diff options
Diffstat (limited to 'source/blender/depsgraph/intern/eval/deg_eval_visibility.cc')
-rw-r--r-- | source/blender/depsgraph/intern/eval/deg_eval_visibility.cc | 89 |
1 files changed, 87 insertions, 2 deletions
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_visibility.cc b/source/blender/depsgraph/intern/eval/deg_eval_visibility.cc index 8bf26e45e2a..a056ba1dfa7 100644 --- a/source/blender/depsgraph/intern/eval/deg_eval_visibility.cc +++ b/source/blender/depsgraph/intern/eval/deg_eval_visibility.cc @@ -8,6 +8,7 @@ #include "intern/eval/deg_eval_visibility.h" #include "DNA_layer_types.h" +#include "DNA_modifier_types.h" #include "DNA_object_types.h" #include "BLI_assert.h" @@ -47,6 +48,42 @@ void deg_evaluate_object_node_visibility(::Depsgraph *depsgraph, IDNode *id_node } } +void deg_evaluate_object_modifiers_mode_node_visibility(::Depsgraph *depsgraph, IDNode *id_node) +{ + BLI_assert(GS(id_node->id_cow->name) == ID_OB); + + Depsgraph *graph = reinterpret_cast<Depsgraph *>(depsgraph); + const Object *object = reinterpret_cast<const Object *>(id_node->id_cow); + + DEG_debug_print_eval(depsgraph, __func__, object->id.name, &object->id); + + if (BLI_listbase_is_empty(&object->modifiers)) { + return; + } + + const ModifierMode modifier_mode = (graph->mode == DAG_EVAL_VIEWPORT) ? eModifierMode_Realtime : + eModifierMode_Render; + + const ComponentNode *geometry_component = id_node->find_component(NodeType::GEOMETRY); + LISTBASE_FOREACH (ModifierData *, modifier, &object->modifiers) { + OperationNode *modifier_node = geometry_component->find_operation(OperationCode::MODIFIER, + modifier->name); + + BLI_assert_msg(modifier_node != nullptr, + "Modifier node in depsgraph is not found. Likely due to missing " + "DEG_relations_tag_update()."); + + const bool modifier_enabled = modifier->mode & modifier_mode; + const int mute_flag = modifier_enabled ? 0 : DEPSOP_FLAG_MUTE; + if ((modifier_node->flag & DEPSOP_FLAG_MUTE) != mute_flag) { + modifier_node->flag &= ~DEPSOP_FLAG_MUTE; + modifier_node->flag |= mute_flag; + + graph->need_update_nodes_visibility = true; + } + } +} + void deg_graph_flush_visibility_flags(Depsgraph *graph) { enum { @@ -57,6 +94,27 @@ void deg_graph_flush_visibility_flags(Depsgraph *graph) for (ComponentNode *comp_node : id_node->components.values()) { comp_node->possibly_affects_visible_id = id_node->is_visible_on_build; comp_node->affects_visible_id = id_node->is_visible_on_build && id_node->is_enabled_on_eval; + + /* Visibility component is always to be considered to have the same visibility as the + * `id_node->is_visible_on_build`. This is because the visibility is to be evaluated + * regardless of its current state as it might get changed due to animation. */ + if (comp_node->type == NodeType::VISIBILITY) { + comp_node->affects_visible_id = id_node->is_visible_on_build; + } + + /* Enforce "visibility" of the synchronization component. + * + * This component is never connected to other ID nodes, and hence can not be handled in the + * same way as other components needed for evaluation. It is only needed for proper + * evaluation of the ID node it belongs to. + * + * The design is such that the synchronization is supposed to happen whenever any part of the + * ID changed/evaluated. Here we mark the component as "visible" so that genetic recalc flag + * flushing and scheduling will handle the component in a generic manner. */ + if (comp_node->type == NodeType::SYNCHRONIZATION) { + comp_node->possibly_affects_visible_id = true; + comp_node->affects_visible_id = true; + } } } @@ -85,13 +143,40 @@ void deg_graph_flush_visibility_flags(Depsgraph *graph) if (rel->from->type == NodeType::OPERATION) { const OperationNode *op_to = reinterpret_cast<const OperationNode *>(rel->to); const ComponentNode *comp_to = op_to->owner; + + /* Ignore the synchronization target. + * It is always visible and should not affect on other components. */ + if (comp_to->type == NodeType::SYNCHRONIZATION) { + continue; + } + OperationNode *op_from = reinterpret_cast<OperationNode *>(rel->from); ComponentNode *comp_from = op_from->owner; + op_from->flag |= (op_to->flag & OperationFlag::DEPSOP_FLAG_AFFECTS_VISIBILITY); + + if (rel->flag & RELATION_NO_VISIBILITY_CHANGE) { + continue; + } + const bool target_possibly_affects_visible_id = comp_to->possibly_affects_visible_id; - const bool target_affects_visible_id = comp_to->affects_visible_id; - op_from->flag |= (op_to->flag & OperationFlag::DEPSOP_FLAG_AFFECTS_VISIBILITY); + bool target_affects_visible_id = comp_to->affects_visible_id; + + /* This is a bit arbitrary but the idea here is following: + * + * - When another object is used by a disabled modifier we do not want that object to + * be considered needed for evaluation. + * + * - However, we do not want to take mute flag during visibility propagation within the + * same object. Otherwise drivers and transform dependencies of the geometry component + * entry component might not be properly handled. + * + * This code works fine for muting modifiers, but might need tweaks when mute is used for + * something else. */ + if (comp_from != comp_to && (op_to->flag & DEPSOP_FLAG_MUTE)) { + target_affects_visible_id = false; + } /* Visibility component forces all components of the current ID to be considered as * affecting directly visible. */ |