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Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations.cc')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc520
1 files changed, 34 insertions, 486 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index bd628338461..dca1da0979b 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -55,8 +55,10 @@ extern "C" {
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
+#include "DNA_mask_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
+#include "DNA_movieclip_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_rigidbody_types.h"
@@ -320,88 +322,6 @@ void DepsgraphRelationBuilder::add_forcefield_relations(const OperationKey &key,
/* **** Functions to build relations between entities **** */
-void DepsgraphRelationBuilder::build_scene(Main *bmain, Scene *scene)
-{
- /* LIB_TAG_DOIT is used to indicate whether node for given ID was already
- * created or not.
- */
- BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
- /* XXX nested node trees are not included in tag-clearing above,
- * so we need to do this manually.
- */
- FOREACH_NODETREE(bmain, nodetree, id) {
- if (id != (ID *)nodetree)
- nodetree->id.tag &= ~LIB_TAG_DOIT;
- } FOREACH_NODETREE_END
-
- if (scene->set) {
- // TODO: link set to scene, especially our timesource...
- }
-
- /* scene objects */
- for (Base *base = (Base *)scene->base.first; base; base = base->next) {
- Object *ob = base->object;
-
- /* object itself */
- build_object(bmain, scene, ob);
-
- /* object that this is a proxy for */
- if (ob->proxy) {
- ob->proxy->proxy_from = ob;
- build_object(bmain, scene, ob->proxy);
- /* TODO(sergey): This is an inverted relation, matches old depsgraph
- * behavior and need to be investigated if it still need to be inverted.
- */
- ComponentKey ob_pose_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE);
- ComponentKey proxy_pose_key(&ob->proxy->id, DEPSNODE_TYPE_EVAL_POSE);
- add_relation(ob_pose_key, proxy_pose_key, DEPSREL_TYPE_TRANSFORM, "Proxy");
- }
-
- /* Object dupligroup. */
- if (ob->dup_group) {
- build_group(bmain, scene, ob, ob->dup_group);
- }
- }
-
- /* rigidbody */
- if (scene->rigidbody_world) {
- build_rigidbody(scene);
- }
-
- /* scene's animation and drivers */
- if (scene->adt) {
- build_animdata(&scene->id);
- }
-
- /* world */
- if (scene->world) {
- build_world(scene->world);
- }
-
- /* compo nodes */
- if (scene->nodetree) {
- build_compositor(scene);
- }
-
- /* grease pencil */
- if (scene->gpd) {
- build_gpencil(&scene->id, scene->gpd);
- }
-
- for (Depsgraph::OperationNodes::const_iterator it_op = m_graph->operations.begin();
- it_op != m_graph->operations.end();
- ++it_op)
- {
- OperationDepsNode *node = *it_op;
- IDDepsNode *id_node = node->owner->owner;
- ID *id = id_node->id;
- if (GS(id->name) == ID_OB) {
- Object *object = (Object *)id;
- object->customdata_mask |= node->customdata_mask;
- }
- }
-}
-
void DepsgraphRelationBuilder::build_group(Main *bmain,
Scene *scene,
Object *object,
@@ -412,10 +332,7 @@ void DepsgraphRelationBuilder::build_group(Main *bmain,
OperationKey object_local_transform_key(&object->id,
DEPSNODE_TYPE_TRANSFORM,
DEG_OPCODE_TRANSFORM_LOCAL);
- for (GroupObject *go = (GroupObject *)group->gobject.first;
- go != NULL;
- go = go->next)
- {
+ LINKLIST_FOREACH (GroupObject *, go, &group->gobject) {
if (!group_done) {
build_object(bmain, scene, go->ob);
}
@@ -687,9 +604,10 @@ void DepsgraphRelationBuilder::build_constraints(Scene *scene, ID *id, eDepsNode
ListBase targets = {NULL, NULL};
cti->get_constraint_targets(con, &targets);
