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Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph_build_relations.cc')
-rw-r--r--source/blender/depsgraph/intern/depsgraph_build_relations.cc1815
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diff --git a/source/blender/depsgraph/intern/depsgraph_build_relations.cc b/source/blender/depsgraph/intern/depsgraph_build_relations.cc
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+++ b/source/blender/depsgraph/intern/depsgraph_build_relations.cc
@@ -0,0 +1,1815 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * Original Author: Joshua Leung
+ * Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013)
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ * Methods for constructing depsgraph
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+extern "C" {
+#include "BLI_blenlib.h"
+#include "BLI_string.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_action_types.h"
+#include "DNA_anim_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_effect_types.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_group_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_node_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_object_types.h"
+#include "DNA_rigidbody_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_world_types.h"
+
+#include "BKE_action.h"
+#include "BKE_armature.h"
+#include "BKE_animsys.h"
+#include "BKE_constraint.h"
+#include "BKE_curve.h"
+#include "BKE_effect.h"
+#include "BKE_fcurve.h"
+#include "BKE_group.h"
+#include "BKE_key.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_mball.h"
+#include "BKE_modifier.h"
+#include "BKE_node.h"
+#include "BKE_object.h"
+#include "BKE_particle.h"
+#include "BKE_rigidbody.h"
+#include "BKE_sound.h"
+#include "BKE_texture.h"
+#include "BKE_tracking.h"
+#include "BKE_world.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+
+#include "RNA_access.h"
+#include "RNA_types.h"
+} /* extern "C" */
+
+#include "depsnode.h"
+#include "depsnode_component.h"
+#include "depsnode_operation.h"
+#include "depsgraph_build.h"
+#include "depsgraph_debug.h"
+#include "depsgraph_intern.h"
+#include "depsgraph_types.h"
+
+#include "depsgraph_util_pchanmap.h"
+
+/* ***************** */
+/* Relations Builder */
+
+/* **** General purpose functions **** */
+
+RNAPathKey::RNAPathKey(ID *id, const string &path) :
+ id(id)
+{
+ /* create ID pointer for root of path lookup */
+ PointerRNA id_ptr;
+ RNA_id_pointer_create(id, &id_ptr);
+ /* try to resolve path... */
+ if (!RNA_path_resolve(&id_ptr, path.c_str(), &this->ptr, &this->prop)) {
+ this->ptr = PointerRNA_NULL;
+ this->prop = NULL;
+ }
+}
+
+DepsgraphRelationBuilder::DepsgraphRelationBuilder(Depsgraph *graph) :
+ m_graph(graph)
+{
+}
+
+RootDepsNode *DepsgraphRelationBuilder::find_node(const RootKey &key) const
+{
+ (void)key;
+ BLI_assert(!"Doesn't seem to be correct");
+ return m_graph->root_node;
+}
+
+TimeSourceDepsNode *DepsgraphRelationBuilder::find_node(
+ const TimeSourceKey &key) const
+{
+ if (key.id) {
+ /* XXX TODO */
+ return NULL;
+ }
+ else {
+ return m_graph->root_node->time_source;
+ }
+}
+
+ComponentDepsNode *DepsgraphRelationBuilder::find_node(
+ const ComponentKey &key) const
+{
+ IDDepsNode *id_node = m_graph->find_id_node(key.id);
+ if (!id_node) {
+ fprintf(stderr, "find_node component: Could not find ID %s\n",
+ (key.id != NULL) ? key.id->name : "<null>");
+ return NULL;
+ }
+
+ ComponentDepsNode *node = id_node->find_component(key.type, key.name);
+ return node;
+}
+
+OperationDepsNode *DepsgraphRelationBuilder::find_node(
+ const OperationKey &key) const
+{
+ IDDepsNode *id_node = m_graph->find_id_node(key.id);
+ if (!id_node) {
+ fprintf(stderr, "find_node operation: Could not find ID\n");
+ return NULL;
+ }
+
+ ComponentDepsNode *comp_node = id_node->find_component(key.component_type,
+ key.component_name);
+ if (!comp_node) {
+ fprintf(stderr, "find_node operation: Could not find component\n");
+ return NULL;
+ }
+
+ OperationDepsNode *op_node = comp_node->find_operation(key.opcode, key.name);
+ if (!op_node) {
+ fprintf(stderr, "find_node_operation: Failed for (%s, '%s')\n",
+ DEG_OPNAMES[key.opcode], key.name.c_str());
+ }
+ return op_node;
+}
+
+DepsNode *DepsgraphRelationBuilder::find_node(const RNAPathKey &key) const
+{
+ return m_graph->find_node_from_pointer(&key.ptr, key.prop);
+}
+
+OperationDepsNode *DepsgraphRelationBuilder::has_node(
+ const OperationKey &key) const
+{
+ IDDepsNode *id_node = m_graph->find_id_node(key.id);
+ if (!id_node) {
+ return NULL;
+ }
+ ComponentDepsNode *comp_node = id_node->find_component(key.component_type,
+ key.component_name);
+ if (!comp_node) {
+ return NULL;
+ }
+ return comp_node->has_operation(key.opcode, key.name);
+}
+
+void DepsgraphRelationBuilder::add_time_relation(TimeSourceDepsNode *timesrc,
+ DepsNode *node_to,
+ const char *description)
+{
+ if (timesrc && node_to) {
+ m_graph->add_new_relation(timesrc, node_to, DEPSREL_TYPE_TIME, description);
+ }
+ else {
+ DEG_DEBUG_PRINTF("add_time_relation(%p = %s, %p = %s, %s) Failed\n",
+ timesrc, (timesrc) ? timesrc->identifier().c_str() : "<None>",
+ node_to, (node_to) ? node_to->identifier().c_str() : "<None>",
+ description);
+ }
+}
+
+void DepsgraphRelationBuilder::add_operation_relation(
+ OperationDepsNode *node_from,
+ OperationDepsNode *node_to,
+ eDepsRelation_Type type,
+ const char *description)
+{
+ if (node_from && node_to) {
+ m_graph->add_new_relation(node_from, node_to, type, description);
+ }
+ else {
+ DEG_DEBUG_PRINTF("add_operation_relation(%p = %s, %p = %s, %d, %s) Failed\n",
+ node_from, (node_from) ? node_from->identifier().c_str() : "<None>",
+ node_to, (node_to) ? node_to->identifier().c_str() : "<None>",
+ type, description);
+ }
+}
+
+/* **** Functions to build relations between entities **** */
+
+void DepsgraphRelationBuilder::build_scene(Main *bmain, Scene *scene)
+{
+ /* LIB_DOIT is used to indicate whether node for given ID was already
+ * created or not.
+ */
+ BKE_main_id_tag_all(bmain, false);
+
+ if (scene->set) {
+ // TODO: link set to scene, especially our timesource...
+ }
+
+ /* scene objects */
+ for (Base *base = (Base *)scene->base.first; base; base = base->next) {
+ Object *ob = base->object;
+
+ /* object itself */
+ build_object(bmain, scene, ob);
+
+ /* object that this is a proxy for */
+ if (ob->proxy) {
+ build_object(bmain, scene, ob->proxy);
+ /* TODO(sergey): This is an inverted relation, matches old depsgraph
+ * behavior and need to be investigated if it still need to be inverted.
