diff options
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations.h')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations.h | 32 |
1 files changed, 28 insertions, 4 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h index 02f8fc69070..8a53bf4a6bf 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h @@ -45,7 +45,7 @@ #include "intern/nodes/deg_node.h" #include "intern/nodes/deg_node_operation.h" -struct Base; +struct BaseLegacy; struct bGPdata; struct CacheFile; struct ListBase; @@ -54,6 +54,7 @@ struct ID; struct FCurve; struct Group; struct Key; +struct LayerCollection; struct Main; struct Mask; struct Material; @@ -222,9 +223,32 @@ struct DepsgraphRelationBuilder void build_cachefile(CacheFile *cache_file); void build_mask(Mask *mask); void build_movieclip(MovieClip *clip); - - void add_collision_relations(const OperationKey &key, Scene *scene, Object *ob, Group *group, int layer, bool dupli, const char *name); - void add_forcefield_relations(const OperationKey &key, Scene *scene, Object *ob, ParticleSystem *psys, EffectorWeights *eff, bool add_absorption, const char *name); + void build_lightprobe(Object *object); + + void add_collision_relations(const OperationKey &key, + Scene *scene, Object *ob, Group *group, + bool dupli, const char *name); + void add_forcefield_relations(const OperationKey &key, + Scene *scene, Object *ob, ParticleSystem *psys, + EffectorWeights *eff, + bool add_absorption, const char *name); + + struct LayerCollectionState { + int index; + OperationKey init_key; + OperationKey done_key; + OperationKey prev_key; + }; + void build_layer_collection(Scene *scene, + LayerCollection *layer_collection, + LayerCollectionState *state); + void build_layer_collections(Scene *scene, + ListBase *layer_collections, + LayerCollectionState *state); + void build_scene_layer_collections(Scene *scene); + + void build_copy_on_write_relations(); + void build_copy_on_write_relations(IDDepsNode *id_node); template <typename KeyType> OperationDepsNode *find_operation_node(const KeyType &key); |