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Diffstat (limited to 'source/blender/depsgraph/intern/builder/pipeline_from_ids.h')
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup depsgraph
+ */
+
+#pragma once
+
+#include "pipeline.h"
+
+namespace blender {
+namespace deg {
+
+/* Optimized builders for dependency graph built from a given set of IDs.
+ *
+ * General notes:
+ *
+ * - We pull in all bases if their objects are in the set of IDs. This allows to have proper
+ * visibility and other flags assigned to the objects.
+ * All other bases (the ones which points to object which is outside of the set of IDs) are
+ * completely ignored.
+ *
+ * - Proxy groups pointing to objects which are outside of the IDs set are also ignored.
+ * This way we avoid high-poly character body pulled into the dependency graph when it's coming
+ * from a library into an animation file and the dependency graph constructed for a proxy rig. */
+
+class FromIDsBuilderPipeline : public AbstractBuilderPipeline {
+ public:
+ FromIDsBuilderPipeline(
+ ::Depsgraph *graph, Main *bmain, Scene *scene, ViewLayer *view_layer, ID **ids, int num_ids);
+
+ protected:
+ virtual unique_ptr<DepsgraphNodeBuilder> construct_node_builder() override;
+ virtual unique_ptr<DepsgraphRelationBuilder> construct_relation_builder() override;
+
+ virtual void build_nodes(DepsgraphNodeBuilder &node_builder) override;
+ virtual void build_relations(DepsgraphRelationBuilder &relation_builder) override;
+
+ private:
+ ID **ids_;
+ const int num_ids_;
+};
+
+} // namespace deg
+} // namespace blender