+ */
+ ComponentKey ob_pose_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE);
+ ComponentKey proxy_pose_key(&ob->proxy->id, DEPSNODE_TYPE_EVAL_POSE);
+ add_relation(ob_pose_key, proxy_pose_key, DEPSREL_TYPE_TRANSFORM, "Proxy");
+ }
+
+ /* Object dupligroup. */
+ if (ob->dup_group) {
+ build_group(bmain, scene, ob, ob->dup_group);
+ }
+ }
+
+ /* rigidbody */
+ if (scene->rigidbody_world) {
+ build_rigidbody(scene);
+ }
+
+ /* scene's animation and drivers */
+ if (scene->adt) {
+ build_animdata(&scene->id);
+ }
+
+ /* world */
+ if (scene->world) {
+ build_world(scene->world);
+ }
+
+ /* compo nodes */
+ if (scene->nodetree) {
+ build_compositor(scene);
+ }
+
+ /* grease pencil */
+ if (scene->gpd) {
+ build_gpencil(&scene->id, scene->gpd);
+ }
+}
+
+void DepsgraphRelationBuilder::build_group(Main *bmain,
+ Scene *scene,
+ Object *object,
+ Group *group)
+{
+ ID *group_id = &group->id;
+ bool group_done = (group_id->flag & LIB_DOIT) != 0;
+ OperationKey object_local_transform_key(&object->id,
+ DEPSNODE_TYPE_TRANSFORM,
+ DEG_OPCODE_TRANSFORM_LOCAL);
+ for (GroupObject *go = (GroupObject *)group->gobject.first;
+ go != NULL;
+ go = go->next)
+ {
+ if (!group_done) {
+ build_object(bmain, scene, go->ob);
+ }
+ ComponentKey dupli_transform_key(&go->ob->id, DEPSNODE_TYPE_TRANSFORM);
+ add_relation(dupli_transform_key,
+ object_local_transform_key,
+ DEPSREL_TYPE_TRANSFORM,
+ "Dupligroup");
+ }
+ group_id->flag |= LIB_DOIT;
+}
+
+void DepsgraphRelationBuilder::build_object(Main *bmain, Scene *scene, Object *ob)
+{
+ if (ob->id.flag & LIB_DOIT) {
+ return;
+ }
+
+ /* Object Transforms */
+ eDepsOperation_Code base_op = (ob->parent) ? DEG_OPCODE_TRANSFORM_PARENT : DEG_OPCODE_TRANSFORM_LOCAL;
+ OperationKey base_op_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, base_op);
+
+ OperationKey local_transform_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_LOCAL);
+ OperationKey parent_transform_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_PARENT);
+ OperationKey final_transform_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL);
+
+ OperationKey ob_ubereval_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_OBJECT_UBEREVAL);
+
+ /* parenting */
+ if (ob->parent) {
+ /* parent relationship */
+ build_object_parent(ob);
+
+ /* local -> parent */
+ add_relation(local_transform_key, parent_transform_key, DEPSREL_TYPE_COMPONENT_ORDER, "[ObLocal -> ObParent]");
+ }
+
+ /* object constraints */
+ if (ob->constraints.first) {
+ OperationKey constraint_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_CONSTRAINTS);
+
+ /* constraint relations */
+ // TODO: provide base op
+ // XXX: this is broken
+ build_constraints(scene, &ob->id, DEPSNODE_TYPE_TRANSFORM, "", &ob->constraints, NULL);
+
+ /* operation order */
+ add_relation(base_op_key, constraint_key, DEPSREL_TYPE_COMPONENT_ORDER, "[ObBase-> Constraint Stack]");
+ add_relation(constraint_key, final_transform_key, DEPSREL_TYPE_COMPONENT_ORDER, "[ObConstraints -> Done]");
+
+ // XXX
+ add_relation(constraint_key, ob_ubereval_key, DEPSREL_TYPE_COMPONENT_ORDER, "Temp Ubereval");
+ add_relation(ob_ubereval_key, final_transform_key, DEPSREL_TYPE_COMPONENT_ORDER, "Temp Ubereval");
+ }
+ else {
+ /* operation order */
+ add_relation(base_op_key, final_transform_key, DEPSREL_TYPE_COMPONENT_ORDER, "Object Transform");
+
+ // XXX
+ add_relation(base_op_key, ob_ubereval_key, DEPSREL_TYPE_COMPONENT_ORDER, "Temp Ubereval");
+ add_relation(ob_ubereval_key, final_transform_key, DEPSREL_TYPE_COMPONENT_ORDER, "Temp Ubereval");
+ }
+
+
+ /* AnimData */
+ build_animdata(&ob->id);
+
+ // XXX: This should be hooked up by the build_animdata code
+ if (ob->adt && (ob->adt->action || ob->adt->nla_tracks.first)) {
+ ComponentKey adt_key(&ob->id, DEPSNODE_TYPE_ANIMATION);
+ add_relation(adt_key, local_transform_key, DEPSREL_TYPE_OPERATION, "Object Animation");
+ }
+
+
+ /* object data */
+ if (ob->data) {
+ ID *obdata_id = (ID *)ob->data;
+
+ /* ob data animation */
+ build_animdata(obdata_id);
+
+ /* type-specific data... */
+ switch (ob->type) {
+ case OB_MESH: /* Geometry */
+ case OB_CURVE:
+ case OB_FONT:
+ case OB_SURF:
+ case OB_MBALL:
+ case OB_LATTICE:
+ {
+ build_obdata_geom(bmain, scene, ob);
+ }
+ break;
+
+
+ case OB_ARMATURE: /* Pose */
+ if (ob->id.lib != NULL && ob->proxy_from != NULL) {
+ build_proxy_rig(ob);
+ }
+ else {
+ build_rig(scene, ob);
+ }
+ break;
+
+ case OB_LAMP: /* Lamp */
+ build_lamp(ob);
+ break;
+
+ case OB_CAMERA: /* Camera */
+ build_camera(ob);
+ break;
+ }
+ }
+
+ /* particle systems */
+ if (ob->particlesystem.first) {
+ build_particles(scene, ob);
+ }
+
+ /* grease pencil */
+ if (ob->gpd) {
+ build_gpencil(&ob->id, ob->gpd);
+ }
+}
+
+void DepsgraphRelationBuilder::build_object_parent(Object *ob)
+{
+ /* XXX: for now, need to use the component key (not just direct to the parent op), or else the matrix doesn't get reset */
+ // XXX: @sergey - it would be good if we got that backwards flushing working when tagging for updates
+ //OperationKey ob_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_PARENT);
+ ComponentKey ob_key(&ob->id, DEPSNODE_TYPE_TRANSFORM);
+
+ /* type-specific links */
+ switch (ob->partype) {
+ case PARSKEL: /* Armature Deform (Virtual Modifier) */
+ {
+ ComponentKey parent_key(&ob->parent->id, DEPSNODE_TYPE_TRANSFORM);
+ add_relation(parent_key, ob_key, DEPSREL_TYPE_STANDARD, "Armature Deform Parent");
+ }
+ break;
+
+ case PARVERT1: /* Vertex Parent */
+ case PARVERT3:
+ {
+ ComponentKey parent_key(&ob->parent->id, DEPSNODE_TYPE_GEOMETRY);
+ add_relation(parent_key, ob_key, DEPSREL_TYPE_GEOMETRY_EVAL, "Vertex Parent");
+ /* XXX not sure what this is for or how you could be done properly - lukas */
+ //parent_node->customdata_mask |= CD_MASK_ORIGINDEX;
+
+ ComponentKey transform_key(&ob->parent->id, DEPSNODE_TYPE_TRANSFORM);
+ add_relation(transform_key, ob_key, DEPSREL_TYPE_TRANSFORM, "Vertex Parent TFM");
+ }
+ break;
+
+ case PARBONE: /* Bone Parent */
+ {
+ ComponentKey parent_key(&ob->parent->id, DEPSNODE_TYPE_BONE, ob->parsubstr);
+ add_relation(parent_key, ob_key, DEPSREL_TYPE_TRANSFORM, "Bone Parent");
+ }
+ break;
+
+ default:
+ {
+ if (ob->parent->type == OB_LATTICE) {
+ /* Lattice Deform Parent - Virtual Modifier */
+ // XXX: no virtual modifiers should be left!
+ ComponentKey parent_key(&ob->parent->id, DEPSNODE_TYPE_TRANSFORM);
+ ComponentKey geom_key(&ob->parent->id, DEPSNODE_TYPE_GEOMETRY);
+
+ add_relation(parent_key, ob_key, DEPSREL_TYPE_STANDARD, "Lattice Deform Parent");
+ add_relation(geom_key, ob_key, DEPSREL_TYPE_STANDARD, "Lattice Deform Parent Geom");
+ }
+ else if (ob->parent->type == OB_CURVE) {
+ Curve *cu = (Curve *)ob->parent->data;
+
+ if (cu->flag & CU_PATH) {
+ /* Follow Path */
+ ComponentKey parent_key(&ob->parent->id, DEPSNODE_TYPE_GEOMETRY);
+ add_relation(parent_key, ob_key, DEPSREL_TYPE_TRANSFORM, "Curve Follow Parent");
+
+ ComponentKey transform_key(&ob->parent->id, DEPSNODE_TYPE_TRANSFORM);
+ add_relation(transform_key, ob_key, DEPSREL_TYPE_TRANSFORM, "Curve Follow TFM");
+ }
+ else {
+ /* Standard Parent */
+ ComponentKey parent_key(&ob->parent->id, DEPSNODE_TYPE_TRANSFORM);
+ add_relation(parent_key, ob_key, DEPSREL_TYPE_TRANSFORM, "Curve Parent");
+ }
+ }
+ else {
+ /* Standard Parent */
+ ComponentKey parent_key(&ob->parent->id, DEPSNODE_TYPE_TRANSFORM);
+ add_relation(parent_key, ob_key, DEPSREL_TYPE_TRANSFORM, "Parent");
+ }
+ }
+ break;
+ }
+
+ /* exception case: parent is duplivert */
+ if ((ob->type == OB_MBALL) && (ob->parent->transflag & OB_DUPLIVERTS)) {
+ //dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_OB, "Duplivert");
+ }
+}
+
+void DepsgraphRelationBuilder::build_constraints(Scene *scene, ID *id, eDepsNode_Type component_type, const char *component_subdata,
+ ListBase *constraints, RootPChanMap *root_map)
+{
+ OperationKey constraint_op_key(id, component_type, component_subdata,
+ (component_type == DEPSNODE_TYPE_BONE) ? DEG_OPCODE_BONE_CONSTRAINTS : DEG_OPCODE_TRANSFORM_CONSTRAINTS);
+
+ /* add dependencies for each constraint in turn */
+ for (bConstraint *con = (bConstraint *)constraints->first; con; con = con->next) {
+ const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
+
+ /* invalid constraint type... */
+ if (cti == NULL)
+ continue;
+
+ /* special case for camera tracking -- it doesn't use targets to define relations */
+ // TODO: we can now represent dependencies in a much richer manner, so review how this is done...
