diff options
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc index b695c43402f..39a60c9029c 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc @@ -58,8 +58,7 @@ #include "intern/depsgraph_relation.h" #include "intern/depsgraph_type.h" -namespace blender { -namespace deg { +namespace blender::deg { /* IK Solver Eval Steps */ void DepsgraphRelationBuilder::build_ik_pose(Object *object, @@ -348,7 +347,7 @@ void DepsgraphRelationBuilder::build_rig(Object *object) // root_map.print_debug(); if (pose_depends_on_local_transform) { /* TODO(sergey): Once partial updates are possible use relation between - * object transform and solver itself in it's build function. */ + * object transform and solver itself in its build function. */ ComponentKey pose_key(&object->id, NodeType::EVAL_POSE); ComponentKey local_transform_key(&object->id, NodeType::TRANSFORM); add_relation(local_transform_key, pose_key, "Local Transforms"); @@ -477,7 +476,7 @@ void DepsgraphRelationBuilder::build_proxy_rig(Object *object) add_relation(bone_ready_key, bone_done_key, "Ready -> Done"); add_relation(bone_done_key, pose_cleanup_key, "Bone Done -> Pose Cleanup"); add_relation(bone_done_key, pose_done_key, "Bone Done -> Pose Done", RELATION_FLAG_GODMODE); - /* Make sure bone in the proxy is not done before it's FROM is done. */ + /* Make sure bone in the proxy is not done before its FROM is done. */ if (check_pchan_has_bbone(object, pchan)) { OperationKey from_bone_segments_key( &proxy_from->id, NodeType::BONE, pchan->name, OperationCode::BONE_SEGMENTS); @@ -510,5 +509,4 @@ void DepsgraphRelationBuilder::build_proxy_rig(Object *object) } } -} // namespace deg -} // namespace blender +} // namespace blender::deg |