- for (bConstraintTarget *ct = (bConstraintTarget *)targets.first; ct; ct = ct->next) {
- if (!ct->tar)
+ LINKLIST_FOREACH (bConstraintTarget *, ct, &targets) {
+ if (ct->tar == NULL) {
continue;
+ }
if (ELEM(con->type, CONSTRAINT_TYPE_KINEMATIC, CONSTRAINT_TYPE_SPLINEIK)) {
/* ignore IK constraints - these are handled separately (on pose level) */
@@ -816,7 +734,7 @@ void DepsgraphRelationBuilder::build_animdata(ID *id)
}
/* drivers */
- for (FCurve *fcu = (FCurve *)adt->drivers.first; fcu; fcu = fcu->next) {
+ LINKLIST_FOREACH (FCurve *, fcu, &adt->drivers) {
OperationKey driver_key(id,
DEPSNODE_TYPE_PARAMETERS,
DEG_OPCODE_DRIVER,
@@ -840,10 +758,7 @@ void DepsgraphRelationBuilder::build_animdata(ID *id)
*/
if (fcu->array_index > 0) {
FCurve *fcu_prev = NULL;
- for (FCurve *fcu_candidate = (FCurve *)adt->drivers.first;
- fcu_candidate != NULL;
- fcu_candidate = fcu_candidate->next)
- {
+ LINKLIST_FOREACH (FCurve *, fcu_candidate, &adt->drivers) {
/* Writing to different RNA paths is */
if (!STREQ(fcu_candidate->rna_path, fcu->rna_path)) {
continue;
@@ -1007,7 +922,7 @@ void DepsgraphRelationBuilder::build_driver(ID *id, FCurve *fcu)
// XXX: the data itself could also set this, if it were to be truly initialised later?
/* loop over variables to get the target relationships */
- for (DriverVar *dvar = (DriverVar *)driver->variables.first; dvar; dvar = dvar->next) {
+ LINKLIST_FOREACH (DriverVar *, dvar, &driver->variables) {
/* only used targets */
DRIVER_TARGETS_USED_LOOPER(dvar)
{
@@ -1127,10 +1042,11 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
/* objects - simulation participants */
if (rbw->group) {
- for (GroupObject *go = (GroupObject *)rbw->group->gobject.first; go; go = go->next) {
+ LINKLIST_FOREACH (GroupObject *, go, &rbw->group->gobject) {
Object *ob = go->ob;
- if (!ob || ob->type != OB_MESH)
+ if (ob == NULL || ob->type != OB_MESH) {
continue;
+ }
/* hook up evaluation order...
* 1) flushing rigidbody results follows base transforms being applied
@@ -1178,10 +1094,11 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
/* constraints */
if (rbw->constraints) {
- for (GroupObject *go = (GroupObject *)rbw->constraints->gobject.first; go; go = go->next) {
+ LINKLIST_FOREACH (GroupObject *, go, &rbw->constraints->gobject) {
Object *ob = go->ob;
- if (!ob || !ob->rigidbody_constraint)
+ if (ob == NULL || !ob->rigidbody_constraint) {
continue;
+ }
RigidBodyCon *rbc = ob->rigidbody_constraint;
@@ -1202,391 +1119,6 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
}
}
-/* IK Solver Eval Steps */
-void DepsgraphRelationBuilder::build_ik_pose(Object *ob,
- bPoseChannel *pchan,
- bConstraint *con,
- RootPChanMap *root_map)
-{
- bKinematicConstraint *data = (bKinematicConstraint *)con->data;
-
- /* attach owner to IK Solver too
- * - assume that owner is always part of chain
- * - see notes on direction of rel below...
- */
- bPoseChannel *rootchan = BKE_armature_ik_solver_find_root(pchan, data);
- OperationKey solver_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, rootchan->name, DEG_OPCODE_POSE_IK_SOLVER);
-
- /* IK target */
- // XXX: this should get handled as part of the constraint code
- if (data->tar != NULL) {
- /* TODO(sergey): For until we'll store partial matricies in the depsgraph,
- * we create dependency between target object and pose eval component.
- *
- * This way we ensuring the whole subtree is updated from scratch without
- * need of intermediate matricies. This is an overkill, but good enough for
- * testing IK solver.
- */
- // FIXME: geometry targets...