+ if (ELEM(cti->type, CONSTRAINT_TYPE_FOLLOWTRACK, CONSTRAINT_TYPE_CAMERASOLVER, CONSTRAINT_TYPE_OBJECTSOLVER)) {
+ bool depends_on_camera = false;
+
+ if (cti->type == CONSTRAINT_TYPE_FOLLOWTRACK) {
+ bFollowTrackConstraint *data = (bFollowTrackConstraint *)con->data;
+
+ if (((data->clip) || (data->flag & FOLLOWTRACK_ACTIVECLIP)) && data->track[0])
+ depends_on_camera = true;
+
+ if (data->depth_ob) {
+ // DAG_RL_DATA_OB | DAG_RL_OB_OB
+ ComponentKey depth_key(&data->depth_ob->id, DEPSNODE_TYPE_TRANSFORM);
+ add_relation(depth_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
+ }
+ }
+ else if (cti->type == CONSTRAINT_TYPE_OBJECTSOLVER) {
+ depends_on_camera = true;
+ }
+
+ if (depends_on_camera && scene->camera) {
+ // DAG_RL_DATA_OB | DAG_RL_OB_OB
+ ComponentKey camera_key(&scene->camera->id, DEPSNODE_TYPE_TRANSFORM);
+ add_relation(camera_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
+ }
+
+ /* tracker <-> constraints */
+ // FIXME: actually motionclip dependency on results of motionclip block here...
+ //dag_add_relation(dag, scenenode, node, DAG_RL_SCENE, "Scene Relation");
+ }
+ else if (cti->get_constraint_targets) {
+ ListBase targets = {NULL, NULL};
+ cti->get_constraint_targets(con, &targets);
+
+ for (bConstraintTarget *ct = (bConstraintTarget *)targets.first; ct; ct = ct->next) {
+ if (!ct->tar)
+ continue;
+
+ if (ELEM(con->type, CONSTRAINT_TYPE_KINEMATIC, CONSTRAINT_TYPE_SPLINEIK)) {
+ /* ignore IK constraints - these are handled separately (on pose level) */
+ }
+ else if (ELEM(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO)) {
+ /* these constraints require path geometry data... */
+ ComponentKey target_key(&ct->tar->id, DEPSNODE_TYPE_GEOMETRY);
+ add_relation(target_key, constraint_op_key, DEPSREL_TYPE_GEOMETRY_EVAL, cti->name); // XXX: type = geom_transform
+ // TODO: path dependency
+ }
+ else if ((ct->tar->type == OB_ARMATURE) && (ct->subtarget[0])) {
+ /* bone */
+ if (&ct->tar->id == id) {
+ /* same armature */
+ eDepsOperation_Code target_key_opcode;
+
+ /* Using "done" here breaks in-chain deps, while using "ready" here breaks most production rigs instead...
+ * So, we do a compromise here, and only do this when an IK chain conflict may occur
+ */
+ if (root_map->has_common_root(component_subdata, ct->subtarget)) {
+ target_key_opcode = DEG_OPCODE_BONE_READY;
+ }
+ else {
+ target_key_opcode = DEG_OPCODE_BONE_DONE;
+ }
+
+ OperationKey target_key(&ct->tar->id, DEPSNODE_TYPE_BONE, ct->subtarget, target_key_opcode);
+ add_relation(target_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
+ }
+ else {
+ /* different armature - we can safely use the result of that */
+ OperationKey target_key(&ct->tar->id, DEPSNODE_TYPE_BONE, ct->subtarget, DEG_OPCODE_BONE_DONE);
+ add_relation(target_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
+ }
+ }
+ else if (ELEM(ct->tar->type, OB_MESH, OB_LATTICE) && (ct->subtarget[0])) {
+ /* vertex group */
+ /* NOTE: for now, we don't need to represent vertex groups separately... */
+ ComponentKey target_key(&ct->tar->id, DEPSNODE_TYPE_GEOMETRY);
+ add_relation(target_key, constraint_op_key, DEPSREL_TYPE_GEOMETRY_EVAL, cti->name);
+
+ if (ct->tar->type == OB_MESH) {
+ //node2->customdata_mask |= CD_MASK_MDEFORMVERT;
+ }
+ }
+ else if (con->type == CONSTRAINT_TYPE_SHRINKWRAP) {
+ /* Constraints which requires the target object surface. */
+ ComponentKey target_key(&ct->tar->id, DEPSNODE_TYPE_GEOMETRY);
+ add_relation(target_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
+
+ /* NOTE: obdata eval now doesn't necessarily depend on the object's transform... */
+ ComponentKey target_transform_key(&ct->tar->id, DEPSNODE_TYPE_TRANSFORM);
+ add_relation(target_transform_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
+ }
+ else {
+ /* standard object relation */
+ // TODO: loc vs rot vs scale?
+ if (&ct->tar->id == id) {
+ /* Constraint targetting own object:
+ * - This case is fine IFF we're dealing with a bone constraint pointing to
+ * its own armature. In that case, it's just transform -> bone.
+ * - If however it is a real self targetting case, just make it depend on the
+ * previous constraint (or the pre-constraint state)...
+ */
+ if ((ct->tar->type == OB_ARMATURE) && (component_type == DEPSNODE_TYPE_BONE)) {
+ OperationKey target_key(&ct->tar->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL);
+ add_relation(target_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
+ }
+ else {
+ OperationKey target_key(&ct->tar->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_LOCAL);
+ add_relation(target_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
+ }
+ }
+ else {
+ /* normal object dependency */
+ OperationKey target_key(&ct->tar->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL);
+ add_relation(target_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
+ }
+ }
+
+ /* Constraints which needs world's matrix for transform.
+ * TODO(sergey): More constraints here?
+ */
+ if (ELEM(con->type,
+ CONSTRAINT_TYPE_ROTLIKE,
+ CONSTRAINT_TYPE_SIZELIKE,
+ CONSTRAINT_TYPE_LOCLIKE,
+ CONSTRAINT_TYPE_TRANSLIKE))
+ {
+ /* TODO(sergey): Add used space check. */
+ ComponentKey target_transform_key(&ct->tar->id, DEPSNODE_TYPE_TRANSFORM);
+ add_relation(target_transform_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
+ }
+
+ }
+
+ if (cti->flush_constraint_targets)
+ cti->flush_constraint_targets(con, &targets, 1);
+ }
+ }
+}
+
+void DepsgraphRelationBuilder::build_animdata(ID *id)
+{
+ AnimData *adt = BKE_animdata_from_id(id);
+
+ if (adt == NULL)
+ return;
+
+ ComponentKey adt_key(id, DEPSNODE_TYPE_ANIMATION);
+
+ /* animation */
+ if (adt->action || adt->nla_tracks.first) {
+ /* wire up dependency to time source */
+ TimeSourceKey time_src_key;
+ add_relation(time_src_key, adt_key, DEPSREL_TYPE_TIME, "[TimeSrc -> Animation]");
+
+ // XXX: Hook up specific update callbacks for special properties which may need it...
