations.cc | 520 |
1 files changed, 34 insertions, 486 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index bd628338461..dca1da0979b 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -55,8 +55,10 @@ extern "C" { #include "DNA_key_types.h" #include "DNA_lamp_types.h" #include "DNA_material_types.h" +#include "DNA_mask_types.h" #include "DNA_mesh_types.h" #include "DNA_meta_types.h" +#include "DNA_movieclip_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_rigidbody_types.h" @@ -320,88 +322,6 @@ void DepsgraphRelationBuilder::add_forcefield_relations(const OperationKey &key, /* **** Functions to build relations between entities **** */ -void DepsgraphRelationBuilder::build_scene(Main *bmain, Scene *scene) -{ - /* LIB_TAG_DOIT is used to indicate whether node for given ID was already - * created or not. - */ - BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false); - /* XXX nested node trees are not included in tag-clearing above, - * so we need to do this manually. - */ - FOREACH_NODETREE(bmain, nodetree, id) { - if (id != (ID *)nodetree) - nodetree->id.tag &= ~LIB_TAG_DOIT; - } FOREACH_NODETREE_END - - if (scene->set) { - // TODO: link set to scene, especially our timesource... - } - - /* scene objects */ - for (Base *base = (Base *)scene->base.first; base; base = base->next) { - Object *ob = base->object; - - /* object itself */ - build_object(bmain, scene, ob); - - /* object that this is a proxy for */ - if (ob->proxy) { - ob->proxy->proxy_from = ob; - build_object(bmain, scene, ob->proxy); - /* TODO(sergey): This is an inverted relation, matches old depsgraph - * behavior and need to be investigated if it still need to be inverted. - */ - ComponentKey ob_pose_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE); - ComponentKey proxy_pose_key(&ob->proxy->id, DEPSNODE_TYPE_EVAL_POSE); - add_relation(ob_pose_key, proxy_pose_key, DEPSREL_TYPE_TRANSFORM, "Proxy"); - } - - /* Object dupligroup. */ - if (ob->dup_group) { - build_group(bmain, scene, ob, ob->dup_group); - } - } - - /* rigidbody */ - if (scene->rigidbody_world) { - build_rigidbody(scene); - } - - /* scene's animation and drivers */ - if (scene->adt) { - build_animdata(&scene->id); - } - - /* world */ - if (scene->world) { - build_world(scene->world); - } - - /* compo nodes */ - if (scene->nodetree) { - build_compositor(scene); - } - - /* grease pencil */ - if (scene->gpd) { - build_gpencil(&scene->id, scene->gpd); - } - - for (Depsgraph::OperationNodes::const_iterator it_op = m_graph->operations.begin(); - it_op != m_graph->operations.end(); - ++it_op) - { - OperationDepsNode *node = *it_op; - IDDepsNode *id_node = node->owner->owner; - ID *id = id_node->id; - if (GS(id->name) == ID_OB) { - Object *object = (Object *)id; - object->customdata_mask |= node->customdata_mask; - } - } -} - void DepsgraphRelationBuilder::build_group(Main *bmain, Scene *scene, Object *object, @@ -412,10 +332,7 @@ void DepsgraphRelationBuilder::build_group(Main *bmain, OperationKey object_local_transform_key(&object->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_LOCAL); - for (GroupObject *go = (GroupObject *)group->gobject.first; - go != NULL; - go = go->next) - { + LINKLIST_FOREACH (GroupObject *, go, &group->gobject) { if (!group_done) { build_object(bmain, scene, go->ob); } @@ -687,9 +604,10 @@ void DepsgraphRelationBuilder::build_constraints(Scene *scene, ID *id, eDepsNode ListBase targets = {NULL, NULL}; cti->get_constraint_targets(con, &targets); - for (bConstraintTarget *ct = (bConstraintTarget *)targets.first; ct; ct = ct->next) { - if (!ct->tar) + LINKLIST_FOREACH (bConstraintTarget *, ct, &targets) { + if (ct->tar == NULL) { continue; + } if (ELEM(con->type, CONSTRAINT_TYPE_KINEMATIC, CONSTRAINT_TYPE_SPLINEIK)) { /* ignore IK constraints - these are handled separately (on pose level) */ @@ -816,7 +734,7 @@ void