- ComponentKey pose_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE);
- if ((data->tar->type == OB_ARMATURE) && (data->subtarget[0])) {
- /* TODO(sergey): This is only for until granular update stores intermediate result. */
- if (data->tar != ob) {
- /* different armature - can just read the results */
- ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_BONE, data->subtarget);
- add_relation(target_key, pose_key, DEPSREL_TYPE_TRANSFORM, con->name);
- }
- else {
- /* same armature - we'll use the ready state only, just in case this bone is in the chain we're solving */
- OperationKey target_key(&data->tar->id, DEPSNODE_TYPE_BONE, data->subtarget, DEG_OPCODE_BONE_DONE);
- add_relation(target_key, solver_key, DEPSREL_TYPE_TRANSFORM, con->name);
- }
- }
- else if (ELEM(data->tar->type, OB_MESH, OB_LATTICE) && (data->subtarget[0])) {
- /* vertex group target */
- /* NOTE: for now, we don't need to represent vertex groups separately... */
- ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_GEOMETRY);
- add_relation(target_key, solver_key, DEPSREL_TYPE_GEOMETRY_EVAL, con->name);
-
- if (data->tar->type == OB_MESH) {
- OperationDepsNode *node2 = find_operation_node(target_key);
- if (node2 != NULL) {
- node2->customdata_mask |= CD_MASK_MDEFORMVERT;
- }
- }
- }
- else {
- /* Standard Object Target */
- ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_TRANSFORM);
- add_relation(target_key, pose_key, DEPSREL_TYPE_TRANSFORM, con->name);
- }
-
- if ((data->tar == ob) && (data->subtarget[0])) {
- /* Prevent target's constraints from linking to anything from same
- * chain that it controls.
- */
- root_map->add_bone(data->subtarget, rootchan->name);
- }
- }
-
- /* Pole Target */
- // XXX: this should get handled as part of the constraint code
- if (data->poletar != NULL) {
- if ((data->poletar->type == OB_ARMATURE) && (data->polesubtarget[0])) {
- // XXX: same armature issues - ready vs done?
- ComponentKey target_key(&data->poletar->id, DEPSNODE_TYPE_BONE, data->polesubtarget);
- add_relation(target_key, solver_key, DEPSREL_TYPE_TRANSFORM, con->name);
- }
- else if (ELEM(data->poletar->type, OB_MESH, OB_LATTICE) && (data->polesubtarget[0])) {
- /* vertex group target */
- /* NOTE: for now, we don't need to represent vertex groups separately... */
- ComponentKey target_key(&data->poletar->id, DEPSNODE_TYPE_GEOMETRY);
- add_relation(target_key, solver_key, DEPSREL_TYPE_GEOMETRY_EVAL, con->name);
-
- if (data->poletar->type == OB_MESH) {
- OperationDepsNode *node2 = find_operation_node(target_key);
- if (node2 != NULL) {
- node2->customdata_mask |= CD_MASK_MDEFORMVERT;
- }
- }
- }
- else {
- ComponentKey target_key(&data->poletar->id, DEPSNODE_TYPE_TRANSFORM);
- add_relation(target_key, solver_key, DEPSREL_TYPE_TRANSFORM, con->name);
- }
- }
-
- DEG_DEBUG_PRINTF("\nStarting IK Build: pchan = %s, target = (%s, %s), segcount = %d\n",
- pchan->name, data->tar->id.name, data->subtarget, data->rootbone);
-
- bPoseChannel *parchan = pchan;
- /* exclude tip from chain? */
- if (!(data->flag & CONSTRAINT_IK_TIP)) {
- OperationKey tip_transforms_key(&ob->id, DEPSNODE_TYPE_BONE,
- parchan->name, DEG_OPCODE_BONE_LOCAL);
- add_relation(solver_key, tip_transforms_key,
- DEPSREL_TYPE_TRANSFORM, "IK Solver Result");
- parchan = pchan->parent;
- }
-
- root_map->add_bone(parchan->name, rootchan->name);
-
- OperationKey parchan_transforms_key(&ob->id, DEPSNODE_TYPE_BONE,
- parchan->name, DEG_OPCODE_BONE_READY);
- add_relation(parchan_transforms_key, solver_key,
- DEPSREL_TYPE_TRANSFORM, "IK Solver Owner");
-
- /* Walk to the chain's root */
- //size_t segcount = 0;
- int segcount = 0;
-
- while (parchan) {
- /* Make IK-solver dependent on this bone's result,
- * since it can only run after the standard results
- * of the bone are know. Validate links step on the
- * bone will ensure that users of this bone only
- * grab the result with IK solver results...
