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Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph_types.h')
-rw-r--r-- | source/blender/depsgraph/intern/depsgraph_types.h | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph_types.h b/source/blender/depsgraph/intern/depsgraph_types.h new file mode 100644 index 00000000000..2a84f4587af --- /dev/null +++ b/source/blender/depsgraph/intern/depsgraph_types.h @@ -0,0 +1,169 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2013 Blender Foundation. + * All rights reserved. + * + * Original Author: Joshua Leung + * Contributor(s): None Yet + * + * ***** END GPL LICENSE BLOCK ***** + * + * Datatypes for internal use in the Depsgraph + * + * All of these datatypes are only really used within the "core" depsgraph. + * In particular, node types declared here form the structure of operations + * in the graph. + */ + +#ifndef __DEPSGRAPH_TYPES_H__ +#define __DEPSGRAPH_TYPES_H__ + +#include "depsgraph_util_function.h" + +/* TODO(sergey): Ideally we'll just use char* and statically allocated strings + * to avoid any possible overhead caused by string (re)allocation/formatting. + */ +#include <string> +#include <vector> + +using std::string; +using std::vector; + +struct bAction; +struct ChannelDriver; +struct ModifierData; +struct PointerRNA; +struct EvaluationContext; +struct FCurve; + +/* Evaluation Operation for atomic operation */ +// XXX: move this to another header that can be exposed? +typedef function<void(struct EvaluationContext*)> DepsEvalOperationCb; + +/* Metatype of Nodes - The general "level" in the graph structure the node serves */ +typedef enum eDepsNode_Class { + DEPSNODE_CLASS_GENERIC = 0, /* Types generally unassociated with user-visible entities, but needed for graph functioning */ + + DEPSNODE_CLASS_COMPONENT = 1, /* [Outer Node] An "aspect" of evaluating/updating an ID-Block, requiring certain types of evaluation behaviours */ + DEPSNODE_CLASS_OPERATION = 2, /* [Inner Node] A glorified function-pointer/callback for scheduling up evaluation operations for components, subject to relationship requirements */ +} eDepsNode_Class; + +/* Types of Nodes */ +typedef enum eDepsNode_Type { + DEPSNODE_TYPE_UNDEFINED = -1, /* fallback type for invalid return value */ + + DEPSNODE_TYPE_OPERATION = 0, /* Inner Node (Operation) */ + + /* Generic Types */ + DEPSNODE_TYPE_ROOT = 1, /* "Current Scene" - basically whatever kicks off the evaluation process */ + DEPSNODE_TYPE_TIMESOURCE = 2, /* Time-Source */ + + DEPSNODE_TYPE_ID_REF = 3, /* ID-Block reference - used as landmarks/collection point for components, but not usually part of main graph */ + DEPSNODE_TYPE_SUBGRAPH = 4, /* Isolated sub-graph - used for keeping instanced data separate from instances using them */ + + /* Outer Types */ + DEPSNODE_TYPE_PARAMETERS = 11, /* Parameters Component - Default when nothing else fits (i.e. just SDNA property setting) */ + DEPSNODE_TYPE_PROXY = 12, /* Generic "Proxy-Inherit" Component */ // XXX: Also for instancing of subgraphs? + DEPSNODE_TYPE_ANIMATION = 13, /* Animation Component */ // XXX: merge in with parameters? + DEPSNODE_TYPE_TRANSFORM = 14, /* Transform Component (Parenting/Constraints) */ + DEPSNODE_TYPE_GEOMETRY = 15, /* Geometry Component (DerivedMesh/Displist) */ + DEPSNODE_TYPE_SEQUENCER = 16, /* Sequencer Component (Scene Only) */ + + /* Evaluation-Related Outer Types (with Subdata) */ + DEPSNODE_TYPE_EVAL_POSE = 21, /* Pose Component - Owner/Container of Bones Eval */ + DEPSNODE_TYPE_BONE = 22, /* Bone Component - Child/Subcomponent of Pose */ + + DEPSNODE_TYPE_EVAL_PARTICLES = 23, /* Particle Systems Component */ + DEPSNODE_TYPE_SHADING = 24, /* Material Shading Component */ +} eDepsNode_Type; + +/* Identifiers for common operations (as an enum) */ +typedef enum eDepsOperation_Code { +#define DEF_DEG_OPCODE(label) DEG_OPCODE_##label, +#include "depsnode_opcodes.h" +#undef DEF_DEG_OPCODE +} eDepsOperation_Code; + +/* String defines for these opcodes, defined in depsnode_operation.cpp */ +extern const char *DEG_OPNAMES[]; + + +/* Type of operation */ +typedef enum eDepsOperation_Type { + /* Primary operation types */ + DEPSOP_TYPE_INIT = 0, /* initialise evaluation data */ + DEPSOP_TYPE_EXEC = 1, /* standard evaluation step */ + DEPSOP_TYPE_POST = 2, /* cleanup evaluation data + flush results */ + + /* Additional operation types */ + DEPSOP_TYPE_OUT = 3, /* indicator for outputting a temporary result that other components can use */ // XXX? + DEPSOP_TYPE_SIM = 4, /* indicator for things like IK Solvers and Rigidbody Sim steps which modify final results of separate entities at once */ + DEPSOP_TYPE_REBUILD = 5, /* rebuild internal evaluation data - used for Rigidbody Reset and Armature Rebuild-On-Load */ +} eDepsOperation_Type; + +/* Types of relationships between nodes + * + * This is used to provide additional hints to use when filtering + * the graph, so that we can go without doing more extensive + * data-level checks... + */ +typedef enum eDepsRelation_Type { + /* reationship type unknown/irrelevant */ + DEPSREL_TYPE_STANDARD = 0, + + /* root -> active scene or entity (screen, image, etc.) */ + DEPSREL_TYPE_ROOT_TO_ACTIVE, + + /* general datablock dependency */ + DEPSREL_TYPE_DATABLOCK, + + /* time dependency */ + DEPSREL_TYPE_TIME, + + /* component depends on results of another */ + DEPSREL_TYPE_COMPONENT_ORDER, + + /* relationship is just used to enforce ordering of operations + * (e.g. "init()" callback done before "exec() and "cleanup()") + */ + DEPSREL_TYPE_OPERATION, + + /* relationship results from a property driver affecting property */ + DEPSREL_TYPE_DRIVER, + + /* relationship is something driver depends on */ + DEPSREL_TYPE_DRIVER_TARGET, + + /* relationship is used for transform stack + * (e.g. parenting, user transforms, constraints) + */ + DEPSREL_TYPE_TRANSFORM, + + /* relationship is used for geometry evaluation + * (e.g. metaball "motherball" or modifiers) + */ + DEPSREL_TYPE_GEOMETRY_EVAL, + + /* relationship is used to trigger a post-change validity updates */ + DEPSREL_TYPE_UPDATE, + + /* relationship is used to trigger editor/screen updates */ + DEPSREL_TYPE_UPDATE_UI, +} eDepsRelation_Type; + +#endif /* __DEPSGRAPH_TYPES_H__ */ |