Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc159
1 files changed, 78 insertions, 81 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
index 2b4c000f483..506eac25188 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
@@ -83,7 +83,7 @@ void DepsgraphRelationBuilder::build_ik_pose(Object *ob,
* - see notes on direction of rel below...
*/
bPoseChannel *rootchan = BKE_armature_ik_solver_find_root(pchan, data);
- OperationKey solver_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, rootchan->name, DEG_OPCODE_POSE_IK_SOLVER);
+ OperationKey solver_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE, rootchan->name, DEG_OPCODE_POSE_IK_SOLVER);
/* IK target */
// XXX: this should get handled as part of the constraint code
@@ -96,25 +96,25 @@ void DepsgraphRelationBuilder::build_ik_pose(Object *ob,
* testing IK solver.
*/
// FIXME: geometry targets...
- ComponentKey pose_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE);
+ ComponentKey pose_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE);
if ((data->tar->type == OB_ARMATURE) && (data->subtarget[0])) {
/* TODO(sergey): This is only for until granular update stores intermediate result. */
if (data->tar != ob) {
/* different armature - can just read the results */
- ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_BONE, data->subtarget);
- add_relation(target_key, pose_key, DEPSREL_TYPE_TRANSFORM, con->name);
+ ComponentKey target_key(&data->tar->id, DEG_NODE_TYPE_BONE, data->subtarget);
+ add_relation(target_key, pose_key, con->name);
}
else {
/* same armature - we'll use the ready state only, just in case this bone is in the chain we're solving */
- OperationKey target_key(&data->tar->id, DEPSNODE_TYPE_BONE, data->subtarget, DEG_OPCODE_BONE_DONE);
- add_relation(target_key, solver_key, DEPSREL_TYPE_TRANSFORM, con->name);
+ OperationKey target_key(&data->tar->id, DEG_NODE_TYPE_BONE, data->subtarget, DEG_OPCODE_BONE_DONE);
+ add_relation(target_key, solver_key, con->name);
}
}
else if (ELEM(data->tar->type, OB_MESH, OB_LATTICE) && (data->subtarget[0])) {
/* vertex group target */
/* NOTE: for now, we don't need to represent vertex groups separately... */
- ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_GEOMETRY);
- add_relation(target_key, solver_key, DEPSREL_TYPE_GEOMETRY_EVAL, con->name);
+ ComponentKey target_key(&data->tar->id, DEG_NODE_TYPE_GEOMETRY);
+ add_relation(target_key, solver_key, con->name);
if (data->tar->type == OB_MESH) {
OperationDepsNode *node2 = find_operation_node(target_key);
@@ -125,8 +125,8 @@ void DepsgraphRelationBuilder::build_ik_pose(Object *ob,
}
else {
/* Standard Object Target */
- ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_TRANSFORM);
- add_relation(target_key, pose_key, DEPSREL_TYPE_TRANSFORM, con->name);
+ ComponentKey target_key(&data->tar->id, DEG_NODE_TYPE_TRANSFORM);
+ add_relation(target_key, pose_key, con->name);
}
if ((data->tar == ob) && (data->subtarget[0])) {
@@ -142,14 +142,14 @@ void DepsgraphRelationBuilder::build_ik_pose(Object *ob,
if (data->poletar != NULL) {
if ((data->poletar->type == OB_ARMATURE) && (data->polesubtarget[0])) {
// XXX: same armature issues - ready vs done?