+
+ // XXX: animdata "hierarchy" - top-level overrides need to go after lower-down
+ }
+
+ /* drivers */
+ for (FCurve *fcu = (FCurve *)adt->drivers.first; fcu; fcu = fcu->next) {
+ OperationKey driver_key(id, DEPSNODE_TYPE_PARAMETERS, DEG_OPCODE_DRIVER, deg_fcurve_id_name(fcu));
+
+ /* create the driver's relations to targets */
+ build_driver(id, fcu);
+
+ /* prevent driver from occurring before own animation... */
+ if (adt->action || adt->nla_tracks.first) {
+ add_relation(adt_key, driver_key, DEPSREL_TYPE_OPERATION,
+ "[AnimData Before Drivers]");
+ }
+ }
+}
+
+void DepsgraphRelationBuilder::build_driver(ID *id, FCurve *fcu)
+{
+ ChannelDriver *driver = fcu->driver;
+ OperationKey driver_key(id, DEPSNODE_TYPE_PARAMETERS, DEG_OPCODE_DRIVER, deg_fcurve_id_name(fcu));
+ bPoseChannel *pchan = NULL;
+
+ /* create dependency between driver and data affected by it */
+ /* - direct property relationship... */
+ //RNAPathKey affected_key(id, fcu->rna_path);
+ //add_relation(driver_key, affected_key, DEPSREL_TYPE_DRIVER, "[Driver -> Data] DepsRel");
+
+ /* driver -> data components (for interleaved evaluation - bones/constraints/modifiers) */
+ // XXX: this probably should probably be moved out into a separate function
+ if (strstr(fcu->rna_path, "pose.bones[") != NULL) {
+ /* interleaved drivers during bone eval */
+ // TODO: ideally, if this is for a constraint, it goes to said constraint
+ Object *ob = (Object *)id;
+ char *bone_name;
+
+ bone_name = BLI_str_quoted_substrN(fcu->rna_path, "pose.bones[");
+ pchan = BKE_pose_channel_find_name(ob->pose, bone_name);
+
+ if (bone_name) {
+ MEM_freeN(bone_name);
+ bone_name = NULL;
+ }
+
+ if (pchan) {
+ OperationKey bone_key(id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL);
+ add_relation(driver_key, bone_key, DEPSREL_TYPE_DRIVER, "[Driver -> Bone]");
+ }
+ else {
+ fprintf(stderr,
+ "Couldn't find bone name for driver path - '%s'\n",
+ fcu->rna_path);
+ }
+ }
+ else if (GS(id->name) == ID_AR && strstr(fcu->rna_path, "bones[")) {
+ /* drivers on armature-level bone settings (i.e. bbone stuff),
+ * which will affect the evaluation of corresponding pose bones
+ */
+ IDDepsNode *arm_node = m_graph->find_id_node(id);
+ char *bone_name = BLI_str_quoted_substrN(fcu->rna_path, "bones[");
+
+ if (arm_node && bone_name) {
+ /* find objects which use this, and make their eval callbacks depend on this */
+ DEPSNODE_RELATIONS_ITER_BEGIN(arm_node->outlinks, rel)
+ {
+ IDDepsNode *to_node = (IDDepsNode *)rel->to;
+
+ /* we only care about objects with pose data which use this... */
+ if (GS(to_node->id->name) == ID_OB) {
+ Object *ob = (Object *)to_node->id;
+ bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bone_name); // NOTE: ob->pose may be NULL
+
+ if (pchan) {
+ OperationKey bone_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL);
+ add_relation(driver_key, bone_key, DEPSREL_TYPE_DRIVER, "[Arm Bone -> Driver -> Bone]");
+ }
+ }
+ }
+ DEPSNODE_RELATIONS_ITER_END;
+
+ /* free temp data */
+ MEM_freeN(bone_name);
+ bone_name = NULL;
+ }
+ else {
+ fprintf(stderr,
+ "Couldn't find armature bone name for driver path - '%s'\n",
+ fcu->rna_path);
+ }
+ }
+ else if (GS(id->name) == ID_OB && strstr(fcu->rna_path, "modifiers[")) {
+ /* modifier driver - connect directly to the modifier */
+ char *modifier_name = BLI_str_quoted_substrN(fcu->rna_path, "modifiers[");
+ if (modifier_name) {
+ OperationKey modifier_key(id,
+ DEPSNODE_TYPE_GEOMETRY,
+ DEG_OPCODE_GEOMETRY_MODIFIER,
+ modifier_name);
+ if (has_node(modifier_key)) {
+ add_relation(driver_key, modifier_key, DEPSREL_TYPE_DRIVER, "[Driver -> Modifier]");
+ }
+ else {
+ printf("Unexisting driver RNA path: %s\n", fcu->rna_path);
+ }
+
+ MEM_freeN(modifier_name);
+ }
+ }
+ else if (GS(id->name) == ID_KE && strstr(fcu->rna_path, "key_blocks[")) {
+ /* shape key driver - hook into the base geometry operation */
+ // XXX: double check where this points
+ Key *shape_key = (Key *)id;
+
+ ComponentKey geometry_key(shape_key->from, DEPSNODE_TYPE_GEOMETRY);
+ add_relation(driver_key, geometry_key, DEPSREL_TYPE_DRIVER, "[Driver -> ShapeKey Geom]");
+ }
+ else {
+ if (GS(id->name) == ID_OB) {
+ /* assume that driver affects a transform... */
+ OperationKey local_transform_key(id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_LOCAL);
+ add_relation(driver_key, local_transform_key, DEPSREL_TYPE_OPERATION, "[Driver -> Transform]");
+ }
+ }
+
+ /* ensure that affected prop's update callbacks will be triggered once done */
+ // TODO: implement this once the functionality to add these links exists in RNA
+ // XXX: the data itself could also set this, if it were to be truly initialised later?
+
+ /* loop over variables to get the target relationships */
+ for (DriverVar *dvar = (DriverVar *)driver->variables.first; dvar; dvar = dvar->next) {
+ /* only used targets */
+ DRIVER_TARGETS_USED_LOOPER(dvar)
+ {
+ if (dtar->id == NULL)
+ continue;
+
+ /* special handling for directly-named bones */
+ if ((dtar->flag & DTAR_FLAG_STRUCT_REF) && (dtar->pchan_name[0])) {
+ Object *ob = (Object *)dtar->id;
+ bPoseChannel *target_pchan = BKE_pose_channel_find_name(ob->pose, dtar->pchan_name);
+ if (target_pchan != NULL) {
+ /* get node associated with bone */
+ // XXX: watch the space!
+ /* Some cases can't use final bone transform, for example:
+ * - Driving the bone with itself (addressed here)
+ * - Relations inside an IK chain (TODO?)
+ */
+ if (dtar->id == id &&
+ pchan != NULL &&
+ STREQ(pchan->name, target_pchan->name))
+ {
+ continue;
+ }
+ OperationKey target_key(dtar->id, DEPSNODE_TYPE_BONE, target_pchan->name, DEG_OPCODE_BONE_DONE);
+ add_relation(target_key, driver_key, DEPSREL_TYPE_DRIVER_TARGET, "[Bone Target -> Driver]");
+ }
+ }
+ else if (dtar->flag & DTAR_FLAG_STRUCT_REF) {
+ /* get node associated with the object's transforms */
+ OperationKey target_key(dtar->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL);
+ add_relation(target_key, driver_key, DEPSREL_TYPE_DRIVER_TARGET, "[Target -> Driver]");
+ }
+ else if (dtar->rna_path && strstr(dtar->rna_path, "pose.bones[")) {
+ /* workaround for ensuring that local bone transforms don't end up
+ * having to wait for pose eval to finish (to prevent cycles)
+ */
+ Object *ob = (Object *)dtar->id;
+ char *bone_name = BLI_str_quoted_substrN(dtar->rna_path, "pose.bones[");
+ bPoseChannel *target_pchan = BKE_pose_channel_find_name(ob->pose, bone_name);
+ if (bone_name) {
+ MEM_freeN(bone_name);
+ bone_name = NULL;
+ }
+ if (target_pchan) {
+ if (dtar->id == id &&
+ pchan != NULL &&
+ STREQ(pchan->name, target_pchan->name))
+ {
+ continue;
+ }
+ OperationKey bone_key(dtar->id, DEPSNODE_TYPE_BONE, target_pchan->name, DEG_OPCODE_BONE_LOCAL);
+ add_relation(bone_key, driver_key, DEPSREL_TYPE_DRIVER, "[RNA Bone -> Driver]");
+ }
+ }
+ else {
+ /* resolve path to get node */
+ RNAPathKey target_key(dtar->id, dtar->rna_path ? dtar->rna_path : "");
+ add_relation(target_key, driver_key, DEPSREL_TYPE_DRIVER_TARGET, "[RNA Target -> Driver]");
+ }
+ }
+ DRIVER_TARGETS_LOOPER_END
+ }
+}
+
+void DepsgraphRelationBuilder::build_world(World *world)
+{
+ ID *world_id = &world->id;
+ if (world_id->flag & LIB_DOIT) {
+ return;
+ }
+ world_id->flag |= LIB_DOIT;
+
+ build_animdata(world_id);
+
+ /* TODO: other settings? */
+
+ /* textures */
+ build_texture_stack(world_id, world->mtex);
+
+ /* world's nodetree */
+ build_nodetree(world_id, world->nodetree);
+}
+
+void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
+{
+ RigidBodyWorld *rbw = scene->rigidbody_world;
+
+ OperationKey init_key(&scene->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_RIGIDBODY_REBUILD);
+ OperationKey sim_key(&scene->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_RIGIDBODY_SIM);
+
+ /* rel between the two sim-nodes */
+ add_relation(init_key, sim_key, DEPSREL_TYPE_OPERATION, "Rigidbody [Init -> SimStep]");
+
+ /* set up dependencies between these operations and other builtin nodes --------------- */
+
+ /* time dependency */
+ TimeSourceKey time_src_key;
+ add_relation(time_src_key, init_key, DEPSREL_TYPE_TIME, "TimeSrc -> Rigidbody Reset/Rebuild (Optional)");
+ add_relation(time_src_key, sim_key, DEPSREL_TYPE_TIME, "TimeSrc -> Rigidbody Sim Step");
+
+ /* objects - simulation participants */
+ if (rbw->group) {
+ for (GroupObject *go = (GroupObject *)rbw->group->gobject.first; go; go = go->next) {
+ Object *ob = go->ob;
+ if (!ob || ob->type != OB_MESH)
+ continue;
+
+ /* hook up evaluation order...
+ * 1) flushing rigidbody results follows base transforms being applied
+ * 2) rigidbody flushing can only be performed after simulation has been run
+ *
+ * 3) simulation needs to know base transforms to figure out what to do
+ * XXX: there's probably a difference between passive and active
+ * - passive don't change, so may need to know full transform...
+ */
+ OperationKey rbo_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_RIGIDBODY);
+
+ eDepsOperation_Code trans_opcode = ob->parent ? DEG_OPCODE_TRANSFORM_PARENT : DEG_OPCODE_TRANSFORM_LOCAL;
+ OperationKey trans_op(&ob->id, DEPSNODE_TYPE_TRANSFORM, trans_opcode);
+
+ add_relation(trans_op, rbo_key, DEPSREL_TYPE_OPERATION, "Base Ob Transform -> RBO Sync");
+ add_relation(sim_key, rbo_key, DEPSREL_TYPE_COMPONENT_ORDER, "Rigidbody Sim Eval -> RBO Sync");
+
+ /* if constraints exist, those depend on the result of the rigidbody sim
+ * - This allows constraints to modify the result of the sim (i.e. clamping)
+ * while still allowing the sim to depend on some changes to the objects.
+ * Also, since constraints are hooked up to the final nodes, this link
+ * means that we can also fit in there too...
