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Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc136
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diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * Original Author: Joshua Leung
+ * Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013)
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc
+ * \ingroup depsgraph
+ *
+ * Methods for constructing depsgraph
+ */
+
+#include "intern/builder/deg_builder_relations.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <cstring> /* required for STREQ later on. */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_blenlib.h"
+
+extern "C" {
+#include "DNA_node_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_layer.h"
+#include "BKE_main.h"
+#include "BKE_node.h"
+} /* extern "C" */
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+
+#include "intern/builder/deg_builder.h"
+#include "intern/builder/deg_builder_pchanmap.h"
+
+#include "intern/nodes/deg_node.h"
+#include "intern/nodes/deg_node_component.h"
+#include "intern/nodes/deg_node_id.h"
+#include "intern/nodes/deg_node_operation.h"
+
+#include "intern/depsgraph_intern.h"
+#include "intern/depsgraph_types.h"
+
+#include "util/deg_util_foreach.h"
+
+namespace DEG {
+
+void DepsgraphRelationBuilder::build_view_layer(Scene *scene, ViewLayer *view_layer)
+{
+ /* Setup currently building context. */
+ scene_ = scene;
+ /* Scene objects. */
+ /* NOTE: Nodes builder requires us to pass CoW base because it's being
+ * passed to the evaluation functions. During relations builder we only
+ * do NULL-pointer check of the base, so it's fine to pass original one.
+ */
+ BLI_LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
+ build_object(base, base->object);
+ }
+ if (scene->camera != NULL) {
+ build_object(NULL, scene->camera);
+ }
+ /* Rigidbody. */
+ if (scene->rigidbody_world != NULL) {
+ build_rigidbody(scene);
+ }
+ /* Scene's animation and drivers. */
+ if (scene->adt != NULL) {
+ build_animdata(&scene->id);
+ }
+ /* World. */
+ if (scene->world != NULL) {
+ build_world(scene->world);
+ }
+ /* Compositor nodes. */
+ if (scene->nodetree != NULL) {
+ build_compositor(scene);
+ }
+ /* Grease pencil. */
+ if (scene->gpd != NULL) {
+ build_gpencil(scene->gpd);
+ }
+ /* Masks. */
+ BLI_LISTBASE_FOREACH (Mask *, mask, &bmain_->mask) {
+ build_mask(mask);
+ }
+ /* Movie clips. */
+ BLI_LISTBASE_FOREACH (MovieClip *, clip, &bmain_->movieclip) {
+ build_movieclip(clip);
+ }
+ /* Collections. */
+ build_view_layer_collections(&scene_->id, view_layer);
+ /* TODO(sergey): Do this flush on CoW object? */
+ foreach (OperationDepsNode *node, graph_->operations) {
+ IDDepsNode *id_node = node->owner->owner;
+ ID *id = id_node->id_orig;
+ if (GS(id->name) == ID_OB) {
+ Object *object = (Object *)id;
+ object->customdata_mask |= node->customdata_mask;
+ }
+ }
+ /* Build all set scenes. */
+ if (scene->set != NULL) {
+ ViewLayer *set_view_layer = BKE_view_layer_from_scene_get(scene->set);
+ build_view_layer(scene->set, set_view_layer);
+ }
+
+ graph_->scene = scene;
+ graph_->view_layer = view_layer;
+}
+
+} // namespace DEG