Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations.h')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.h32
1 files changed, 28 insertions, 4 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
index 02f8fc69070..8a53bf4a6bf 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
@@ -45,7 +45,7 @@
#include "intern/nodes/deg_node.h"
#include "intern/nodes/deg_node_operation.h"
-struct Base;
+struct BaseLegacy;
struct bGPdata;
struct CacheFile;
struct ListBase;
@@ -54,6 +54,7 @@ struct ID;
struct FCurve;
struct Group;
struct Key;
+struct LayerCollection;
struct Main;
struct Mask;
struct Material;
@@ -222,9 +223,32 @@ struct DepsgraphRelationBuilder
void build_cachefile(CacheFile *cache_file);
void build_mask(Mask *mask);
void build_movieclip(MovieClip *clip);
-
- void add_collision_relations(const OperationKey &key, Scene *scene, Object *ob, Group *group, int layer, bool dupli, const char *name);
- void add_forcefield_relations(const OperationKey &key, Scene *scene, Object *ob, ParticleSystem *psys, EffectorWeights *eff, bool add_absorption, const char *name);
+ void build_lightprobe(Object *object);
+
+ void add_collision_relations(const OperationKey &key,
+ Scene *scene, Object *ob, Group *group,
+ bool dupli, const char *name);
+ void add_forcefield_relations(const OperationKey &key,
+ Scene *scene, Object *ob, ParticleSystem *psys,
+ EffectorWeights *eff,
+ bool add_absorption, const char *name);
+
+ struct LayerCollectionState {
+ int index;
+ OperationKey init_key;
+ OperationKey done_key;
+ OperationKey prev_key;
+ };
+ void build_layer_collection(Scene *scene,
+ LayerCollection *layer_collection,
+ LayerCollectionState *state);
+ void build_layer_collections(Scene *scene,
+ ListBase *layer_collections,
+ LayerCollectionState *state);
+ void build_scene_layer_collections(Scene *scene);
+
+ void build_copy_on_write_relations();
+ void build_copy_on_write_relations(IDDepsNode *id_node);
template <typename KeyType>
OperationDepsNode *find_operation_node(const KeyType &key);