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Diffstat (limited to 'source/blender/depsgraph/intern/builder')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc14
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.h4
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc14
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.h4
4 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 6c9d008c904..25f1af9c620 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -424,7 +424,7 @@ void DepsgraphNodeBuilder::build_id(ID *id)
build_shapekeys((Key *)id);
break;
case ID_LA:
- build_lamp((Light *)id);
+ build_light((Light *)id);
break;
case ID_LP:
build_lightprobe((LightProbe *)id);
@@ -692,7 +692,7 @@ void DepsgraphNodeBuilder::build_object_data(
}
break;
case OB_LAMP:
- build_object_data_lamp(object);
+ build_object_data_light(object);
break;
case OB_CAMERA:
build_object_data_camera(object);
@@ -720,10 +720,10 @@ void DepsgraphNodeBuilder::build_object_data_camera(Object *object)
build_camera(camera);
}
-void DepsgraphNodeBuilder::build_object_data_lamp(Object *object)
+void DepsgraphNodeBuilder::build_object_data_light(Object *object)
{
Light *lamp = (Light *)object->data;
- build_lamp(lamp);
+ build_light(lamp);
}
void DepsgraphNodeBuilder::build_object_data_lightprobe(Object *object)
@@ -1417,7 +1417,7 @@ void DepsgraphNodeBuilder::build_camera(Camera *camera)
op_node->set_as_exit();
}
-void DepsgraphNodeBuilder::build_lamp(Light *lamp)
+void DepsgraphNodeBuilder::build_light(Light *lamp)
{
if (built_map_.checkIsBuiltAndTag(lamp)) {
return;
@@ -1428,11 +1428,11 @@ void DepsgraphNodeBuilder::build_lamp(Light *lamp)
&lamp->id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EVAL);
/* NOTE: We mark this node as both entry and exit. This way we have a
* node to link all dependencies for shading (which includes relation to the
- * lamp object, and incldues relation from node tree) without adding a
+ * light object, and incldues relation from node tree) without adding a
* dedicated component type. */
op_node->set_as_entry();
op_node->set_as_exit();
- /* lamp's nodetree */
+ /* light's nodetree */
build_nodetree(lamp->nodetree);
}
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
index b80b54432d4..88d5dee535a 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
@@ -172,7 +172,7 @@ struct DepsgraphNodeBuilder {
void build_object_data_geometry(Object *object, bool is_object_visible);
void build_object_data_geometry_datablock(ID *obdata,
bool is_object_visible);
- void build_object_data_lamp(Object *object);
+ void build_object_data_light(Object *object);
void build_object_data_lightprobe(Object *object);
void build_object_data_speaker(Object *object);
void build_object_transform(Object *object);
@@ -204,7 +204,7 @@ struct DepsgraphNodeBuilder {
void build_armature(bArmature *armature);
void build_shapekeys(Key *key);
void build_camera(Camera *camera);
- void build_lamp(Light *lamp);
+ void build_light(Light *lamp);
void build_nodetree(bNodeTree *ntree);
void build_material(Material *ma);
void build_texture(Tex *tex);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 6a611e95e8a..2a9f81b8495 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -495,7 +495,7 @@ void DepsgraphRelationBuilder::build_id(ID *id)
build_shapekeys((Key *)id);
break;
case ID_LA:
- build_lamp((Light *)id);
+ build_light((Light *)id);
break;
case ID_LP:
build_lightprobe((LightProbe *)id);
@@ -774,7 +774,7 @@ void DepsgraphRelationBuilder::build_object_data(Object *object)
}
break;
case OB_LAMP:
- build_object_data_lamp(object);
+ build_object_data_light(object);
break;
case OB_CAMERA:
build_object_data_camera(object);
@@ -804,10 +804,10 @@ void DepsgraphRelationBuilder::build_object_data_camera(Object *object)
add_relation(camera_parameters_key, object_parameters_key, "Camera -> Object");
}
-void DepsgraphRelationBuilder::build_object_data_lamp(Object *object)
+void DepsgraphRelationBuilder::build_object_data_light(Object *object)
{
Light *lamp = (Light *)object->data;
- build_lamp(lamp);
+ build_light(lamp);
ComponentKey lamp_parameters_key(&lamp->id, NodeType::PARAMETERS);
ComponentKey object_parameters_key(&object->id, NodeType::PARAMETERS);
add_relation(lamp_parameters_key, object_parameters_key, "Light -> Object");
@@ -2348,13 +2348,13 @@ void DepsgraphRelationBuilder::build_camera(Camera *camera)
}
}
-/* Lamps */
-void DepsgraphRelationBuilder::build_lamp(Light *lamp)
+/* Lights */
+void DepsgraphRelationBuilder::build_light(Light *lamp)
{
if (built_map_.checkIsBuiltAndTag(lamp)) {
return;
}
- /* lamp's nodetree */
+ /* light's nodetree */
if (lamp->nodetree != NULL) {
build_nodetree(lamp->nodetree);
ComponentKey lamp_parameters_key(&lamp->id, NodeType::PARAMETERS);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
index 1b115034608..190fcb7aedf 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
@@ -217,7 +217,7 @@ struct DepsgraphRelationBuilder
void build_object_data_camera(Object *object);
void build_object_data_geometry(Object *object);
void build_object_data_geometry_datablock(ID *obdata);
- void build_object_data_lamp(Object *object);
+ void build_object_data_light(Object *object);
void build_object_data_lightprobe(Object *object);
void build_object_data_speaker(Object *object);
void build_object_parent(Object *object);
@@ -265,7 +265,7 @@ struct DepsgraphRelationBuilder
void build_shapekeys(Key *key);
void build_armature(bArmature *armature);
void build_camera(Camera *camera);
- void build_lamp(Light *lamp);
+ void build_light(Light *lamp);
void build_nodetree(bNodeTree *ntree);
void build_material(Material *ma);
void build_texture(Tex *tex);