+ * - Later, it might be good to include a constraint in the stack allowing us
+ * to control whether rigidbody eval gets interleaved into the constraint stack
+ */
+ if (ob->constraints.first) {
+ OperationKey constraint_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_CONSTRAINTS);
+ add_relation(rbo_key, constraint_key, DEPSREL_TYPE_COMPONENT_ORDER, "RBO Sync -> Ob Constraints");
+ }
+ else {
+ /* final object transform depends on rigidbody */
+ OperationKey done_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL);
+ add_relation(rbo_key, done_key, DEPSREL_TYPE_COMPONENT_ORDER, "RBO Sync -> Done");
+
+ // XXX: ubereval will be removed eventually, but we still need it in the meantime
+ OperationKey uber_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_OBJECT_UBEREVAL);
+ add_relation(rbo_key, uber_key, DEPSREL_TYPE_COMPONENT_ORDER, "RBO Sync -> Uber (Temp)");
+ }
+
+
+ /* needed to get correct base values */
+ add_relation(trans_op, sim_key, DEPSREL_TYPE_OPERATION, "Base Ob Transform -> Rigidbody Sim Eval");
+ }
+ }
+
+ /* constraints */
+ if (rbw->constraints) {
+ for (GroupObject *go = (GroupObject *)rbw->constraints->gobject.first; go; go = go->next) {
+ Object *ob = go->ob;
+ if (!ob || !ob->rigidbody_constraint)
+ continue;
+
+ RigidBodyCon *rbc = ob->rigidbody_constraint;
+
+ /* final result of the constraint object's transform controls how the
+ * constraint affects the physics sim for these objects
+ */
+ ComponentKey trans_key(&ob->id, DEPSNODE_TYPE_TRANSFORM);
+ OperationKey ob1_key(&rbc->ob1->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_RIGIDBODY);
+ OperationKey ob2_key(&rbc->ob2->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_RIGIDBODY);
+
+ /* - constrained-objects sync depends on the constraint-holder */
+ add_relation(trans_key, ob1_key, DEPSREL_TYPE_TRANSFORM, "RigidBodyConstraint -> RBC.Object_1");
+ add_relation(trans_key, ob2_key, DEPSREL_TYPE_TRANSFORM, "RigidBodyConstraint -> RBC.Object_2");
+
+ /* - ensure that sim depends on this constraint's transform */
+ add_relation(trans_key, sim_key, DEPSREL_TYPE_TRANSFORM, "RigidBodyConstraint Transform -> RB Simulation");
+ }
+ }
+}
+
+void DepsgraphRelationBuilder::build_particles(Scene *scene, Object *ob)
+{
+ /* particle systems */
+ for (ParticleSystem *psys = (ParticleSystem *)ob->particlesystem.first; psys; psys = psys->next) {
+ ParticleSettings *part = psys->part;
+
+ /* particle settings */
+ build_animdata(&part->id);
+
+ /* this particle system */
+ OperationKey psys_key(&ob->id, DEPSNODE_TYPE_EVAL_PARTICLES, DEG_OPCODE_PSYS_EVAL, psys->name);
+
+ /* XXX: if particle system is later re-enabled, we must do full rebuild? */
+ if (!psys_check_enabled(ob, psys))
+ continue;
+
+#if 0
+ if (ELEM(part->phystype, PART_PHYS_KEYED, PART_PHYS_BOIDS)) {
+ ParticleTarget *pt;
+
+ for (pt = psys->targets.first; pt; pt = pt->next) {
+ if (pt->ob && BLI_findlink(&pt->ob->particlesystem, pt->psys - 1)) {
+ node2 = dag_get_node(dag, pt->ob);
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Particle Targets");
+ }
+ }
+ }
+
+ if (part->ren_as == PART_DRAW_OB && part->dup_ob) {
+ node2 = dag_get_node(dag, part->dup_ob);
+ /* note that this relation actually runs in the wrong direction, the problem
+ * is that dupli system all have this (due to parenting), and the render
+ * engine instancing assumes particular ordering of objects in list */
+ dag_add_relation(dag, node, node2, DAG_RL_OB_OB, "Particle Object Visualization");
+ if (part->dup_ob->type == OB_MBALL)
+ dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA, "Particle Object Visualization");
+ }
+
+ if (part->ren_as == PART_DRAW_GR && part->dup_group) {
+ for (go = part->dup_group->gobject.first; go; go = go->next) {
+ node2 = dag_get_node(dag, go->ob);
+ dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Particle Group Visualization");
+ }
+ }
+#endif
+
+ /* effectors */
+ ListBase *effectors = pdInitEffectors(scene, ob, psys, part->effector_weights, false);
+
+ if (effectors) {
+ for (EffectorCache *eff = (EffectorCache *)effectors->first; eff; eff = eff->next) {
+ if (eff->psys) {
+ // XXX: DAG_RL_DATA_DATA | DAG_RL_OB_DATA
+ ComponentKey eff_key(&eff->ob->id, DEPSNODE_TYPE_GEOMETRY); // xxx: particles instead?
+ add_relation(eff_key, psys_key, DEPSREL_TYPE_STANDARD, "Particle Field");
+ }
+ }
+ }
+
+ pdEndEffectors(&effectors);
+
+ /* boids */
+ if (part->boids) {
+ BoidRule *rule = NULL;
+ BoidState *state = NULL;
+
+ for (state = (BoidState *)part->boids->states.first; state; state = state->next) {
+ for (rule = (BoidRule *)state->rules.first; rule; rule = rule->next) {
+ Object *ruleob = NULL;
+ if (rule->type == eBoidRuleType_Avoid)
+ ruleob = ((BoidRuleGoalAvoid *)rule)->ob;
+ else if (rule->type == eBoidRuleType_FollowLeader)
+ ruleob = ((BoidRuleFollowLeader *)rule)->ob;
+
+ if (ruleob) {
+ ComponentKey ruleob_key(&ruleob->id, DEPSNODE_TYPE_TRANSFORM);
+ add_relation(ruleob_key, psys_key, DEPSREL_TYPE_TRANSFORM, "Boid Rule");
+ }
+ }
+ }
+ }
+ }
+
+ /* pointcache */
+ // TODO...
+}
+
+/* IK Solver Eval Steps */
+void DepsgraphRelationBuilder::build_ik_pose(Object *ob,
+ bPoseChannel *pchan,
+ bConstraint *con,
+ RootPChanMap *root_map)
+{
+ bKinematicConstraint *data = (bKinematicConstraint *)con->data;
+
+ /* attach owner to IK Solver too
+ * - assume that owner is always part of chain
+ * - see notes on direction of rel below...
+ */
+ bPoseChannel *rootchan = BKE_armature_ik_solver_find_root(pchan, data);
+ OperationKey solver_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, rootchan->name, DEG_OPCODE_POSE_IK_SOLVER);
+
+ /* IK target */
+ // XXX: this should get handled as part of the constraint code
+ if (data->tar != NULL) {
+ /* TODO(sergey): For until we'll store partial matricies in the depsgraph,
+ * we create dependency between target object and pose eval component.
+ *
+ * This way we ensuring the whole subtree is updated from scratch without
+ * need of intermediate matricies. This is an overkill, but good enough for
+ * testing IK solver.
+ */
+ // FIXME: geometry targets...
+ ComponentKey pose_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE);
+ if ((data->tar->type == OB_ARMATURE) && (data->subtarget[0])) {
+ /* TODO(sergey): This is only for until granular update stores intermediate result. */
+ if (data->tar != ob) {
+ /* different armature - can just read the results */
+ ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_BONE, data->subtarget);
+ add_relation(target_key, pose_key, DEPSREL_TYPE_TRANSFORM, con->name);
+ }
+ else {
+ /* same armature - we'll use the ready state only, just in case this bone is in the chain we're solving */
+ OperationKey target_key(&data->tar->id, DEPSNODE_TYPE_BONE, data->subtarget, DEG_OPCODE_BONE_DONE);
+ add_relation(target_key, solver_key, DEPSREL_TYPE_TRANSFORM, con->name);
+ }
+ }
+ else if (ELEM(data->tar->type, OB_MESH, OB_LATTICE) && (data->subtarget[0])) {
+ /* vertex group target */
+ /* NOTE: for now, we don't need to represent vertex groups separately... */
+ ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_GEOMETRY);
+ add_relation(target_key, solver_key, DEPSREL_TYPE_GEOMETRY_EVAL, con->name);
+
+ if (data->tar->type == OB_MESH) {
+ //node2->customdata_mask |= CD_MASK_MDEFORMVERT;
+ }
+ }
+ else {
+ /* Standard Object Target */
+ ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_TRANSFORM);
+ add_relation(target_key, pose_key, DEPSREL_TYPE_TRANSFORM, con->name);
+ }
+
+ if ((data->tar == ob) && (data->subtarget[0])) {
+ /* Prevent target's constraints from linking to anything from same
+ * chain that it controls.
+ */
+ root_map->add_bone(data->subtarget, rootchan->name);
+ }
+ }
+
+ /* Pole Target */
+ // XXX: this should get handled as part of the constraint code
+ if (data->poletar != NULL) {
+ if ((data->tar->type == OB_ARMATURE) && (data->subtarget[0])) {
+ // XXX: same armature issues - ready vs done?
