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Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc new file mode 100644 index 00000000000..db75a3d9e5e --- /dev/null +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc @@ -0,0 +1,141 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2013 Blender Foundation. + * All rights reserved. + * + * Original Author: Joshua Leung + * Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013) + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/depsgraph/intern/builder/deg_builder_relations_scene.cc + * \ingroup depsgraph + * + * Methods for constructing depsgraph + */ + +#include "intern/builder/deg_builder_relations.h" + +#include <stdio.h> +#include <stdlib.h> +#include <cstring> /* required for STREQ later on. */ + +#include "MEM_guardedalloc.h" + +#include "BLI_utildefines.h" +#include "BLI_blenlib.h" + +extern "C" { +#include "DNA_node_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" + +#include "BKE_layer.h" +#include "BKE_main.h" +#include "BKE_node.h" +} /* extern "C" */ + +#include "DEG_depsgraph.h" +#include "DEG_depsgraph_build.h" + +#include "intern/builder/deg_builder.h" +#include "intern/builder/deg_builder_pchanmap.h" + +#include "intern/nodes/deg_node.h" +#include "intern/nodes/deg_node_component.h" +#include "intern/nodes/deg_node_operation.h" + +#include "intern/depsgraph_intern.h" +#include "intern/depsgraph_types.h" + +#include "util/deg_util_foreach.h" + +namespace DEG { + +void DepsgraphRelationBuilder::build_view_layer(Scene *scene, ViewLayer *view_layer) +{ + if (scene->set != NULL) { + ViewLayer *set_view_layer = BKE_view_layer_from_scene_get(scene->set); + build_view_layer(scene->set, set_view_layer); + } + + graph_->scene = scene; + graph_->view_layer = view_layer; + + /* Setup currently building context. */ + scene_ = scene; + + /* scene objects */ + LINKLIST_FOREACH(Base *, base, &view_layer->object_bases) { + build_object(base->object); + } + if (scene->camera != NULL) { + build_object(scene->camera); + } + + /* rigidbody */ + if (scene->rigidbody_world) { + build_rigidbody(scene); + } + + /* scene's animation and drivers */ + if (scene->adt) { + build_animdata(&scene->id); + } + + /* world */ + if (scene->world) { + build_world(scene->world); + } + + /* compo nodes */ + if (scene->nodetree) { + build_compositor(scene); + } + + /* grease pencil */ + if (scene->gpd) { + build_gpencil(scene->gpd); + } + + /* Masks. */ + LINKLIST_FOREACH (Mask *, mask, &bmain_->mask) { + build_mask(mask); + } + + /* Movie clips. */ + LINKLIST_FOREACH (MovieClip *, clip, &bmain_->movieclip) { + build_movieclip(clip); + } + + /* Collections. */ + build_view_layer_collections(view_layer); + + /* TODO(sergey): Do this flush on CoW object? */ + foreach (OperationDepsNode *node, graph_->operations) { + IDDepsNode *id_node = node->owner->owner; + ID *id = id_node->id_orig; + if (GS(id->name) == ID_OB) { + Object *object = (Object *)id; + object->customdata_mask |= node->customdata_mask; + } + } +} + +} // namespace DEG |