- */
- if (parchan != pchan) {
- OperationKey parent_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY);
- add_relation(parent_key, solver_key, DEPSREL_TYPE_TRANSFORM, "IK Chain Parent");
-
- OperationKey done_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
- add_relation(solver_key, done_key, DEPSREL_TYPE_TRANSFORM, "IK Chain Result");
- }
- else {
- OperationKey final_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
- add_relation(solver_key, final_transforms_key, DEPSREL_TYPE_TRANSFORM, "IK Solver Result");
- }
- parchan->flag |= POSE_DONE;
-
-
- root_map->add_bone(parchan->name, rootchan->name);
-
- /* continue up chain, until we reach target number of items... */
- DEG_DEBUG_PRINTF(" %d = %s\n", segcount, parchan->name);
- segcount++;
- if ((segcount == data->rootbone) || (segcount > 255)) break; /* 255 is weak */
-
- parchan = parchan->parent;
- }
-
- OperationKey flush_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
- add_relation(solver_key, flush_key, DEPSREL_TYPE_OPERATION, "PoseEval Result-Bone Link");
-}
-
-/* Spline IK Eval Steps */
-void DepsgraphRelationBuilder::build_splineik_pose(Object *ob,
- bPoseChannel *pchan,
- bConstraint *con,
- RootPChanMap *root_map)
-{
- bSplineIKConstraint *data = (bSplineIKConstraint *)con->data;
- bPoseChannel *rootchan = BKE_armature_splineik_solver_find_root(pchan, data);
- OperationKey transforms_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY);
- OperationKey solver_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, rootchan->name, DEG_OPCODE_POSE_SPLINE_IK_SOLVER);
-
- /* attach owner to IK Solver too
- * - assume that owner is always part of chain
- * - see notes on direction of rel below...
- */
- add_relation(transforms_key, solver_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Solver Owner");
-
- /* attach path dependency to solver */
- if (data->tar) {
- /* TODO(sergey): For until we'll store partial matricies in the depsgraph,
- * we create dependency between target object and pose eval component.
- * See IK pose for a bit more information.
- */
- // TODO: the bigggest point here is that we need the curve PATH and not just the general geometry...
- ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_GEOMETRY);
- ComponentKey pose_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE);
- add_relation(target_key, pose_key, DEPSREL_TYPE_TRANSFORM, "[Curve.Path -> Spline IK] DepsRel");
- }
-
- pchan->flag |= POSE_DONE;
- OperationKey final_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE);
- add_relation(solver_key, final_transforms_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Result");
-
- root_map->add_bone(pchan->name, rootchan->name);
-
- /* Walk to the chain's root */
- //size_t segcount = 0;
- int segcount = 0;
-
- for (bPoseChannel *parchan = pchan->parent; parchan; parchan = parchan->parent) {
- /* Make Spline IK solver dependent on this bone's result,
- * since it can only run after the standard results
- * of the bone are know. Validate links step on the
- * bone will ensure that users of this bone only
- * grab the result with IK solver results...
- */
- if (parchan != pchan) {
- OperationKey parent_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY);
- add_relation(parent_key, solver_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Solver Update");
-
- OperationKey done_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
- add_relation(solver_key, done_key, DEPSREL_TYPE_TRANSFORM, "IK Chain Result");
- }
- parchan->flag |= POSE_DONE;
-
- OperationKey final_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
- add_relation(solver_key, final_transforms_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Solver Result");
-
- root_map->add_bone(parchan->name, rootchan->name);
-
- /* continue up chain, until we reach target number of items... */
- segcount++;
- if ((segcount == data->chainlen) || (segcount > 255)) break; /* 255 is weak */
- }
-
- OperationKey flush_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
- add_relation(solver_key, flush_key, DEPSREL_TYPE_OPERATION, "PoseEval Result-Bone Link");
-}
-
-/* Pose/Armature Bones Graph */
-void DepsgraphRelationBuilder::build_rig(Scene *scene, Object *ob)
-{
- /* Armature-Data */
- bArmature *arm = (bArmature *)ob->data;
-
- // TODO: selection status?