DepsgraphRelationBuilder::build_animdata(ID *id) } /* drivers */ - for (FCurve *fcu = (FCurve *)adt->drivers.first; fcu; fcu = fcu->next) { + LINKLIST_FOREACH (FCurve *, fcu, &adt->drivers) { OperationKey driver_key(id, DEPSNODE_TYPE_PARAMETERS, DEG_OPCODE_DRIVER, @@ -840,10 +758,7 @@ void DepsgraphRelationBuilder::build_animdata(ID *id) */ if (fcu->array_index > 0) { FCurve *fcu_prev = NULL; - for (FCurve *fcu_candidate = (FCurve *)adt->drivers.first; - fcu_candidate != NULL; - fcu_candidate = fcu_candidate->next) - { + LINKLIST_FOREACH (FCurve *, fcu_candidate, &adt->drivers) { /* Writing to different RNA paths is */ if (!STREQ(fcu_candidate->rna_path, fcu->rna_path)) { continue; @@ -1007,7 +922,7 @@ void DepsgraphRelationBuilder::build_driver(ID *id, FCurve *fcu) // XXX: the data itself could also set this, if it were to be truly initialised later? /* loop over variables to get the target relationships */ - for (DriverVar *dvar = (DriverVar *)driver->variables.first; dvar; dvar = dvar->next) { + LINKLIST_FOREACH (DriverVar *, dvar, &driver->variables) { /* only used targets */ DRIVER_TARGETS_USED_LOOPER(dvar) { @@ -1127,10 +1042,11 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene) /* objects - simulation participants */ if (rbw->group) { - for (GroupObject *go = (GroupObject *)rbw->group->gobject.first; go; go = go->next) { + LINKLIST_FOREACH (GroupObject *, go, &rbw->group->gobject) { Object *ob = go->ob; - if (!ob || ob->type != OB_MESH) + if (ob == NULL || ob->type != OB_MESH) { continue; + } /* hook up evaluation order... * 1) flushing rigidbody results follows base transforms being applied @@ -1178,10 +1094,11 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene) /* constraints */ if (rbw->constraints) { - for (GroupObject *go = (GroupObject *)rbw->constraints->gobject.first; go; go = go->next) { + LINKLIST_FOREACH (GroupObject *, go, &rbw->constraints->gobject) { Object *ob = go->ob; - if (!ob || !ob->rigidbody_constraint) + if (ob == NULL || !ob->rigidbody_constraint) { continue; + } RigidBodyCon *rbc = ob->rigidbody_constraint; @@ -1202,391 +1119,6 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene) } } -/* IK Solver Eval Steps */ -void DepsgraphRelationBuilder::build_ik_pose(Object *ob, - bPoseChannel *pchan, - bConstraint *con, - RootPChanMap *root_map) -{ - bKinematicConstraint *data = (bKinematicConstraint *)con->data; - - /* attach owner to IK Solver too - * - assume that owner is always part of chain - * - see notes on direction of rel below... - */ - bPoseChannel *rootchan = BKE_armature_ik_solver_find_root(pchan, data); - OperationKey solver_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, rootchan->name, DEG_OPCODE_POSE_IK_SOLVER); - - /* IK target */ - // XXX: this should get handled as part of the constraint code - if (data->tar != NULL) { - /* TODO(sergey): For until we'll store partial matricies in the depsgraph, - * we create dependency between target object and pose eval component. - * - * This way we ensuring the whole subtree is updated from scratch without - * need of intermediate matricies. This is an overkill, but good enough for - * testing IK solver. - */ - // FIXME: geometry targets... - ComponentKey pose_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE); - if ((data->tar->type == OB_ARMATURE) && (data->subtarget[0])) { - /* TODO(sergey): This is only for until granular update stores intermediate result. */ - if (data->tar != ob) { - /* different armature - can just read the results */ - ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_BONE, data->subtarget); - add_relation(target_key, pose_key, DEPSREL_TYPE_TRANSFORM, con->name); - } - else { - /* same armature - we'll use the ready state only, just in case this bone is in the chain we're solving */ - OperationKey