- ComponentKey target_key(&data->poletar->id, DEPSNODE_TYPE_BONE, data->polesubtarget);
- add_relation(target_key, solver_key, DEPSREL_TYPE_TRANSFORM, con->name);
+ ComponentKey target_key(&data->poletar->id, DEG_NODE_TYPE_BONE, data->polesubtarget);
+ add_relation(target_key, solver_key, con->name);
}
else if (ELEM(data->poletar->type, OB_MESH, OB_LATTICE) && (data->polesubtarget[0])) {
/* vertex group target */
/* NOTE: for now, we don't need to represent vertex groups separately... */
- ComponentKey target_key(&data->poletar->id, DEPSNODE_TYPE_GEOMETRY);
- add_relation(target_key, solver_key, DEPSREL_TYPE_GEOMETRY_EVAL, con->name);
+ ComponentKey target_key(&data->poletar->id, DEG_NODE_TYPE_GEOMETRY);
+ add_relation(target_key, solver_key, con->name);
if (data->poletar->type == OB_MESH) {
OperationDepsNode *node2 = find_operation_node(target_key);
@@ -159,8 +159,8 @@ void DepsgraphRelationBuilder::build_ik_pose(Object *ob,
}
}
else {
- ComponentKey target_key(&data->poletar->id, DEPSNODE_TYPE_TRANSFORM);
- add_relation(target_key, solver_key, DEPSREL_TYPE_TRANSFORM, con->name);
+ ComponentKey target_key(&data->poletar->id, DEG_NODE_TYPE_TRANSFORM);
+ add_relation(target_key, solver_key, con->name);
}
}
@@ -170,19 +170,17 @@ void DepsgraphRelationBuilder::build_ik_pose(Object *ob,
bPoseChannel *parchan = pchan;
/* exclude tip from chain? */
if (!(data->flag & CONSTRAINT_IK_TIP)) {
- OperationKey tip_transforms_key(&ob->id, DEPSNODE_TYPE_BONE,
+ OperationKey tip_transforms_key(&ob->id, DEG_NODE_TYPE_BONE,
parchan->name, DEG_OPCODE_BONE_LOCAL);
- add_relation(solver_key, tip_transforms_key,
- DEPSREL_TYPE_TRANSFORM, "IK Solver Result");
+ add_relation(solver_key, tip_transforms_key, "IK Solver Result");
parchan = pchan->parent;
}
root_map->add_bone(parchan->name, rootchan->name);
- OperationKey parchan_transforms_key(&ob->id, DEPSNODE_TYPE_BONE,
+ OperationKey parchan_transforms_key(&ob->id, DEG_NODE_TYPE_BONE,
parchan->name, DEG_OPCODE_BONE_READY);
- add_relation(parchan_transforms_key, solver_key,
- DEPSREL_TYPE_TRANSFORM, "IK Solver Owner");
+ add_relation(parchan_transforms_key, solver_key, "IK Solver Owner");
/* Walk to the chain's root */
//size_t segcount = 0;
@@ -196,15 +194,15 @@ void DepsgraphRelationBuilder::build_ik_pose(Object *ob,
* grab the result with IK solver results...
*/
if (parchan != pchan) {
- OperationKey parent_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY);
- add_relation(parent_key, solver_key, DEPSREL_TYPE_TRANSFORM, "IK Chain Parent");
+ OperationKey parent_key(&ob->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY);
+ add_relation(parent_key, solver_key, "IK Chain Parent");
- OperationKey done_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
- add_relation(solver_key, done_key, DEPSREL_TYPE_TRANSFORM, "IK Chain Result");
+ OperationKey done_key(&ob->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
+ add_relation(solver_key, done_key, "IK Chain Result");
}
else {
- OperationKey final_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
- add_relation(solver_key, final_transforms_key, DEPSREL_TYPE_TRANSFORM, "IK Solver Result");
+ OperationKey final_transforms_key(&ob->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
+ add_relation(solver_key, final_transforms_key, "IK Solver Result");
}
parchan->flag |= POSE_DONE;
@@ -219,8 +217,8 @@ void DepsgraphRelationBuilder::build_ik_pose(Object *ob,
parchan = parchan->parent;
}
- OperationKey flush_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
- add_relation(solver_key, flush_key, DEPSREL_TYPE_OPERATION, "PoseEval Result-Bone Link");
+ OperationKey flush_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
+ add_relation(solver_key, flush_key, "PoseEval Result-Bone Link");
}
/* Spline IK Eval Steps */
@@ -231,14 +229,14 @@ void DepsgraphRelationBuilder::build_splineik_pose(Object *ob,
{
bSplineIKConstraint *data = (bSplineIKConstraint *)con->data;
bPoseChannel *rootchan = BKE_armature_splineik_solver_find_root(pchan, data);
- OperationKey transforms_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY);
- OperationKey solver_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, rootchan->name, DEG_OPCODE_POSE_SPLINE_IK_SOLVER);
+ OperationKey transforms_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY);
+ OperationKey solver_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE, rootchan->name, DEG_OPCODE_POSE_SPLINE_IK_SOLVER);
/* attach owner to IK Solver too
* - assume that owner is always part of chain
* - see notes on direction of rel below...
*/
- add_relation(transforms_key, solver_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Solver Owner");
+ add_relation(transforms_key, solver_key, "Spline IK Solver Owner");
/* attach path dependency to solver */
if (data->tar) {
@@ -247,14 +245,14 @@ void DepsgraphRelationBuilder::build_splineik_pose(Object *ob,
* See IK pose for a bit more information.
*/
// TODO: the bigggest point here is that we need the curve PATH and not just the general geometry...
- ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_GEOMETRY);
- ComponentKey pose_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE);
- add_relation(target_key, pose_key, DEPSREL_TYPE_TRANSFORM, "[Curve.Path -> Spline IK] DepsRel");
+ ComponentKey target_key(&data->tar->id, DEG_NODE_TYPE_GEOMETRY);
+ ComponentKey pose_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE);
+ add_relation(target_key, pose_key, "[Curve.Path -> Spline IK] DepsRel");
}
pchan->flag |= POSE_DONE;
- OperationKey final_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE);
- add_relation(solver_key, final_transforms_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Result");
+ OperationKey final_transforms_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE);
+ add_relation(solver_key, final_transforms_key, "Spline IK Result");
root_map->add_bone(pchan->name, rootchan->name);
@@ -270,16 +268,16 @@ void DepsgraphRelationBuilder::build_splineik_pose(Object *ob,
* grab the result with IK solver results...
*/
if (parchan != pchan) {
- OperationKey parent_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY);
- add_relation(parent_key, solver_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Solver Update");
+ OperationKey parent_key(&ob->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY);
+ add_relation(parent_key, solver_key, "Spline IK Solver Update");
- OperationKey done_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
- add_relation(solver_key, done_key, DEPSREL_TYPE_TRANSFORM, "IK Chain Result");
+ OperationKey done_key(&ob->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
+ add_relation(solver_key, done_key, "IK Chain Result");
}
parchan->flag |= POSE_DONE;
- OperationKey final_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
- add_relation(solver_key, final_transforms_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Solver Result");
+ OperationKey final_transforms_key(&ob->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
+ add_relation(solver_key, final_transforms_key, "Spline IK Solver Result");
root_map->add_bone(parchan->name, rootchan->name);
@@ -288,8 +286,8 @@ void DepsgraphRelationBuilder::build_splineik_pose(Object *ob,
if ((segcount == data->chainlen) || (segcount > 255)) break; /* 255 is weak */
}
- OperationKey flush_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
- add_relation(solver_key, flush_key, DEPSREL_TYPE_OPERATION, "PoseEval Result-Bone Link");
+ OperationKey flush_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
+ add_relation(solver_key, flush_key, "PoseEval Result-Bone Link");
}
/* Pose/Armature Bones Graph */
@@ -301,21 +299,21 @@ void DepsgraphRelationBuilder::build_rig(Scene *scene, Object *ob)
// TODO: selection status?
/* attach links between pose operations */
- OperationKey init_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT);
- OperationKey flush_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
+ OperationKey init_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT);
+ OperationKey flush_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
- add_relation(init_key, flush_key, DEPSREL_TYPE_COMPONENT_ORDER, "[Pose Init -> Pose Cleanup]");
+ add_relation(init_key, flush_key, "[Pose Init -> Pose Cleanup]");
/* Make sure pose is up-to-date with armature updates. */
OperationKey armature_key(&arm->id,
- DEPSNODE_TYPE_PARAMETERS,
+ DEG_NODE_TYPE_PARAMETERS,
DEG_OPCODE_PLACEHOLDER,
"Armature Eval");
- add_relation(armature_key, init_key, DEPSREL_TYPE_COMPONENT_ORDER, "Data dependency");
+ add_relation(armature_key, init_key, "Data dependency");
if (needs_animdata_node(&ob->id)) {
- ComponentKey animation_key(&ob->id, DEPSNODE_TYPE_ANIMATION);
- add_relation(animation_key, init_key, DEPSREL_TYPE_OPERATION, "Rig Animation");
+ ComponentKey animation_key(&ob->id, DEG_NODE_TYPE_ANIMATION);
+ add_relation(animation_key, init_key, "Rig Animation");
}
/* IK Solvers...
@@ -370,26 +368,25 @@ void DepsgraphRelationBuilder::build_rig(Scene *scene, Object *ob)
/* TODO(sergey): Once partial updates are possible use relation between
* object transform and solver itself in it's build function.