-
- /* attach links between pose operations */
- OperationKey init_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT);
- OperationKey flush_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
-
- add_relation(init_key, flush_key, DEPSREL_TYPE_COMPONENT_ORDER, "[Pose Init -> Pose Cleanup]");
-
- /* Make sure pose is up-to-date with armature updates. */
- OperationKey armature_key(&arm->id,
- DEPSNODE_TYPE_PARAMETERS,
- DEG_OPCODE_PLACEHOLDER,
- "Armature Eval");
- add_relation(armature_key, init_key, DEPSREL_TYPE_COMPONENT_ORDER, "Data dependency");
-
- if (needs_animdata_node(&ob->id)) {
- ComponentKey animation_key(&ob->id, DEPSNODE_TYPE_ANIMATION);
- add_relation(animation_key, init_key, DEPSREL_TYPE_OPERATION, "Rig Animation");
- }
-
- /* IK Solvers...
- * - These require separate processing steps are pose-level
- * to be executed between chains of bones (i.e. once the
- * base transforms of a bunch of bones is done)
- *
- * - We build relations for these before the dependencies
- * between ops in the same component as it is necessary
- * to check whether such bones are in the same IK chain
- * (or else we get weird issues with either in-chain
- * references, or with bones being parented to IK'd bones)
- *
- * Unsolved Issues:
- * - Care is needed to ensure that multi-headed trees work out the same as in ik-tree building
- * - Animated chain-lengths are a problem...
- */
- RootPChanMap root_map;
- bool pose_depends_on_local_transform = false;
- for (bPoseChannel *pchan = (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- for (bConstraint *con = (bConstraint *)pchan->constraints.first; con; con = con->next) {
- switch (con->type) {
- case CONSTRAINT_TYPE_KINEMATIC:
- build_ik_pose(ob, pchan, con, &root_map);
- pose_depends_on_local_transform = true;
- break;
-
- case CONSTRAINT_TYPE_SPLINEIK:
- build_splineik_pose(ob, pchan, con, &root_map);
- pose_depends_on_local_transform = true;
- break;
-
- /* Constraints which needs world's matrix for transform.
- * TODO(sergey): More constraints here?
- */
- case CONSTRAINT_TYPE_ROTLIKE:
- case CONSTRAINT_TYPE_SIZELIKE:
- case CONSTRAINT_TYPE_LOCLIKE:
- case CONSTRAINT_TYPE_TRANSLIKE:
- /* TODO(sergey): Add used space check. */
- pose_depends_on_local_transform = true;
- break;
-
- default:
- break;
- }
- }
- }
- //root_map.print_debug();
-
- if (pose_depends_on_local_transform) {
- /* TODO(sergey): Once partial updates are possible use relation between
- * object transform and solver itself in it's build function.
- */
- ComponentKey pose_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE);
- ComponentKey local_transform_key(&ob->id, DEPSNODE_TYPE_TRANSFORM);
- add_relation(local_transform_key, pose_key, DEPSREL_TYPE_TRANSFORM, "Local Transforms");
- }
-
-
- /* links between operations for each bone */
- for (bPoseChannel *pchan = (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- OperationKey bone_local_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL);
- OperationKey bone_pose_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_POSE_PARENT);
- OperationKey bone_ready_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY);
- OperationKey bone_done_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE);
-
- pchan->flag &= ~POSE_DONE;
-
- /* pose init to bone local */
- add_relation(init_key, bone_local_key, DEPSREL_TYPE_OPERATION, "PoseEval Source-Bone Link");
-
- /* local to pose parenting operation */
- add_relation(bone_local_key, bone_pose_key, DEPSREL_TYPE_OPERATION, "Bone Local - PoseSpace Link");
-
- /* parent relation */
- if (pchan->parent != NULL) {
- eDepsOperation_Code parent_key_opcode;
-
- /* NOTE: this difference in handling allows us to prevent lockups while ensuring correct poses for separate chains */
- if (root_map.has_common_root(pchan->name, pchan->parent->name)) {
- parent_key_opcode = DEG_OPCODE_BONE_READY;
- }
- else {
- parent_key_opcode = DEG_OPCODE_BONE_DONE;
- }
-
- OperationKey parent_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->parent->name, parent_key_opcode);
- add_relation(parent_key, bone_pose_key, DEPSREL_TYPE_TRANSFORM, "[Parent Bone -> Child Bone]");
- }
-
- /* constraints */
- if (pchan->constraints.first != NULL) {
- /* constraints stack and constraint dependencies */
- build_constraints(scene, &ob->id, DEPSNODE_TYPE_BONE, pchan->name, &pchan->constraints, &root_map);
-
- /* pose -> constraints */
- OperationKey constraints_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_CONSTRAINTS);
- add_relation(bone_pose_key, constraints_key, DEPSREL_TYPE_OPERATION, "Constraints Stack");
-
- /* constraints -> ready */
- // TODO: when constraint stack is exploded, this step should occur before the first IK solver
- add_relation(constraints_key, bone_ready_key, DEPSREL_TYPE_OPERATION, "Constraints -> Ready");
- }
- else {
- /* pose -> ready */
- add_relation(bone_pose_key, bone_ready_key, DEPSREL_TYPE_OPERATION, "Pose -> Ready");
- }
-
- /* bone ready -> done
- * NOTE: For bones without IK, this is all that's needed.