+ ComponentKey target_key(&data->poletar->id, DEPSNODE_TYPE_BONE, data->subtarget);
+ add_relation(target_key, solver_key, DEPSREL_TYPE_TRANSFORM, con->name);
+ }
+ else if (ELEM(data->poletar->type, OB_MESH, OB_LATTICE) && (data->subtarget[0])) {
+ /* vertex group target */
+ /* NOTE: for now, we don't need to represent vertex groups separately... */
+ ComponentKey target_key(&data->poletar->id, DEPSNODE_TYPE_GEOMETRY);
+ add_relation(target_key, solver_key, DEPSREL_TYPE_GEOMETRY_EVAL, con->name);
+
+ if (data->poletar->type == OB_MESH) {
+ //node2->customdata_mask |= CD_MASK_MDEFORMVERT;
+ }
+ }
+ else {
+ ComponentKey target_key(&data->poletar->id, DEPSNODE_TYPE_TRANSFORM);
+ add_relation(target_key, solver_key, DEPSREL_TYPE_TRANSFORM, con->name);
+ }
+ }
+
+ DEG_DEBUG_PRINTF("\nStarting IK Build: pchan = %s, target = (%s, %s), segcount = %d\n",
+ pchan->name, data->tar->id.name, data->subtarget, data->rootbone);
+
+ bPoseChannel *parchan = pchan;
+ /* exclude tip from chain? */
+ if (!(data->flag & CONSTRAINT_IK_TIP)) {
+ OperationKey tip_transforms_key(&ob->id, DEPSNODE_TYPE_BONE,
+ parchan->name, DEG_OPCODE_BONE_LOCAL);
+ add_relation(solver_key, tip_transforms_key,
+ DEPSREL_TYPE_TRANSFORM, "IK Solver Result");
+ parchan = pchan->parent;
+ }
+
+ root_map->add_bone(parchan->name, rootchan->name);
+
+ OperationKey parchan_transforms_key(&ob->id, DEPSNODE_TYPE_BONE,
+ parchan->name, DEG_OPCODE_BONE_READY);
+ add_relation(parchan_transforms_key, solver_key,
+ DEPSREL_TYPE_TRANSFORM, "IK Solver Owner");
+
+ /* Walk to the chain's root */
+ //size_t segcount = 0;
+ int segcount = 0;
+
+ while (parchan) {
+ /* Make IK-solver dependent on this bone's result,
+ * since it can only run after the standard results
+ * of the bone are know. Validate links step on the
+ * bone will ensure that users of this bone only
+ * grab the result with IK solver results...
+ */
+ if (parchan != pchan) {
+ OperationKey parent_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY);
+ add_relation(parent_key, solver_key, DEPSREL_TYPE_TRANSFORM, "IK Chain Parent");
+
+ OperationKey done_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
+ add_relation(solver_key, done_key, DEPSREL_TYPE_TRANSFORM, "IK Chain Result");
+ }
+ parchan->flag |= POSE_DONE;
+
+ OperationKey final_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
+ add_relation(solver_key, final_transforms_key, DEPSREL_TYPE_TRANSFORM, "IK Solver Result");
+
+ root_map->add_bone(parchan->name, rootchan->name);
+
+ /* continue up chain, until we reach target number of items... */
+ DEG_DEBUG_PRINTF(" %d = %s\n", segcount, parchan->name);
+ segcount++;
+ if ((segcount == data->rootbone) || (segcount > 255)) break; /* 255 is weak */
+
+ parchan = parchan->parent;
+ }
+
+ OperationKey flush_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
+ add_relation(solver_key, flush_key, DEPSREL_TYPE_OPERATION, "PoseEval Result-Bone Link");
+}
+
+/* Spline IK Eval Steps */
+void DepsgraphRelationBuilder::build_splineik_pose(Object *ob,
+ bPoseChannel *pchan,
+ bConstraint *con,
+ RootPChanMap *root_map)
+{
+ bSplineIKConstraint *data = (bSplineIKConstraint *)con->data;
+ bPoseChannel *rootchan = BKE_armature_splineik_solver_find_root(pchan, data);
+ OperationKey transforms_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY);
+ OperationKey solver_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, rootchan->name, DEG_OPCODE_POSE_SPLINE_IK_SOLVER);
+
+ /* attach owner to IK Solver too
+ * - assume that owner is always part of chain
+ * - see notes on direction of rel below...
+ */
+ add_relation(transforms_key, solver_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Solver Owner");
+
+ /* attach path dependency to solver */
+ if (data->tar) {
+ /* TODO(sergey): For until we'll store partial matricies in the depsgraph,
+ * we create dependency between target object and pose eval component.
+ * See IK pose for a bit more information.
+ */
+ // TODO: the bigggest point here is that we need the curve PATH and not just the general geometry...
+ ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_GEOMETRY);
+ ComponentKey pose_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE);
+ add_relation(target_key, pose_key, DEPSREL_TYPE_TRANSFORM,"[Curve.Path -> Spline IK] DepsRel");
+ }
+
+ pchan->flag |= POSE_DONE;
+ OperationKey final_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE);
+ add_relation(solver_key, final_transforms_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Result");
+
+ root_map->add_bone(pchan->name, rootchan->name);
+
+ /* Walk to the chain's root */
+ //size_t segcount = 0;
+ int segcount = 0;
+
+ for (bPoseChannel *parchan = pchan->parent; parchan; parchan = parchan->parent) {
+ /* Make Spline IK solver dependent on this bone's result,
+ * since it can only run after the standard results
+ * of the bone are know. Validate links step on the
+ * bone will ensure that users of this bone only
+ * grab the result with IK solver results...
+ */
+ if (parchan != pchan) {
+ OperationKey parent_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY);
+ add_relation(parent_key, solver_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Solver Update");
+
+ OperationKey done_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
+ add_relation(solver_key, done_key, DEPSREL_TYPE_TRANSFORM, "IK Chain Result");
+ }
+ parchan->flag |= POSE_DONE;
+
+ OperationKey final_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
+ add_relation(solver_key, final_transforms_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Solver Result");
+
+ root_map->add_bone(parchan->name, rootchan->name);
+
+ /* continue up chain, until we reach target number of items... */
+ segcount++;
+ if ((segcount == data->chainlen) || (segcount > 255)) break; /* 255 is weak */
+ }
+
+ OperationKey flush_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
+ add_relation(solver_key, flush_key, DEPSREL_TYPE_OPERATION, "PoseEval Result-Bone Link");
+}
+
+/* Pose/Armature Bones Graph */
+void DepsgraphRelationBuilder::build_rig(Scene *scene, Object *ob)
+{
+ /* Armature-Data */
+ // TODO: selection status?
+
+ /* attach links between pose operations */
+ OperationKey init_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT);
+ OperationKey flush_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
+
+ add_relation(init_key, flush_key, DEPSREL_TYPE_COMPONENT_ORDER, "[Pose Init -> Pose Cleanup]");
+
+ if (ob->adt && (ob->adt->action || ob->adt->nla_tracks.first)) {
+ ComponentKey animation_key(&ob->id, DEPSNODE_TYPE_ANIMATION);
+ add_relation(animation_key, init_key, DEPSREL_TYPE_OPERATION, "Rig Animation");
+ }
+
+ /* IK Solvers...
+ * - These require separate processing steps are pose-level
+ * to be executed between chains of bones (i.e. once the
+ * base transforms of a bunch of bones is done)
+ *
+ * - We build relations for these before the dependencies
+ * between ops in the same component as it is necessary
+ * to check whether such bones are in the same IK chain
+ * (or else we get weird issues with either in-chain
+ * references, or with bones being parented to IK'd bones)
+ *
+ * Unsolved Issues:
+ * - Care is needed to ensure that multi-headed trees work out the same as in ik-tree building
+ * - Animated chain-lengths are a problem...
+ */
+ RootPChanMap root_map;
+ bool pose_depends_on_local_transform = false;
+ for (bPoseChannel *pchan = (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ for (bConstraint *con = (bConstraint *)pchan->constraints.first; con; con = con->next) {
+ switch (con->type) {
+ case CONSTRAINT_TYPE_KINEMATIC:
+ build_ik_pose(ob, pchan, con, &root_map);
+ pose_depends_on_local_transform = true;
+ break;
+
+ case CONSTRAINT_TYPE_SPLINEIK:
+ build_splineik_pose(ob, pchan, con, &root_map);
+ pose_depends_on_local_transform = true;
+ break;
+
+ /* Constraints which needs world's matrix for transform.
+ * TODO(sergey): More constraints here?
+ */
+ case CONSTRAINT_TYPE_ROTLIKE:
+ case CONSTRAINT_TYPE_SIZELIKE:
+ case CONSTRAINT_TYPE_LOCLIKE:
+ case CONSTRAINT_TYPE_TRANSLIKE:
+ /* TODO(sergey): Add used space check. */
+ pose_depends_on_local_transform = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+ //root_map.print_debug();
+
+ if (pose_depends_on_local_transform) {
+ /* TODO(sergey): Once partial updates are possible use relation between
+ * object transform and solver itself in it's build function.
