diff options
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc new file mode 100644 index 00000000000..b940fc3035e --- /dev/null +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc @@ -0,0 +1,154 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2013 Blender Foundation. + * All rights reserved. + * + * Original Author: Joshua Leung + * Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013) + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc + * \ingroup depsgraph + * + * Methods for constructing depsgraph + */ + +#include "intern/builder/deg_builder_relations.h" + +#include <stdio.h> +#include <stdlib.h> +#include <cstring> /* required for STREQ later on. */ + +#include "MEM_guardedalloc.h" + +#include "BLI_utildefines.h" +#include "BLI_blenlib.h" + +extern "C" { +#include "DNA_node_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" + +#include "BKE_layer.h" +#include "BKE_main.h" +#include "BKE_node.h" +} /* extern "C" */ + +#include "DEG_depsgraph.h" +#include "DEG_depsgraph_build.h" + +#include "intern/builder/deg_builder.h" +#include "intern/builder/deg_builder_pchanmap.h" + +#include "intern/nodes/deg_node.h" +#include "intern/nodes/deg_node_component.h" +#include "intern/nodes/deg_node_id.h" +#include "intern/nodes/deg_node_operation.h" + +#include "intern/depsgraph_intern.h" +#include "intern/depsgraph_types.h" + +#include "util/deg_util_foreach.h" + +namespace DEG { + +void DepsgraphRelationBuilder::build_layer_collections(ListBase *lb) +{ + const int restrict_flag = (graph_->mode == DAG_EVAL_VIEWPORT) ? + COLLECTION_RESTRICT_VIEW : COLLECTION_RESTRICT_RENDER; + + for (LayerCollection *lc = (LayerCollection *)lb->first; lc; lc = lc->next) { + if ((lc->collection->flag & restrict_flag)) { + continue; + } + if ((lc->flag & LAYER_COLLECTION_EXCLUDE) == 0) { + build_collection(DEG_COLLECTION_OWNER_SCENE, NULL, lc->collection); + } + build_layer_collections(&lc->layer_collections); + } +} + +void DepsgraphRelationBuilder::build_view_layer(Scene *scene, ViewLayer *view_layer) +{ + /* Setup currently building context. */ + scene_ = scene; + /* Scene objects. */ + /* NOTE: Nodes builder requires us to pass CoW base because it's being + * passed to the evaluation functions. During relations builder we only + * do NULL-pointer check of the base, so it's fine to pass original one. + */ + const int base_flag = (graph_->mode == DAG_EVAL_VIEWPORT) ? + BASE_VISIBLE_VIEWPORT : BASE_VISIBLE_RENDER; + LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) { + if (base->flag & base_flag) { + build_object(base, base->object); + } + } + + build_layer_collections(&view_layer->layer_collections); + + if (scene->camera != NULL) { + build_object(NULL, scene->camera); + } + /* Rigidbody. */ + if (scene->rigidbody_world != NULL) { + build_rigidbody(scene); + } + /* Scene's animation and drivers. */ + if (scene->adt != NULL) { + build_animdata(&scene->id); + } + /* World. */ + if (scene->world != NULL) { + build_world(scene->world); + } + /* Compositor nodes. */ + if (scene->nodetree != NULL) { + build_compositor(scene); + } + /* Grease pencil. */ + if (scene->gpd != NULL) { + build_gpencil(scene->gpd); + } + /* Masks. */ + LISTBASE_FOREACH (Mask *, mask, &bmain_->mask) { + build_mask(mask); + } + /* Movie clips. */ + LISTBASE_FOREACH (MovieClip *, clip, &bmain_->movieclip) { + build_movieclip(clip); + } + /* TODO(sergey): Do this flush on CoW object? */ + foreach (OperationDepsNode *node, graph_->operations) { + IDDepsNode *id_node = node->owner->owner; + ID *id = id_node->id_orig; + if (GS(id->name) == ID_OB) { + Object *object = (Object *)id; + object->customdata_mask |= node->customdata_mask; + } + } + /* Build all set scenes. */ + if (scene->set != NULL) { + ViewLayer *set_view_layer = BKE_view_layer_default_render(scene->set); + build_view_layer(scene->set, set_view_layer); + } +} + +} // namespace DEG |