target_key(&data->tar->id, DEPSNODE_TYPE_BONE, data->subtarget, DEG_OPCODE_BONE_DONE); - add_relation(target_key, solver_key, DEPSREL_TYPE_TRANSFORM, con->name); - } - } - else if (ELEM(data->tar->type, OB_MESH, OB_LATTICE) && (data->subtarget[0])) { - /* vertex group target */ - /* NOTE: for now, we don't need to represent vertex groups separately... */ - ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_GEOMETRY); - add_relation(target_key, solver_key, DEPSREL_TYPE_GEOMETRY_EVAL, con->name); - - if (data->tar->type == OB_MESH) { - OperationDepsNode *node2 = find_operation_node(target_key); - if (node2 != NULL) { - node2->customdata_mask |= CD_MASK_MDEFORMVERT; - } - } - } - else { - /* Standard Object Target */ - ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_TRANSFORM); - add_relation(target_key, pose_key, DEPSREL_TYPE_TRANSFORM, con->name); - } - - if ((data->tar == ob) && (data->subtarget[0])) { - /* Prevent target's constraints from linking to anything from same - * chain that it controls. - */ - root_map->add_bone(data->subtarget, rootchan->name); - } - } - - /* Pole Target */ - // XXX: this should get handled as part of the constraint code - if (data->poletar != NULL) { - if ((data->poletar->type == OB_ARMATURE) && (data->polesubtarget[0])) { - // XXX: same armature issues - ready vs done? - ComponentKey target_key(&data->poletar->id, DEPSNODE_TYPE_BONE, data->polesubtarget); - add_relation(target_key, solver_key, DEPSREL_TYPE_TRANSFORM, con->name); - } - else if (ELEM(data->poletar->type, OB_MESH, OB_LATTICE) && (data->polesubtarget[0])) { - /* vertex group target */ - /* NOTE: for now, we don't need to represent vertex groups separately... */ - ComponentKey target_key(&data->poletar->id, DEPSNODE_TYPE_GEOMETRY); - add_relation(target_key, solver_key, DEPSREL_TYPE_GEOMETRY_EVAL, con->name); - - if (data->poletar->type == OB_MESH) { - OperationDepsNode *node2 = find_operation_node(target_key); - if (node2 != NULL) { - node2->customdata_mask |= CD_MASK_MDEFORMVERT; - } - } - } - else { - ComponentKey target_key(&data->poletar->id, DEPSNODE_TYPE_TRANSFORM); - add_relation(target_key, solver_key, DEPSREL_TYPE_TRANSFORM, con->name); - } - } - - DEG_DEBUG_PRINTF("\nStarting IK Build: pchan = %s, target = (%s, %s), segcount = %d\n", - pchan->name, data->tar->id.name, data->subtarget, data->rootbone); - - bPoseChannel *parchan = pchan; - /* exclude tip from chain? */ - if (!(data->flag & CONSTRAINT_IK_TIP)) { - OperationKey tip_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, - parchan->name, DEG_OPCODE_BONE_LOCAL); - add_relation(solver_key, tip_transforms_key, - DEPSREL_TYPE_TRANSFORM, "IK Solver Result"); - parchan = pchan->parent; - } - - root_map->add_bone(parchan->name, rootchan->name); - - OperationKey parchan_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, - parchan->name, DEG_OPCODE_BONE_READY); - add_relation(parchan_transforms_key, solver_key, - DEPSREL_TYPE_TRANSFORM, "IK Solver Owner"); - - /* Walk to the chain's root */ - //size_t segcount = 0; - int segcount = 0; - - while (parchan) { - /* Make IK-solver dependent on this bone's result, - * since it can only run after the standard results - * of the bone are know. Validate links step on the - * bone will ensure that users of this bone only - * grab the result with IK solver results... - */ - if (parchan != pchan) { - OperationKey parent_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY); - add_relation(parent_key, solver_key, DEPSREL_TYPE_TRANSFORM, "IK Chain Parent"); - - OperationKey done_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE); - add_relation(solver_key, done_key, DEPSREL_TYPE_TRANSFORM, "IK Chain Result"); - } - else { - OperationKey final_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE); - add_relation(solver_key, final_transforms_key, DEPSREL_TYPE_TRANSFORM, "IK Solver Result"); - } - parchan->flag |= POSE_DONE; - - - root_map->add_bone(parchan->name, rootchan->name); - - /* continue