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Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph_tag.cc')
-rw-r--r--source/blender/depsgraph/intern/depsgraph_tag.cc84
1 files changed, 7 insertions, 77 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc b/source/blender/depsgraph/intern/depsgraph_tag.cc
index cfc9005a1e3..e960200a4cc 100644
--- a/source/blender/depsgraph/intern/depsgraph_tag.cc
+++ b/source/blender/depsgraph/intern/depsgraph_tag.cc
@@ -74,7 +74,9 @@ extern "C" {
* design of those areas is more clear we'll do the same legacy code here.
* - sergey -
*/
+#if 0
#define DEPSGRAPH_USE_LEGACY_TAGGING
+#endif
namespace {
@@ -288,85 +290,13 @@ void DEG_ids_flush_tagged(Main *bmain)
/* Update dependency graph when visible scenes/layers changes. */
void DEG_graph_on_visible_update(Main *bmain, Scene *scene)
{
+ (void) bmain;
DEG::Depsgraph *graph = reinterpret_cast<DEG::Depsgraph *>(scene->depsgraph);
- wmWindowManager *wm = (wmWindowManager *)bmain->wm.first;
- int old_layers = graph->layers;
- if (wm != NULL) {
- BKE_main_id_tag_listbase(&bmain->scene, LIB_TAG_DOIT, true);
- graph->layers = 0;
- for (wmWindow *win = (wmWindow *)wm->windows.first;
- win != NULL;
- win = (wmWindow *)win->next)
- {
- Scene *scene = win->screen->scene;
- if (scene->id.tag & LIB_TAG_DOIT) {
- graph->layers |= BKE_screen_visible_layers(win->screen, scene);
- scene->id.tag &= ~LIB_TAG_DOIT;
- }
- }
- }
- else {
- /* All the layers for background render for now. */
- graph->layers = (1 << 20) - 1;
- }
- if (old_layers != graph->layers) {
- /* Tag all objects which becomes visible (or which becomes needed for dependencies)
- * for recalc.
- *
- * This is mainly needed on file load only, after that updates of invisible objects
- * will be stored in the pending list.
- */
- GHASH_FOREACH_BEGIN(DEG::IDDepsNode *, id_node, graph->id_hash)
- {
- ID *id = id_node->id;
- if ((id->tag & LIB_TAG_ID_RECALC_ALL) != 0 ||
- (id_node->layers & scene->lay_updated) == 0)
- {
- id_node->tag_update(graph);
- }
- /* A bit of magic: if object->recalc is set it means somebody tagged
- * it for update. If corresponding ID recalc flags are zero it means
- * graph has been evaluated after that and the recalc was skipped
- * because of visibility check.
- */
- if (GS(id->name) == ID_OB) {
- Object *object = (Object *)id;
- if ((id->tag & LIB_TAG_ID_RECALC_ALL) == 0 &&
- (object->recalc & OB_RECALC_ALL) != 0)
- {
- id_node->tag_update(graph);
- DEG::ComponentDepsNode *anim_comp =
- id_node->find_component(DEG::DEPSNODE_TYPE_ANIMATION);
- if (anim_comp != NULL && object->recalc & OB_RECALC_TIME) {
- anim_comp->tag_update(graph);
- }
- }
- }
- }
- GHASH_FOREACH_END();
- }
- scene->lay_updated |= graph->layers;
- /* Special trick to get local view to work. */
- LINKLIST_FOREACH (Base *, base, &scene->base) {
- Object *object = base->object;
- DEG::IDDepsNode *id_node = graph->find_id_node(&object->id);
- id_node->layers = 0;
- }
- LINKLIST_FOREACH (Base *, base, &scene->base) {
- Object *object = base->object;
- DEG::IDDepsNode *id_node = graph->find_id_node(&object->id);
- id_node->layers |= base->lay;
- }
- DEG::deg_graph_build_flush_layers(graph);
- LINKLIST_FOREACH (Base *, base, &scene->base) {
- Object *object = base->object;
- DEG::IDDepsNode *id_node = graph->find_id_node(&object->id);
- GHASH_FOREACH_BEGIN(DEG::ComponentDepsNode *, comp, id_node->components)
- {
- id_node->layers |= comp->layers;
- }
- GHASH_FOREACH_END();
+ GHASH_FOREACH_BEGIN(DEG::IDDepsNode *, id_node, graph->id_hash)
+ {
+ id_node->tag_update(graph);
}
+ GHASH_FOREACH_END();
}
void DEG_on_visible_update(Main *bmain, const bool UNUSED(do_time))