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Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations.cc')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc38
1 files changed, 32 insertions, 6 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index b5945c06ad3..23147b63e27 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -699,7 +699,7 @@ void DepsgraphRelationBuilder::build_object(Object *object)
OperationKey ob_eval_key(&object->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_EVAL);
add_relation(init_transform_key, local_transform_key, "Transform Init");
/* Various flags, flushing from bases/collections. */
- build_object_from_layer_relations(object);
+ build_object_layer_component_relations(object);
/* Parenting. */
if (object->parent != nullptr) {
/* Make sure parent object's relations are built. */
@@ -787,7 +787,37 @@ void DepsgraphRelationBuilder::build_object(Object *object)
build_parameters(&object->id);
}
-void DepsgraphRelationBuilder::build_object_from_layer_relations(Object *object)
+/* NOTE: Implies that the object has base in the current view layer. */
+void DepsgraphRelationBuilder::build_object_from_view_layer_base(Object *object)
+{
+ /* It is possible to have situation when an object is pulled into the dependency graph in a
+ * few different ways:
+ *
+ * - Indirect driver dependency, which doesn't have a Base (or, Base is unknown).
+ * - Via a base from a view layer (view layer of the graph, or view layer of a set scene).
+ * - Possibly other ways, which are not important for decision making here.
+ *
+ * There needs to be a relation from view layer which has a base with the object so that the
+ * order of flags evaluation is correct (object-level base flags evaluation requires view layer
+ * to be evaluated first).
+ *
+ * This build call handles situation when object comes from a view layer, hence has a base, and
+ * needs a relation from the view layer. Do the relation prior to check of whether the object
+ * relations are built so that the relation is created from every view layer which has a base
+ * with this object. */
+
+ OperationKey view_layer_done_key(
+ &scene_->id, NodeType::LAYER_COLLECTIONS, OperationCode::VIEW_LAYER_EVAL);
+ OperationKey object_from_layer_entry_key(
+ &object->id, NodeType::OBJECT_FROM_LAYER, OperationCode::OBJECT_FROM_LAYER_ENTRY);
+
+ add_relation(view_layer_done_key, object_from_layer_entry_key, "View Layer flags to Object");
+
+ /* Regular object building. */
+ build_object(object);
+}
+
+void DepsgraphRelationBuilder::build_object_layer_component_relations(Object *object)
{
OperationKey object_from_layer_entry_key(
&object->id, NodeType::OBJECT_FROM_LAYER, OperationCode::OBJECT_FROM_LAYER_ENTRY);
@@ -810,10 +840,6 @@ void DepsgraphRelationBuilder::build_object_from_layer_relations(Object *object)
OperationKey synchronize_key(
&object->id, NodeType::SYNCHRONIZATION, OperationCode::SYNCHRONIZE_TO_ORIGINAL);
add_relation(object_from_layer_exit_key, synchronize_key, "Synchronize to Original");
-
- OperationKey view_layer_done_key(
- &scene_->id, NodeType::LAYER_COLLECTIONS, OperationCode::VIEW_LAYER_EVAL);
- add_relation(view_layer_done_key, object_from_layer_entry_key, "View Layer flags to Object");
}
void DepsgraphRelationBuilder::build_object_data(Object *object)