up chain, until we reach target number of items... */ - DEG_DEBUG_PRINTF(" %d = %s\n", segcount, parchan->name); - segcount++; - if ((segcount == data->rootbone) || (segcount > 255)) break; /* 255 is weak */ - - parchan = parchan->parent; - } - - OperationKey flush_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE); - add_relation(solver_key, flush_key, DEPSREL_TYPE_OPERATION, "PoseEval Result-Bone Link"); -} - -/* Spline IK Eval Steps */ -void DepsgraphRelationBuilder::build_splineik_pose(Object *ob, - bPoseChannel *pchan, - bConstraint *con, - RootPChanMap *root_map) -{ - bSplineIKConstraint *data = (bSplineIKConstraint *)con->data; - bPoseChannel *rootchan = BKE_armature_splineik_solver_find_root(pchan, data); - OperationKey transforms_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY); - OperationKey solver_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, rootchan->name, DEG_OPCODE_POSE_SPLINE_IK_SOLVER); - - /* attach owner to IK Solver too - * - assume that owner is always part of chain - * - see notes on direction of rel below... - */ - add_relation(transforms_key, solver_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Solver Owner"); - - /* attach path dependency to solver */ - if (data->tar) { - /* TODO(sergey): For until we'll store partial matricies in the depsgraph, - * we create dependency between target object and pose eval component. - * See IK pose for a bit more information. - */ - // TODO: the bigggest point here is that we need the curve PATH and not just the general geometry... - ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_GEOMETRY); - ComponentKey pose_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE); - add_relation(target_key, pose_key, DEPSREL_TYPE_TRANSFORM, "[Curve.Path -> Spline IK] DepsRel"); - } - - pchan->flag |= POSE_DONE; - OperationKey final_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE); - add_relation(solver_key, final_transforms_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Result"); - - root_map->add_bone(pchan->name, rootchan->name); - - /* Walk to the chain's root */ - //size_t segcount = 0; - int segcount = 0; - - for (bPoseChannel *parchan = pchan->parent; parchan; parchan = parchan->parent) { - /* Make Spline IK solver dependent on this bone's result, - * since it can only run after the standard results - * of the bone are know. Validate links step on the - * bone will ensure that users of this bone only - * grab the result with IK solver results... - */ - if (parchan != pchan) { - OperationKey parent_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY); - add_relation(parent_key, solver_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Solver Update"); - - OperationKey done_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE); - add_relation(solver_key, done_key, DEPSREL_TYPE_TRANSFORM, "IK Chain Result"); - } - parchan->flag |= POSE_DONE; - - OperationKey final_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE); - add_relation(solver_key, final_transforms_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Solver Result"); - - root_map->add_bone(parchan->name, rootchan->name); - - /* continue up chain, until we reach target number of items... */ - segcount++; - if ((segcount == data->chainlen) || (segcount > 255)) break; /* 255 is weak */ - } - - OperationKey flush_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE); - add_relation(solver_key, flush_key, DEPSREL_TYPE_OPERATION, "PoseEval Result-Bone Link"); -} - -/* Pose/Armature Bones Graph */ -void DepsgraphRelationBuilder::build_rig(Scene *scene, Object *ob) -{ - /* Armature-Data */ - bArmature *arm = (bArmature *)ob->data; - - // TODO: selection status? - - /* attach links between pose operations */ - OperationKey init_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT); - OperationKey