*/
- ComponentKey pose_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE);
- ComponentKey local_transform_key(&ob->id, DEPSNODE_TYPE_TRANSFORM);
- add_relation(local_transform_key, pose_key, DEPSREL_TYPE_TRANSFORM, "Local Transforms");
+ ComponentKey pose_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE);
+ ComponentKey local_transform_key(&ob->id, DEG_NODE_TYPE_TRANSFORM);
+ add_relation(local_transform_key, pose_key, "Local Transforms");
}
-
/* links between operations for each bone */
LINKLIST_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
- OperationKey bone_local_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL);
- OperationKey bone_pose_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_POSE_PARENT);
- OperationKey bone_ready_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY);
- OperationKey bone_done_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE);
+ OperationKey bone_local_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL);
+ OperationKey bone_pose_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_POSE_PARENT);
+ OperationKey bone_ready_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY);
+ OperationKey bone_done_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE);
pchan->flag &= ~POSE_DONE;
/* pose init to bone local */
- add_relation(init_key, bone_local_key, DEPSREL_TYPE_OPERATION, "PoseEval Source-Bone Link");
+ add_relation(init_key, bone_local_key, "PoseEval Source-Bone Link");
/* local to pose parenting operation */
- add_relation(bone_local_key, bone_pose_key, DEPSREL_TYPE_OPERATION, "Bone Local - PoseSpace Link");
+ add_relation(bone_local_key, bone_pose_key, "Bone Local - PoseSpace Link");
/* parent relation */
if (pchan->parent != NULL) {
@@ -403,26 +400,26 @@ void DepsgraphRelationBuilder::build_rig(Scene *scene, Object *ob)
parent_key_opcode = DEG_OPCODE_BONE_DONE;
}
- OperationKey parent_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->parent->name, parent_key_opcode);
- add_relation(parent_key, bone_pose_key, DEPSREL_TYPE_TRANSFORM, "[Parent Bone -> Child Bone]");
+ OperationKey parent_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->parent->name, parent_key_opcode);
+ add_relation(parent_key, bone_pose_key, "[Parent Bone -> Child Bone]");
}
/* constraints */
if (pchan->constraints.first != NULL) {
/* constraints stack and constraint dependencies */
- build_constraints(scene, &ob->id, DEPSNODE_TYPE_BONE, pchan->name, &pchan->constraints, &root_map);
+ build_constraints(scene, &ob->id, DEG_NODE_TYPE_BONE, pchan->name, &pchan->constraints, &root_map);
/* pose -> constraints */
- OperationKey constraints_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_CONSTRAINTS);
- add_relation(bone_pose_key, constraints_key, DEPSREL_TYPE_OPERATION, "Constraints Stack");
+ OperationKey constraints_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_CONSTRAINTS);
+ add_relation(bone_pose_key, constraints_key, "Constraints Stack");
/* constraints -> ready */
// TODO: when constraint stack is exploded, this step should occur before the first IK solver
- add_relation(constraints_key, bone_ready_key, DEPSREL_TYPE_OPERATION, "Constraints -> Ready");
+ add_relation(constraints_key, bone_ready_key, "Constraints -> Ready");
}
else {
/* pose -> ready */
- add_relation(bone_pose_key, bone_ready_key, DEPSREL_TYPE_OPERATION, "Pose -> Ready");
+ add_relation(bone_pose_key, bone_ready_key, "Pose -> Ready");
}
/* bone ready -> done
@@ -430,25 +427,25 @@ void DepsgraphRelationBuilder::build_rig(Scene *scene, Object *ob)
* For IK chains however, an additional rel is created from IK to done,
* with transitive reduction removing this one...
*/
- add_relation(bone_ready_key, bone_done_key, DEPSREL_TYPE_OPERATION, "Ready -> Done");
+ add_relation(bone_ready_key, bone_done_key, "Ready -> Done");
/* assume that all bones must be done for the pose to be ready (for deformers) */
- add_relation(bone_done_key, flush_key, DEPSREL_TYPE_OPERATION, "PoseEval Result-Bone Link");
+ add_relation(bone_done_key, flush_key, "PoseEval Result-Bone Link");
}
}
void DepsgraphRelationBuilder::build_proxy_rig(Object *ob)
{
- OperationKey pose_init_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT);
- OperationKey pose_done_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
+ OperationKey pose_init_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT);
+ OperationKey pose_done_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
LINKLIST_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
- OperationKey bone_local_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL);
- OperationKey bone_ready_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY);
- OperationKey bone_done_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE);
- add_relation(pose_init_key, bone_local_key, DEPSREL_TYPE_OPERATION, "Pose Init -> Bone Local");
- add_relation(bone_local_key, bone_ready_key, DEPSREL_TYPE_OPERATION, "Local -> Ready");
- add_relation(bone_ready_key, bone_done_key, DEPSREL_TYPE_OPERATION, "Ready -> Done");
- add_relation(bone_done_key, pose_done_key, DEPSREL_TYPE_OPERATION, "Bone Done -> Pose Done");
+ OperationKey bone_local_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL);
+ OperationKey bone_ready_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY);
+ OperationKey bone_done_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE);
+ add_relation(pose_init_key, bone_local_key, "Pose Init -> Bone Local");
+ add_relation(bone_local_key, bone_ready_key, "Local -> Ready");
+ add_relation(bone_ready_key, bone_done_key, "Ready -> Done");
+ add_relation(bone_done_key, pose_done_key, "Bone Done -> Pose Done");
}
}