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Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph.h')
-rw-r--r--source/blender/depsgraph/intern/depsgraph.h8
1 files changed, 3 insertions, 5 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph.h b/source/blender/depsgraph/intern/depsgraph.h
index 7801f95e008..672f202338e 100644
--- a/source/blender/depsgraph/intern/depsgraph.h
+++ b/source/blender/depsgraph/intern/depsgraph.h
@@ -43,8 +43,6 @@
#include "intern/debug/deg_debug.h"
#include "intern/depsgraph_type.h"
-struct GHash;
-struct GSet;
struct ID;
struct Scene;
struct ViewLayer;
@@ -97,7 +95,7 @@ struct Depsgraph {
/* <ID : IDNode> mapping from ID blocks to nodes representing these
* blocks, used for quick lookups. */
- GHash *id_hash;
+ Map<const ID *, IDNode *> id_hash;
/* Ordered list of ID nodes, order matches ID allocation order.
* Used for faster iteration, especially for areas which are critical to
@@ -119,7 +117,7 @@ struct Depsgraph {
/* Quick-Access Temp Data ............. */
/* Nodes which have been tagged as "directly modified". */
- GSet *entry_tags;
+ Set<OperationNode *> entry_tags;
/* Special entry tag for time source. Allows to tag invisible dependency graphs for update when
* scene frame changes, so then when dependency graph becomes visible it is on a proper state. */
@@ -169,7 +167,7 @@ struct Depsgraph {
/* Cached list of colliders/effectors for collections and the scene
* created along with relations, for fast lookup during evaluation. */
- GHash *physics_relations[DEG_PHYSICS_RELATIONS_NUM];
+ Map<const ID *, ListBase *> *physics_relations[DEG_PHYSICS_RELATIONS_NUM];
};
} // namespace DEG