diff options
Diffstat (limited to 'source/blender/depsgraph/intern/builder')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes.cc | 44 | ||||
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations.cc | 74 |
2 files changed, 68 insertions, 50 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc index 22bce10937d..a739a0fe337 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc @@ -112,6 +112,7 @@ #include "DEG_depsgraph_build.h" #include "SEQ_iterator.h" +#include "SEQ_sequencer.h" #include "intern/builder/deg_builder.h" #include "intern/builder/deg_builder_rna.h" @@ -2032,6 +2033,27 @@ void DepsgraphNodeBuilder::build_simulation(Simulation *simulation) }); } +static bool seq_node_build_cb(Sequence *seq, void *user_data) +{ + DepsgraphNodeBuilder *nb = (DepsgraphNodeBuilder *)user_data; + nb->build_idproperties(seq->prop); + if (seq->sound != nullptr) { + nb->build_sound(seq->sound); + } + if (seq->scene != nullptr) { + nb->build_scene_parameters(seq->scene); + } + if (seq->type == SEQ_TYPE_SCENE && seq->scene != nullptr) { + if (seq->flag & SEQ_SCENE_STRIPS) { + nb->build_scene_sequencer(seq->scene); + } + ViewLayer *sequence_view_layer = BKE_view_layer_default_render(seq->scene); + nb->build_scene_speakers(seq->scene, sequence_view_layer); + } + /* TODO(sergey): Movie clip, scene, camera, mask. */ + return true; +} + void DepsgraphNodeBuilder::build_scene_sequencer(Scene *scene) { if (scene->ed == nullptr) { @@ -2046,28 +2068,10 @@ void DepsgraphNodeBuilder::build_scene_sequencer(Scene *scene) NodeType::SEQUENCER, OperationCode::SEQUENCES_EVAL, [scene_cow](::Depsgraph *depsgraph) { - BKE_scene_eval_sequencer_sequences(depsgraph, scene_cow); + SEQ_eval_sequences(depsgraph, scene_cow, &scene_cow->ed->seqbase); }); /* Make sure data for sequences is in the graph. */ - Sequence *seq; - SEQ_ALL_BEGIN (scene->ed, seq) { - build_idproperties(seq->prop); - if (seq->sound != nullptr) { - build_sound(seq->sound); - } - if (seq->scene != nullptr) { - build_scene_parameters(seq->scene); - } - if (seq->type == SEQ_TYPE_SCENE && seq->scene != nullptr) { - if (seq->flag & SEQ_SCENE_STRIPS) { - build_scene_sequencer(seq->scene); - } - ViewLayer *sequence_view_layer = BKE_view_layer_default_render(seq->scene); - build_scene_speakers(seq->scene, sequence_view_layer); - } - /* TODO(sergey): Movie clip, scene, camera, mask. */ - } - SEQ_ALL_END; + SEQ_for_each_callback(&scene->ed->seqbase, seq_node_build_cb, this); } void DepsgraphNodeBuilder::build_scene_audio(Scene *scene) diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index d88e9bc9c04..ab3081cb1ae 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -2769,6 +2769,45 @@ void DepsgraphRelationBuilder::build_simulation(Simulation *simulation) add_relation(nodetree_key, simulation_eval_key, "NodeTree -> Simulation", 0); } +using Seq_build_prop_cb_data = struct Seq_build_prop_cb_data { + DepsgraphRelationBuilder *builder; + ComponentKey sequencer_key; + bool has_audio_strips; +}; + +static bool seq_build_prop_cb(Sequence *seq, void *user_data) +{ + Seq_build_prop_cb_data *cd = (Seq_build_prop_cb_data *)user_data; + + cd->builder->build_idproperties(seq->prop); + if (seq->sound != nullptr) { + cd->builder->build_sound(seq->sound); + ComponentKey sound_key(&seq->sound->id, NodeType::AUDIO); + cd->builder->add_relation(sound_key, cd->sequencer_key, "Sound -> Sequencer"); + cd->has_audio_strips = true; + } + if (seq->scene != nullptr) { + cd->builder->build_scene_parameters(seq->scene); + /* This is to support 3D audio. */ + cd->has_audio_strips = true; + } + if (seq->type == SEQ_TYPE_SCENE && seq->scene != nullptr) { + if (seq->flag & SEQ_SCENE_STRIPS) { + cd->builder->build_scene_sequencer(seq->scene); + ComponentKey sequence_scene_audio_key(&seq->scene->id, NodeType::AUDIO); + cd->builder->add_relation( + sequence_scene_audio_key, cd->sequencer_key, "Sequence Scene Audio -> Sequencer"); + ComponentKey sequence_scene_key(&seq->scene->id, NodeType::SEQUENCER); + cd->builder->add_relation( + sequence_scene_key, cd->sequencer_key, "Sequence Scene -> Sequencer"); + } + ViewLayer *sequence_view_layer = BKE_view_layer_default_render(seq->scene); + cd->builder->build_scene_speakers(seq->scene, sequence_view_layer); + } + /* TODO(sergey): Movie clip, camera, mask. */ + return true; +} + void DepsgraphRelationBuilder::build_scene_sequencer(Scene *scene) { if (scene->ed == nullptr) { @@ -2781,36 +2820,11 @@ void DepsgraphRelationBuilder::build_scene_sequencer(Scene *scene) ComponentKey scene_audio_key(&scene->id, NodeType::AUDIO); /* Make sure dependencies from sequences data goes to the sequencer evaluation. */ ComponentKey sequencer_key(&scene->id, NodeType::SEQUENCER); - Sequence *seq; - bool has_audio_strips = false; - SEQ_ALL_BEGIN (scene->ed, seq) { - build_idproperties(seq->prop); - if (seq->sound != nullptr) { - build_sound(seq->sound); - ComponentKey sound_key(&seq->sound->id, NodeType::AUDIO); - add_relation(sound_key, sequencer_key, "Sound -> Sequencer"); - has_audio_strips = true; - } - if (seq->scene != nullptr) { - build_scene_parameters(seq->scene); - /* This is to support 3D audio. */ - has_audio_strips = true; - } - if (seq->type == SEQ_TYPE_SCENE && seq->scene != nullptr) { - if (seq->flag & SEQ_SCENE_STRIPS) { - build_scene_sequencer(seq->scene); - ComponentKey sequence_scene_audio_key(&seq->scene->id, NodeType::AUDIO); - add_relation(sequence_scene_audio_key, sequencer_key, "Sequence Scene Audio -> Sequencer"); - ComponentKey sequence_scene_key(&seq->scene->id, NodeType::SEQUENCER); - add_relation(sequence_scene_key, sequencer_key, "Sequence Scene -> Sequencer"); - } - ViewLayer *sequence_view_layer = BKE_view_layer_default_render(seq->scene); - build_scene_speakers(seq->scene, sequence_view_layer); - } - /* TODO(sergey): Movie clip, camera, mask. */ - } - SEQ_ALL_END; - if (has_audio_strips) { + + Seq_build_prop_cb_data cb_data = {this, sequencer_key, false}; + + SEQ_for_each_callback(&scene->ed->seqbase, seq_build_prop_cb, &cb_data); + if (cb_data.has_audio_strips) { add_relation(sequencer_key, scene_audio_key, "Sequencer -> Audio"); } } |