- * For IK chains however, an additional rel is created from IK to done,
- * with transitive reduction removing this one...
- */
- add_relation(bone_ready_key, bone_done_key, DEPSREL_TYPE_OPERATION, "Ready -> Done");
-
- /* assume that all bones must be done for the pose to be ready (for deformers) */
- add_relation(bone_done_key, flush_key, DEPSREL_TYPE_OPERATION, "PoseEval Result-Bone Link");
- }
-}
-
-void DepsgraphRelationBuilder::build_proxy_rig(Object *ob)
-{
- OperationKey pose_init_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT);
- OperationKey pose_done_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
- for (bPoseChannel *pchan = (bPoseChannel *)ob->pose->chanbase.first;
- pchan != NULL;
- pchan = pchan->next)
- {
- OperationKey bone_local_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL);
- OperationKey bone_ready_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY);
- OperationKey bone_done_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE);
- add_relation(pose_init_key, bone_local_key, DEPSREL_TYPE_OPERATION, "Pose Init -> Bone Local");
- add_relation(bone_local_key, bone_ready_key, DEPSREL_TYPE_OPERATION, "Local -> Ready");
- add_relation(bone_ready_key, bone_done_key, DEPSREL_TYPE_OPERATION, "Ready -> Done");
- add_relation(bone_done_key, pose_done_key, DEPSREL_TYPE_OPERATION, "Bone Done -> Pose Done");
- }
-}
-
/* Shapekeys */
void DepsgraphRelationBuilder::build_shapekeys(ID *obdata, Key *key)
{
@@ -1647,10 +1179,9 @@ void DepsgraphRelationBuilder::build_obdata_geom(Main *bmain, Scene *scene, Obje
/* Modifiers */
if (ob->modifiers.first) {
- ModifierData *md;
OperationKey prev_mod_key;
- for (md = (ModifierData *)ob->modifiers.first; md; md = md->next) {
+ LINKLIST_FOREACH (ModifierData *, md, &ob->modifiers) {
const ModifierTypeInfo *mti = modifierType_getInfo((ModifierType)md->type);
OperationKey mod_key(&ob->id, DEPSNODE_TYPE_GEOMETRY, DEG_OPCODE_GEOMETRY_MODIFIER, md->name);
@@ -1885,7 +1416,7 @@ void DepsgraphRelationBuilder::build_nodetree(ID *owner, bNodeTree *ntree)
"Parameters Eval");
/* nodetree's nodes... */
- for (bNode *bnode = (bNode *)ntree->nodes.first; bnode; bnode = bnode->next) {
+ LINKLIST_FOREACH (bNode *, bnode, &ntree->nodes) {
if (bnode->id) {
if (GS(bnode->id->name) == ID_MA) {
build_material(owner, (Material *)bnode->id);
@@ -1989,4 +1520,21 @@ bool DepsgraphRelationBuilder::needs_animdata_node(ID *id)
return false;
}
+void DepsgraphRelationBuilder::build_cachefile(CacheFile *cache_file) {
+ /* Animation. */
+ build_animdata(&cache_file->id);
+}
+
+void DepsgraphRelationBuilder::build_mask(Mask *mask)
+{
+ /* Animation. */
+ build_animdata(&mask->id);
+}
+
+void DepsgraphRelationBuilder::build_movieclip(MovieClip *clip)
+{
+ /* Animation. */
+ build_animdata(&clip->id);
+}
+
} // namespace DEG