+ */
+ ComponentKey pose_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE);
+ ComponentKey local_transform_key(&ob->id, DEPSNODE_TYPE_TRANSFORM);
+ add_relation(local_transform_key, pose_key, DEPSREL_TYPE_TRANSFORM, "Local Transforms");
+ }
+
+
+ /* links between operations for each bone */
+ for (bPoseChannel *pchan = (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ OperationKey bone_local_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL);
+ OperationKey bone_pose_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_POSE_PARENT);
+ OperationKey bone_ready_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY);
+ OperationKey bone_done_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE);
+
+ pchan->flag &= ~POSE_DONE;
+
+ /* pose init to bone local */
+ add_relation(init_key, bone_local_key, DEPSREL_TYPE_OPERATION, "PoseEval Source-Bone Link");
+
+ /* local to pose parenting operation */
+ add_relation(bone_local_key, bone_pose_key, DEPSREL_TYPE_OPERATION, "Bone Local - PoseSpace Link");
+
+ /* parent relation */
+ if (pchan->parent != NULL) {
+ eDepsOperation_Code parent_key_opcode;
+
+ /* NOTE: this difference in handling allows us to prevent lockups while ensuring correct poses for separate chains */
+ if (root_map.has_common_root(pchan->name, pchan->parent->name)) {
+ parent_key_opcode = DEG_OPCODE_BONE_READY;
+ }
+ else {
+ parent_key_opcode = DEG_OPCODE_BONE_DONE;
+ }
+
+ OperationKey parent_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->parent->name, parent_key_opcode);
+ add_relation(parent_key, bone_pose_key, DEPSREL_TYPE_TRANSFORM, "[Parent Bone -> Child Bone]");
+ }
+
+ /* constraints */
+ if (pchan->constraints.first != NULL) {
+ /* constraints stack and constraint dependencies */
+ build_constraints(scene, &ob->id, DEPSNODE_TYPE_BONE, pchan->name, &pchan->constraints, &root_map);
+
+ /* pose -> constraints */
+ OperationKey constraints_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_CONSTRAINTS);
+ add_relation(bone_pose_key, constraints_key, DEPSREL_TYPE_OPERATION, "Constraints Stack");
+
+ /* constraints -> ready */
+ // TODO: when constraint stack is exploded, this step should occur before the first IK solver
+ add_relation(constraints_key, bone_ready_key, DEPSREL_TYPE_OPERATION, "Constraints -> Ready");
+ }
+ else {
+ /* pose -> ready */
+ add_relation(bone_pose_key, bone_ready_key, DEPSREL_TYPE_OPERATION, "Pose -> Ready");
+ }
+
+ /* bone ready -> done
+ * NOTE: For bones without IK, this is all that's needed.
+ * For IK chains however, an additional rel is created from IK to done,
+ * with transitive reduction removing this one...
+ */
+ add_relation(bone_ready_key, bone_done_key, DEPSREL_TYPE_OPERATION, "Ready -> Done");
+
+ /* assume that all bones must be done for the pose to be ready (for deformers) */
+ add_relation(bone_done_key, flush_key, DEPSREL_TYPE_OPERATION, "PoseEval Result-Bone Link");
+ }
+}
+
+void DepsgraphRelationBuilder::build_proxy_rig(Object *ob)
+{
+ OperationKey pose_init_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT);
+ OperationKey pose_done_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
+ for (bPoseChannel *pchan = (bPoseChannel *)ob->pose->chanbase.first;
+ pchan != NULL;
+ pchan = pchan->next)
+ {
+ OperationKey bone_local_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL);
+ OperationKey bone_ready_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY);
+ OperationKey bone_done_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE);
+ add_relation(pose_init_key, bone_local_key, DEPSREL_TYPE_OPERATION, "Pose Init -> Bone Local");
+ add_relation(bone_local_key, bone_ready_key, DEPSREL_TYPE_OPERATION, "Local -> Ready");
+ add_relation(bone_ready_key, bone_done_key, DEPSREL_TYPE_OPERATION, "Ready -> Done");
+ add_relation(bone_done_key, pose_done_key, DEPSREL_TYPE_OPERATION, "Bone Done -> Pose Done");
+ }
+}
+
+/* Shapekeys */
+void DepsgraphRelationBuilder::build_shapekeys(ID *obdata, Key *key)
+{
+ ComponentKey obdata_key(obdata, DEPSNODE_TYPE_GEOMETRY);
+
+ /* attach animdata to geometry */
+ build_animdata(&key->id);
+
+ if (key->adt) {
+ // TODO: this should really be handled in build_animdata, since many of these cases will need it
+ if (key->adt->action || key->adt->nla_tracks.first) {
+ ComponentKey adt_key(&key->id, DEPSNODE_TYPE_ANIMATION);
+ add_relation(adt_key, obdata_key, DEPSREL_TYPE_OPERATION, "Animation");
+ }
+
+ /* NOTE: individual shapekey drivers are handled above already */
+ }
+
+ /* attach to geometry */
+ // XXX: aren't shapekeys now done as a pseudo-modifier on object?
+ //ComponentKey key_key(&key->id, DEPSNODE_TYPE_GEOMETRY); // FIXME: this doesn't exist
+ //add_relation(key_key, obdata_key, DEPSREL_TYPE_GEOMETRY_EVAL, "Shapekeys");
+}
+
+/**
+ * ObData Geometry Evaluation
+ * ==========================
+ *
+ * The evaluation of geometry on objects is as follows:
+ * - The actual evaluated of the derived geometry (e.g. DerivedMesh, DispList, etc.)
+ * occurs in the Geometry component of the object which references this. This includes
+ * modifiers, and the temporary "ubereval" for geometry.
+ * - Therefore, each user of a piece of shared geometry data ends up evaluating its own
+ * version of the stuff, complete with whatever modifiers it may use.
+ *
+ * - The datablocks for the geometry data - "obdata" (e.g. ID_ME, ID_CU, ID_LT, etc.) are used for
+ * 1) calculating the bounding boxes of the geometry data,
+ * 2) aggregating inward links from other objects (e.g. for text on curve, etc.)
+ * and also for the links coming from the shapekey datablocks
+ * - Animation/Drivers affecting the parameters of the geometry are made to trigger
+ * updates on the obdata geometry component, which then trigger downstream
+ * re-evaluation of the individual instances of this geometry.
+ */
+// TODO: Materials and lighting should probably get their own component, instead of being lumped under geometry?
+void DepsgraphRelationBuilder::build_obdata_geom(Main *bmain, Scene *scene, Object *ob)
+{
+ ID *obdata = (ID *)ob->data;
+
+ /* Init operation of object-level geometry evaluation. */
+ OperationKey geom_init_key(&ob->id, DEPSNODE_TYPE_GEOMETRY, DEG_OPCODE_PLACEHOLDER, "Eval Init");
+
+ /* get nodes for result of obdata's evaluation, and geometry evaluation on object */
+ ComponentKey obdata_geom_key(obdata, DEPSNODE_TYPE_GEOMETRY);
+ ComponentKey geom_key(&ob->id, DEPSNODE_TYPE_GEOMETRY);
+
+ /* link components to each other */
+ add_relation(obdata_geom_key, geom_key, DEPSREL_TYPE_DATABLOCK, "Object Geometry Base Data");
+
+ /* Modifiers */
+ if (ob->modifiers.first) {
+ ModifierData *md;
+ OperationKey prev_mod_key;
+
+ for (md = (ModifierData *)ob->modifiers.first; md; md = md->next) {
+ const ModifierTypeInfo *mti = modifierType_getInfo((ModifierType)md->type);
+ OperationKey mod_key(&ob->id, DEPSNODE_TYPE_GEOMETRY, DEG_OPCODE_GEOMETRY_MODIFIER, md->name);
+
+ if (md->prev) {
+ /* Stack relation: modifier depends on previous modifier in the stack */
+ add_relation(prev_mod_key, mod_key, DEPSREL_TYPE_GEOMETRY_EVAL, "Modifier Stack");
+ }
+ else {
+ /* Stack relation: first modifier depends on the geometry. */
+ add_relation(geom_init_key, mod_key, DEPSREL_TYPE_GEOMETRY_EVAL, "Modifier Stack");
+ }
+
+ if (mti->updateDepsgraph) {
+ DepsNodeHandle handle = create_node_handle(mod_key);
+ mti->updateDepsgraph(md, bmain, scene, ob, &handle);
+ }
+
+ if (BKE_object_modifier_use_time(ob, md)) {
+ TimeSourceKey time_src_key;
+ add_relation(time_src_key, mod_key, DEPSREL_TYPE_TIME, "Time Source");
+ }
+
+ prev_mod_key = mod_key;
+ }
+ }
+
+ /* materials */
+ if (ob->totcol) {
+ int a;
+
+ for (a = 1; a <= ob->totcol; a++) {
+ Material *ma = give_current_material(ob, a);
+
+ if (ma)
+ build_material(&ob->id, ma);
+ }
+ }
+
+ /* geometry collision */
+ if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_LATTICE)) {
+ // add geometry collider relations
+ }
+
+ /* Make sure uber update is the last in the dependencies.
+ *
+ * TODO(sergey): Get rid of this node.