flush_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE); - - add_relation(init_key, flush_key, DEPSREL_TYPE_COMPONENT_ORDER, "[Pose Init -> Pose Cleanup]"); - - /* Make sure pose is up-to-date with armature updates. */ - OperationKey armature_key(&arm->id, - DEPSNODE_TYPE_PARAMETERS, - DEG_OPCODE_PLACEHOLDER, - "Armature Eval"); - add_relation(armature_key, init_key, DEPSREL_TYPE_COMPONENT_ORDER, "Data dependency"); - - if (needs_animdata_node(&ob->id)) { - ComponentKey animation_key(&ob->id, DEPSNODE_TYPE_ANIMATION); - add_relation(animation_key, init_key, DEPSREL_TYPE_OPERATION, "Rig Animation"); - } - - /* IK Solvers... - * - These require separate processing steps are pose-level - * to be executed between chains of bones (i.e. once the - * base transforms of a bunch of bones is done) - * - * - We build relations for these before the dependencies - * between ops in the same component as it is necessary - * to check whether such bones are in the same IK chain - * (or else we get weird issues with either in-chain - * references, or with bones being parented to IK'd bones) - * - * Unsolved Issues: - * - Care is needed to ensure that multi-headed trees work out the same as in ik-tree building - * - Animated chain-lengths are a problem... - */ - RootPChanMap root_map; - bool pose_depends_on_local_transform = false; - for (bPoseChannel *pchan = (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan = pchan->next) { - for (bConstraint *con = (bConstraint *)pchan->constraints.first; con; con = con->next) { - switch (con->type) { - case CONSTRAINT_TYPE_KINEMATIC: - build_ik_pose(ob, pchan, con, &root_map); - pose_depends_on_local_transform = true; - break; - - case CONSTRAINT_TYPE_SPLINEIK: - build_splineik_pose(ob, pchan, con, &root_map); - pose_depends_on_local_transform = true; - break; - - /* Constraints which needs world's matrix for transform. - * TODO(sergey): More constraints here? - */ - case CONSTRAINT_TYPE_ROTLIKE: - case CONSTRAINT_TYPE_SIZELIKE: - case CONSTRAINT_TYPE_LOCLIKE: - case CONSTRAINT_TYPE_TRANSLIKE: - /* TODO(sergey): Add used space check. */ - pose_depends_on_local_transform = true; - break; - - default: - break; - } - } - } - //root_map.print_debug(); - - if (pose_depends_on_local_transform) { - /* TODO(sergey): Once partial updates are possible use relation between - * object transform and solver itself in it's build function. - */ - ComponentKey pose_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE); - ComponentKey local_transform_key(&ob->id, DEPSNODE_TYPE_TRANSFORM); - add_relation(local_transform_key, pose_key, DEPSREL_TYPE_TRANSFORM, "Local Transforms"); - } - - - /* links between operations for each bone */ - for (bPoseChannel *pchan = (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan = pchan->next) { - OperationKey bone_local_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL); - OperationKey bone_pose_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_POSE_PARENT); - OperationKey bone_ready_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY); - OperationKey bone_done_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE); - - pchan->flag &= ~POSE_DONE; - - /* pose init to bone local */ - add_relation(init_key, bone_local_key, DEPSREL_TYPE_OPERATION, "PoseEval Source-Bone Link"); - - /* local to pose parenting operation */ - add_relation(bone_local_key, bone_pose_key, DEPSREL_TYPE_OPERATION, "Bone Local - PoseSpace Link"); - - /* parent relation */ - if (pchan->parent != NULL) { - eDepsOperation_Code parent_key_opcode; - - /* NOTE: this difference in handling allows us to prevent lockups while ensuring correct poses for separate chains */ - if (root_map.has_common_root(pchan->name, pchan->parent->name)) { - parent_key_opcode = DEG_OPCODE_BONE_READY; - } - else { - parent_key_opcode = DEG_OPCODE_BONE_DONE; - } - - OperationKey