+ */
+ if (ob->type != OB_ARMATURE) {
+ /* Armatures does no longer require uber node. */
+ OperationKey obdata_ubereval_key(&ob->id, DEPSNODE_TYPE_GEOMETRY, DEG_OPCODE_GEOMETRY_UBEREVAL);
+ if (ob->modifiers.last) {
+ ModifierData *md = (ModifierData *)ob->modifiers.last;
+ OperationKey mod_key(&ob->id, DEPSNODE_TYPE_GEOMETRY, DEG_OPCODE_GEOMETRY_MODIFIER, md->name);
+ add_relation(mod_key, obdata_ubereval_key, DEPSREL_TYPE_OPERATION, "Object Geometry UberEval");
+ }
+ else {
+ add_relation(geom_init_key, obdata_ubereval_key, DEPSREL_TYPE_OPERATION, "Object Geometry UberEval");
+ }
+ }
+
+ if (obdata->flag & LIB_DOIT) {
+ return;
+ }
+ obdata->flag |= LIB_DOIT;
+
+ /* Link object data evaluation node to exit operation. */
+ OperationKey obdata_geom_eval_key(obdata, DEPSNODE_TYPE_GEOMETRY, DEG_OPCODE_PLACEHOLDER, "Geometry Eval");
+ OperationKey obdata_geom_done_key(obdata, DEPSNODE_TYPE_GEOMETRY, DEG_OPCODE_PLACEHOLDER, "Eval Done");
+ add_relation(obdata_geom_eval_key, obdata_geom_done_key, DEPSREL_TYPE_DATABLOCK, "ObData Geom Eval Done");
+
+ /* type-specific node/links */
+ switch (ob->type) {
+ case OB_MESH:
+ break;
+
+ case OB_MBALL:
+ {
+ Object *mom = BKE_mball_basis_find(scene, ob);
+
+ /* motherball - mom depends on children! */
+ if (mom != ob) {
+ /* non-motherball -> cannot be directly evaluated! */
+ ComponentKey mom_key(&mom->id, DEPSNODE_TYPE_GEOMETRY);
+ add_relation(geom_key, mom_key, DEPSREL_TYPE_GEOMETRY_EVAL, "Metaball Motherball");
+ }
+ }
+ break;
+
+ case OB_CURVE:
+ case OB_FONT:
+ {
+ Curve *cu = (Curve *)obdata;
+
+ /* curve's dependencies */
+ // XXX: these needs geom data, but where is geom stored?
+ if (cu->bevobj) {
+ ComponentKey bevob_key(&cu->bevobj->id, DEPSNODE_TYPE_GEOMETRY);
+ add_relation(bevob_key, geom_key, DEPSREL_TYPE_GEOMETRY_EVAL, "Curve Bevel");
+ }
+ if (cu->taperobj) {
+ ComponentKey taperob_key(&cu->taperobj->id, DEPSNODE_TYPE_GEOMETRY);
+ add_relation(taperob_key, geom_key, DEPSREL_TYPE_GEOMETRY_EVAL, "Curve Taper");
+ }
+ if (ob->type == OB_FONT) {
+ if (cu->textoncurve) {
+ ComponentKey textoncurve_key(&cu->taperobj->id, DEPSNODE_TYPE_GEOMETRY);
+ add_relation(textoncurve_key, geom_key, DEPSREL_TYPE_GEOMETRY_EVAL, "Text on Curve");
+ }
+ }
+ }
+ break;
+
+ case OB_SURF: /* Nurbs Surface */
+ {
+ }
+ break;
+
+ case OB_LATTICE: /* Lattice */
+ {
+ }
+ break;
+ }
+
+ /* ShapeKeys */
+ Key *key = BKE_key_from_object(ob);
+ if (key) {
+ build_shapekeys(obdata, key);
+ }
+
+ if (needs_animdata_node(obdata)) {
+ ComponentKey animation_key(obdata, DEPSNODE_TYPE_ANIMATION);
+ ComponentKey parameters_key(obdata, DEPSNODE_TYPE_PARAMETERS);
+ add_relation(animation_key, parameters_key,
+ DEPSREL_TYPE_COMPONENT_ORDER, "Geom Parameters");
+ }
+}
+
+/* Cameras */
+// TODO: Link scene-camera links in somehow...
+void DepsgraphRelationBuilder::build_camera(Object *ob)
+{
+ Camera *cam = (Camera *)ob->data;
+ ID *camera_id = &cam->id;
+ if (camera_id->flag & LIB_DOIT) {
+ return;
+ }
+ camera_id->flag |= LIB_DOIT;
+
+ ComponentKey parameters_key(camera_id, DEPSNODE_TYPE_PARAMETERS);
+
+ if (needs_animdata_node(camera_id)) {
+ ComponentKey animation_key(camera_id, DEPSNODE_TYPE_ANIMATION);
+ add_relation(animation_key, parameters_key,
+ DEPSREL_TYPE_COMPONENT_ORDER, "Camera Parameters");
+ }
+
+ /* DOF */
+ if (cam->dof_ob) {
+ ComponentKey ob_param_key(&ob->id, DEPSNODE_TYPE_PARAMETERS);
+ ComponentKey dof_ob_key(&cam->dof_ob->id, DEPSNODE_TYPE_TRANSFORM);
+ add_relation(dof_ob_key, ob_param_key, DEPSREL_TYPE_TRANSFORM, "Camera DOF");
+ }
+}
+
+/* Lamps */
+void DepsgraphRelationBuilder::build_lamp(Object *ob)
+{
+ Lamp *la = (Lamp *)ob->data;
+ ID *lamp_id = &la->id;
+ if (lamp_id->flag & LIB_DOIT) {
+ return;
+ }
+ lamp_id->flag |= LIB_DOIT;
+
+ ComponentKey parameters_key(lamp_id, DEPSNODE_TYPE_PARAMETERS);
+
+ if (needs_animdata_node(lamp_id)) {
+ ComponentKey animation_key(lamp_id, DEPSNODE_TYPE_ANIMATION);
+ add_relation(animation_key, parameters_key,
+ DEPSREL_TYPE_COMPONENT_ORDER, "Lamp Parameters");
+ }
+
+ /* lamp's nodetree */
+ if (la->nodetree) {
+ build_nodetree(lamp_id, la->nodetree);
+ ComponentKey nodetree_key(&la->nodetree->id, DEPSNODE_TYPE_PARAMETERS);
+ add_relation(nodetree_key, parameters_key,
+ DEPSREL_TYPE_COMPONENT_ORDER, "NTree->Lamp Parameters");
+ }
+
+ /* textures */
+ build_texture_stack(lamp_id, la->mtex);
+}
+
+void DepsgraphRelationBuilder::build_nodetree(ID *owner, bNodeTree *ntree)
+{
+ if (!ntree)
+ return;
+
+ ID *ntree_id = &ntree->id;
+
+ build_animdata(ntree_id);
+
+ /* nodetree's nodes... */
+ for (bNode *bnode = (bNode *)ntree->nodes.first; bnode; bnode = bnode->next) {
+ if (bnode->id) {
+ if (GS(bnode->id->name) == ID_MA) {
+ build_material(owner, (Material *)bnode->id);
+ }
+ else if (bnode->type == ID_TE) {
+ build_texture(owner, (Tex *)bnode->id);
+ }
+ else if (bnode->type == NODE_GROUP) {
+ bNodeTree *ntree = (bNodeTree *)bnode->id;
+ if ((ntree_id->flag & LIB_DOIT) == 0) {
+ build_nodetree(owner, ntree);
+ ntree_id->flag |= LIB_DOIT;
+ }
+ }
+ }
+ }
+
+ if (needs_animdata_node(ntree_id)) {
+ ComponentKey parameters_key(ntree_id, DEPSNODE_TYPE_PARAMETERS);
+ ComponentKey animation_key(ntree_id, DEPSNODE_TYPE_ANIMATION);
+ add_relation(animation_key, parameters_key,
+ DEPSREL_TYPE_COMPONENT_ORDER, "NTree Parameters");
+ }
+
+ // TODO: link from nodetree to owner_component?
+}
+
+/* Recursively build graph for material */
+void DepsgraphRelationBuilder::build_material(ID *owner, Material *ma)
+{
+ ID *ma_id = &ma->id;
+ if (ma_id->flag & LIB_DOIT) {
+ return;
+ }
+ ma_id->flag |= LIB_DOIT;
+
+ /* animation */
+ build_animdata(ma_id);
+
+ /* textures */
+ build_texture_stack(owner, ma->mtex);
+
+ /* material's nodetree */
+ build_nodetree(owner, ma->nodetree);
+}
+
+/* Recursively build graph for texture */
+void DepsgraphRelationBuilder::build_texture(ID *owner, Tex *tex)
+{
+ ID *tex_id = &tex->id;
+ if (tex_id->flag & LIB_DOIT) {
+ return;
+ }
+ tex_id->flag |= LIB_DOIT;
+
+ /* texture itself */
+ build_animdata(tex_id);
+
+ /* texture's nodetree */
+ build_nodetree(owner, tex->nodetree);
+}
+
+/* Texture-stack attached to some shading datablock */
+void DepsgraphRelationBuilder::build_texture_stack(ID *owner, MTex **texture_stack)
+{
+ int i;
+
+ /* for now assume that all texture-stacks have same number of max items */
+ for (i = 0; i < MAX_MTEX; i++) {
+ MTex *mtex = texture_stack[i];
+ if (mtex && mtex->tex)
+ build_texture(owner, mtex->tex);
+ }
+}
+
+void DepsgraphRelationBuilder::build_compositor(Scene *scene)
+{
+ /* For now, just a plain wrapper? */
+ build_nodetree(&scene->id, scene->nodetree);
+}
+
+void DepsgraphRelationBuilder::build_gpencil(ID *UNUSED(owner), bGPdata *gpd)
+{
+ /* animation */
+ build_animdata(&gpd->id);
+
+ // TODO: parent object (when that feature is implemented)
+}
+
+bool DepsgraphRelationBuilder::needs_animdata_node(ID *id)
+{
+ AnimData *adt = BKE_animdata_from_id(id);
+ if (adt != NULL) {
+ return adt->action != NULL;
+ }
+ return false;
+}
+