parent_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->parent->name, parent_key_opcode); - add_relation(parent_key, bone_pose_key, DEPSREL_TYPE_TRANSFORM, "[Parent Bone -> Child Bone]"); - } - - /* constraints */ - if (pchan->constraints.first != NULL) { - /* constraints stack and constraint dependencies */ - build_constraints(scene, &ob->id, DEPSNODE_TYPE_BONE, pchan->name, &pchan->constraints, &root_map); - - /* pose -> constraints */ - OperationKey constraints_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_CONSTRAINTS); - add_relation(bone_pose_key, constraints_key, DEPSREL_TYPE_OPERATION, "Constraints Stack"); - - /* constraints -> ready */ - // TODO: when constraint stack is exploded, this step should occur before the first IK solver - add_relation(constraints_key, bone_ready_key, DEPSREL_TYPE_OPERATION, "Constraints -> Ready"); - } - else { - /* pose -> ready */ - add_relation(bone_pose_key, bone_ready_key, DEPSREL_TYPE_OPERATION, "Pose -> Ready"); - } - - /* bone ready -> done - * NOTE: For bones without IK, this is all that's needed. - * For IK chains however, an additional rel is created from IK to done, - * with transitive reduction removing this one... - */ - add_relation(bone_ready_key, bone_done_key, DEPSREL_TYPE_OPERATION, "Ready -> Done"); - - /* assume that all bones must be done for the pose to be ready (for deformers) */ - add_relation(bone_done_key, flush_key, DEPSREL_TYPE_OPERATION, "PoseEval Result-Bone Link"); - } -} - -void DepsgraphRelationBuilder::build_proxy_rig(Object *ob) -{ - OperationKey pose_init_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT); - OperationKey pose_done_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE); - for (bPoseChannel *pchan = (bPoseChannel *)ob->pose->chanbase.first; - pchan != NULL; - pchan = pchan->next) - { - OperationKey bone_local_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL); - OperationKey bone_ready_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY); - OperationKey bone_done_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE); - add_relation(pose_init_key, bone_local_key, DEPSREL_TYPE_OPERATION, "Pose Init -> Bone Local"); - add_relation(bone_local_key, bone_ready_key, DEPSREL_TYPE_OPERATION, "Local -> Ready"); - add_relation(bone_ready_key, bone_done_key, DEPSREL_TYPE_OPERATION, "Ready -> Done"); - add_relation(bone_done_key, pose_done_key, DEPSREL_TYPE_OPERATION, "Bone Done -> Pose Done"); - } -} - /* Shapekeys */ void DepsgraphRelationBuilder::build_shapekeys(ID *obdata, Key *key) { @@ -1647,10 +1179,9 @@ void DepsgraphRelationBuilder::build_obdata_geom(Main *bmain, Scene *scene, Obje /* Modifiers */ if (ob->modifiers.first) { - ModifierData *md; OperationKey prev_mod_key; - for (md = (ModifierData *)ob->modifiers.first; md; md = md->next) { + LINKLIST_FOREACH (ModifierData *, md, &ob->modifiers) { const ModifierTypeInfo *mti = modifierType_getInfo((ModifierType)md->type); OperationKey mod_key(&ob->id, DEPSNODE_TYPE_GEOMETRY, DEG_OPCODE_GEOMETRY_MODIFIER, md->name); @@ -1885,7 +1416,7 @@ void DepsgraphRelationBuilder::build_nodetree(ID *owner, bNodeTree *ntree) "Parameters Eval"); /* nodetree's nodes... */ - for (bNode *bnode = (bNode *)ntree->nodes.first; bnode; bnode = bnode->next) { + LINKLIST_FOREACH (bNode *, bnode, &ntree->nodes) { if (bnode->id) { if (GS(bnode->id->name) == ID_MA) { build_material(owner, (Material *)bnode->id); @@ -1989,4 +1520,21 @@ bool DepsgraphRelationBuilder::needs_animdata_node(ID *id) return false; } +void DepsgraphRelationBuilder::build_cachefile(CacheFile *cache_file) { + /* Animation. */ + build_animdata(&cache_file->id); +} + +void DepsgraphRelationBuilder::build_mask(Mask *mask) +{ + /* Animation. */ + build_animdata(&mask->id); +} + +void DepsgraphRelationBuilder::build_movieclip(MovieClip *clip) +{ + /* Animation. */ + build_animdata(&clip->id); +} + } // namespace DEG |